Sends a shockwave through the ground which damages all targets inside up to a 11 x 11 area, dealing additional damage against hidden targets. Targets in Hiding, Cloaking, etc will be revealed when hit. Consumes 1 spirit sphere.
Normal/on hide target 100% / 300% ATK / 3 x 3 Area
Normal/on hide target 150% / 450% ATK / 5 x 5 Area
Normal/on hide target 200% / 600% ATK / 7 x 7 Area
Normal/on hide target 250% / 750% ATK / 9 x 9 Area
Normal/on hide target 300% / 900% ATK / 11 x 11 Area
Use your shoulders and fists to do an upwards blow to deal large damage to a single enemy. The enemy takes additional damage if the target is heavier. After receiving damage the target is unable to move for a short period of time. Fallen Empire can only be used after Dragon Combo. After fallen empire, Tiger Cannon and Gate of Hell can be used.
Consumes your own HP and SP to deal damage ot the target's HP and SP. The more HP and SP used, the more damage it does. Consumes 2 spirit spheres. Can only be used in Fury state. When used after Fallen Empire, it does additional damage.
Consumes all of your spirit spheres and deals damage to all enemies in a 7 x 7 cell radius. The number of spirit spheres increases your damage. The skill deals increased damage if you are in fury state.
Attempt to counter an enemies attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters.
Creates an area around the caster where all enemies cannot move or attack, and become silenced for the duration of the skill. If the user of cursed circle uses any other skill, cursed circle immediately ends. The skill consumes 1 spirit sphere.
When targeted with a ranged or magic attack (targeted magic only), instead of taking damage you immediately jump at high speeds to the attacker. When using the skill, it consumes some HP, and drains some SP each second. When the skill activates, the status effect ends.
HP Consumed 5%, Drain 3SP/Sec, Chance for activating 45%
HP Consumed 4%, Drain 3SP/Sec, Chance for activating 50%
HP Consumed 3%, Drain 2SP/Sec, Chance for activating 55%
HP Consumed 2%, Drain 2SP/Sec, Chance for activating 60%
HP Consumed 1%, Drain 1SP/Sec, Chance for activating 65%
Instantly closes the distance between you and a target, dealing damage and throwing the target back. When the target is knocked back, if they collide with a wall or obstacle, they take additional damage. Consumes 2 spirit spheres when used.
Temporarily releases your mind and spirit, allowing you to gather more spirit spheres, increase your max HP and SP and improves your attack speed. During the duration of this skill you'll remain in Fury state. When using the skill, it will slowly drain your HP each second. If your HP gets too low, the skill effect will cancel.
Max Spirit Spheres 6, Max HP/SP +3%, Duration 30sec
Max Spirit Spheres 7, Max HP/SP +4%, Duration 45 sec
Max Spirit Spheres 8, Max HP/SP +5%, Duration 60 sec
Max Spirit Spheres 9, Max HP/SP +6%, Duration 75sec
Max Spirit Spheres 10, Max HP/SP +7%, Duration 90sec
Max Spirit Spheres 11, Max HP/SP +8%, Duration 105sec
Max Spirit Spheres 12, Max HP/SP +9%, Duration 120sec
Max Spirit Spheres 13, Max HP/SP +10%, Duration 135sec
Max Spirit Spheres 14, Max HP/SP +11%, Duration 150sec
Max Spirit Spheres 15, Max HP/SP +12%, Duration 165sec
Assimilate Power(Skill ID# 2340, iRO Name: Power Absorb)
Can only be used while in Fury state. Instantly strikes a target with countless blows. The more spirit spheres you have, and the lower the caster's HP, the more damage it does. The skill consumes certain amount of SP and all of your spirit spheres. Can be used after Fallen Empire, and when used this way the SP consumption is reduced by 10% and the damage slightly increased.
Using special pressure point techniques, you recover a target's HP and cure them of various status ailments. Skill level increases the probability of success. The skill can recover Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination statuses. Using this skill you can also recover yourself from Petrification / Frozen / Stun statuses. Consumes spirit spheres based on skill level.
Gentle Touch - Energy Gain (Pressure Point: Energy Gain)(Skill ID# 2346, iRO Name: Gentle Touch - Energy Gain)
Using pressure points on your own body you can improve your fighting spirit, allowing you to gain spirit spheres when you deal and receive physical damage. The skill consumes some HP when initially cast. This skill cannot be used in combination with Pressure Point: Change and Presure Point: Revitalize.
Using special presure points you take your own physical and magical defense and instead turns it into attack power and attack speed. Casting the skill takes Spirit Spheres depending on skill level and drains some HP. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Revitalize.
Using special pressure points you increase your VIT, MaxHP, and improve your natural HP regeneration. Also increases your physical defense. While in this state your movement and attack speed and HP recovery increase as well. Consumes 2 spirit spheres. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Change.
Max HP 2%, Natural HP Recovery +80%
Max HP 4%, Natural HP Recovery +110%
Max HP 6%, Natural HP Recovery +140%
Max HP 8%, Natural HP Recovery +170%
Max HP 10%, Natural HP Recovery +200%
Howling of Lion(Skill ID# 2517, iRO Name: Lion Howling)
Lets out a deep, deafening roar that damages all targets around you and causes the status effect Fear. If the targets in range were under the effect of a Minstrel or Wanderer song, that effect is removed. The amount of Spirit Spheres required is equal to the level of the skill casted.
Fires your spirit spheres, resulting in an explosion that damages all targets in a wide area. The skill level controls how many spheres you use, and the more spheres shot the higher the damage is. If the user's weapon is endowed with wind element, the skill does additional damage. The user's dex increases the damage done.