Usable while casting fire/cold/lightening bolt, the bolt skill cast is interrupted and the magic power converges on the user's hands. While in this state your physical attacks will deal magic damage of the bolt. Higher skill level increases the damage. After a set duration or a number of hits have been dealt, the skill will cancel.
Activates the poison within a target, causing the target to take large damage. When the skill is used it cancels poison status on the target. Has no effect on poison attribute monsters.
Fire's a wave of psychic energy at targets in range to deal multiple hits of neutral element magic damage. All targets that receive damage have a chance to be stunned.
Summons a 7x7 radius poisonous cloud at a target location, continually dealing poison element damage and causing poison status. Targets that take damage have a chance to be changed to poison attribute.
Cancels Freezing and Frozen status in 7x7 AoE and prevents Freezing and Frozen for a certain duration. Also heals the target(s) every second for some amount of hp.
Switches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.
Allows you to synthesize elemental stones into kinds needed for summoning elemental spirits.
Other Notes
Skill's cast time is not affected by dex
Skill's cast time is not affected by statuses (Suffragium, etc)
Skill's cast time is not affected by item bonuses (equip, cards)
Level
Description
1
Splits elemental stones into elemental stone ore . (Using Flame Heart, Rough Wind, Mystic Frozen, Great Nature you can create Red Blood, Wind of Verdure, Crystal Blue, Yellow Live. The number created is random)
2
Combines elemental stone ore into elemental stones. (10 Red Blood, Wind of Verdure, Crystal Blue or Yellow Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature). Synthesis can fail, resulting in loss of items
Creates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range water element attacks deal 1.5 times damage. The skill consumes [1/2/3 Scarlet Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Attack Power + 50. Weapon attribute becomes fire property. Physical attack power + 10%
3
Magic Attack Power + 50. When using fire attribute damage, damage + 25%
Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes [1/2/3 Indigo Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%
3
When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage + 25%
Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes [1/2/3 Yellow Wish Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Gives a small increase in attack speed. Weapon attribute becomes wind property. Physical attack power + 10%
3
When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25%
Creates a 3x3 earth crest on the ground, which recovers 1% HP every 5 seconds for earth monsters and players with earth attribute armor. Targets of the opposite element wind will lose 1% HP every 5 seconds. When in range fire element attacks deal 1.5 times damage. The skill consumes [1/2/3 Lime Green Point] depending on the skill level.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Only cells with a shootable path will be placed
Level
Description
1
Increases the earth spirit Tera's attack power by 20%. HP and SP recovered every 3 seconds is doubled
2
Max HP + 500, DEF + 50. Weapon attribute becomes earth property. Physical attack power + 10%
3
Max SP + 50, MDEF + 50. When using earth attribute magic, damage + 25%