Usable while casting fire/cold/lightening bolt, the bolt skill cast is interrupted and the magic power converges on the user's hands. While in this state your physical attacks will deal magic damage of the bolt. Higher skill level increases the damage. After a set duration or a number of hits have been dealt, the skill will cancel.
Activates the poison within a target, causing the target to take large damage. When the skill is used it cancels poison status on the target. Has no effect on poison attribute monsters.
Fire's a wave of psychic energy at targets in range to deal multiple hits of neutral element magic damage. All targets that receive damage have a chance to be stunned.
Summons a 7x7 radius poisonous cloud at a target location, continually dealing poison element damage and causing poison status. Targets that take damage have a chance to be changed to poison attribute.
Cancels Freezing and Frozen status in 7x7 AoE and prevents Freezing and Frozen for a certain duration. Also heals the target(s) every second for some amount of hp.
Summon a huge lightning spear from the sky and give physical and magic damage (Wind property) to 1 target and surrounding enemies. Also has a chance to [Stun] damaged targets.
2 sec + 20% of original cast time as fixed cast time (Renewal only)
Cool Down
5 sec
Required State
Requires to have an Elemental Spirit summoned
Effect
Switches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.
Allows you to synthesize elemental stones into kinds needed for summoning elemental spirits.
Other Notes
Skill's cast time is not affected by dex
Skill's cast time is not affected by statuses (Suffragium, etc)
Skill's cast time is not affected by item bonuses (equip, cards)
Level
Description
1
Splits elemental stones into elemental stone ore . (Using Flame Heart, Rough Wind, Mystic Frozen, Great Nature you can create Red Blood, Wind of Verdure, Crystal Blue, Yellow Live. The number created is random)
2
Combines elemental stone ore into elemental stones. (10 Red Blood, Wind of Verdure, Crystal Blue or Yellow Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature). Synthesis can fail, resulting in loss of items
Creates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range water element attacks deal 1.5 times damage. The skill consumes [1/2/3 Scarlet Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Attack Power + 50. Weapon attribute becomes fire property. Physical attack power + 10%
3
Magic Attack Power + 50. When using fire attribute damage, damage + 25%
Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes [1/2/3 Indigo Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%
3
When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage + 25%
Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes [1/2/3 Yellow Wish Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Gives a small increase in attack speed. Weapon attribute becomes wind property. Physical attack power + 10%
3
When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25%
Creates a 3x3 earth crest on the ground, which recovers 1% HP every 5 seconds for earth monsters and players with earth attribute armor. Targets of the opposite element wind will lose 1% HP every 5 seconds. When in range fire element attacks deal 1.5 times damage. The skill consumes [1/2/3 Lime Green Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the earth spirit Tera's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Max HP + 500, DEF + 50. Weapon attribute becomes earth property. Physical attack power + 10%
3
Max SP + 50, MDEF + 50. When using earth attribute magic, damage + 25%
Creates a magical barrier on the cells the caster and party members are standing on. The magical barrier disappear once its durability reaches 0 or when skill duration ends. Affects the caster and all party members within the caster's screen.
This magical barrier only blocks melee physical damage and the caster's summoned elemental spirit will disappear upon usage.
Full Throttle(Skill ID# 5014)
Type
Active / Buff
Max Lv
5
Target
Self
Stay Duration
Min-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration
10 sec
Cool Down
1800 sec
Cast Delay
0.5 sec
Effect
Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.
After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.
This skill cannot be removed by dispel or clearance.
Other Notes
Level
Description
1
Duration: 10 seconds / Consumes 6% Max SP per second
2
Duration: 15 seconds / Consumes 4% Max SP per second
3
Duration: 20 seconds / Consumes 3% Max SP per second
4
Duration: 25 seconds / Consumes 2% Max SP per second
5
Duration: 30 seconds / Consumes 1% Max SP per second