Renewal
.:Rebellion Skills:.
 


Novice

Gunslinger
Rebellion Rebellion
Rebellion


« Back to class selection page
Jump to a Skill:

Rich's Coin (Skill ID# 2552)
Type Active Max Lv 1
SP Cost10TargetSelf
RequirementsFlip the Coin Lv 5
Required ForPlatinum Alter (Lv 1), Heat Barrel (Lv 1), Hammer of God (Lv 1)
Stay Duration600 sec
Cool Down3 sec
Cast Delay1 sec
Zeny CostLv1: 100z
EffectConsume 100 zeny to generate 10 coins at once. Once this skill is learned, failed Coin Flip casts will no longer remove the coin.

Mass Spiral (Skill ID# 2553)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost36 + 4 * SkillLvTargetEnemyRange9 cells
RequirementsPiercing Shot Lv 1
Required ForAnti-Material Blast (Lv 1)
Effect Duration30 sec
Cast Time2 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down2 sec
Cast Delay1 sec
Req. Weapon ClassRifle
Ammunition Required1 Bullet
Item Required1 Full Metal Jacket
EffectThis is a Rifle exclusive skill.
Fires two piercing bullets that deals damage depending on the target's DEF. Has a high chance of causing Bleeding status on the target.
Consumes 1 Fullmetal Jacket Bullet.
Other Notes
LevelDescription
1200% ATK + Additional damage depending on target's DEF
2400% ATK + Additional damage depending on target's DEF
3600% ATK + Additional damage depending on target's DEF
4800% ATK + Additional damage depending on target's DEF
51000% ATK + Additional damage depending on target's DEF

Banishing Buster (Skill ID# 2554, iRO Name: Vanishing Buster)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost50 + SkillLv * 5TargetEnemyRange9 cells
RequirementsShatter Storm Lv 1
Required ForSlug Shot (Lv 3)
Cast TimeMin-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec
Cool Down2 sec
Req. Weapon ClassShotgun
Ammunition Required1 Bullet
EffectThis is a Shotgun exclusive skill.
Deals damage to a single target, has a chance to remove all buffs except cash buffs when hitting the target (same buff removal effect as Dispell).
Other Notes
  • Skill is blockable by Stasis
  • Skill can affect hidden targets
LevelDamage / Buff Removal Rate
12300% ATK / 60% Chance
22600% ATK / 70% Chance
32900% ATK / 80% Chance
43200% ATK / 90% Chance
53500% ATK / 100% Chance

Bind Trap (Skill ID# 2555, iRO Name: Binding Trap (Dark Pit))
Type Active Max Lv 5Attack Type Misc
SP Cost28 + SkillLv * 2TargetGroundRange3 / 4 / 4 / 5 / 5 cells
Area3 x 3 cells
RequirementsFlicker Lv 1
Stay Duration10 sec
Effect DurationMin-Max Lv: 9 / 14 / 19 / 24 / 29 sec
Cool Down10 sec
Cast DelayMin-Max Lv: 2.5 / 2 / 1.5 / 1 / 0.5 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Item Required1 Special Alloy Trap
EffectLay down a powerful movement impairing trap on the ground.
All targets that enter the trap's area of effect will have their movement speed reduced significantly. Duration of the bind trap is affected by the target's STR.
Using Flicker skill on targets affected by Bind Trap will cause the trap to explode and deal an additional damage to the targets.
The skill damage increases in proportion to the caster's DEX, targets' HP, and skill level.

Maximum of 1 trap can be active at a time.
Consumes 1 Special Alloy Trap.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
LevelDescription
13x3 area of effect, 10 seconds base duration
25x5 area of effect, 11 seconds base duration
35x5 area of effect, 12 seconds base duration
47x7 area of effect, 13 seconds base duration
57x7 area of effect, 14 seconds base duration

Flicker (Skill ID# 2556)
Type Active Max Lv 1
SP Cost30TargetSelf
AreaScreen-wide Effect
RequirementsFlip the Coin Lv 1
Required ForBind Trap (Lv 1)
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectActivates Howling Mine and Bind Trap set by the caster within the caster's screen range.

Shatter Storm (Skill ID# 2557)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost45 + SkillLv * 5TargetEnemyRange9 cells
RequirementsDisarm Lv 1, Dust Lv 1
Required ForBanishing Buster (Lv 1)
Cast TimeMin-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down2 sec
Req. Weapon ClassShotgun
Ammunition Required1 Bullet
EffectThis is a Shotgun exclusive skill.
Deals damage around an area around the target. Has a chance to destroy enemies' Helm in the area.
The skill level, caster's DEX, target's level, target's AGI will affect the success rate of equipment destruction.
Indestructible or chemical protected equipments are not affected.
Other Notes
LevelDamage | Area of Effect
11900% ATK | 5 x 5 cells
22100% ATK | 5 x 5 cells
32300% ATK | 5 x 5 cells
42500% ATK | 5 x 5 cells
52700% ATK | 7 x 7 cells

Eternal Chain (Skill ID# 2558)
Type Active Max Lv 10
SP Cost45TargetSelf
RequirementsFlip the Coin Lv 1, Chain Action Lv 10
Stay DurationMin-Max Lv: 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 sec
Cast Time1 sec
Cast Delay1 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectAllows the caster to use Chain Action regardless of the type of weapon the caster is using. The level of Chain Action used is determined by the number of coins consumed by this skill.
Other Notes
LevelDescription
1Duration 45 seconds
2Duration 60 seconds
3Duration 75 seconds
4Duration 90 seconds
5Duration 105 seconds
6Duration 120 seconds
7Duration 135 seconds
8Duration 150 seconds
9Duration 165 seconds
10Duration 180 seconds

Quick Draw Shot (Skill ID# 2559)
Type Offensive / Buff Max Lv 1Attack Type Use Weapon Property, Weapon
SP Cost5TargetSelfRange9 cells
Area21 x 21 cells
RequirementsChain Action Lv 1
Stay Duration1.5 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Ammunition Required1 Bullet
Required StatusChain Action
EffectWhen Chain Action's effect is activated, using this skill will trigger additional attacks on the target.

The number of additional attack triggered is calculated by (1 + Job Level / 20), with a minimum of 1 additional attack and a maximum of 4 at Job Level 60. The damage of the additional attack dealt is (100 * number of additional attack)% ATK.

If there is a target caught with Crimson Marker within a 21x21 range around the caster, that target receives additional damage from this skill.

Crimson Marker (Skill ID# 2560)
Type Active / Debuff Max Lv 1
SP Cost10TargetEnemyRange9 cells
RequirementsFlip the Coin Lv 1
Required ForDragon Tail (Lv 1)
Stay Duration50 sec
Cool Down1 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectMark a target with crimson death mark, reducing its Dodge by 10% and allows the caster to track the target on the mini map.
Up to 3 Crimson Markers can be active at the same time.
Additinally, this skill increases the effectiveness of Quick Draw Shot, Dragon Tail and Hammer of God.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.

Fire Dance (Skill ID# 2561)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost10 + 2 * SkillLvTargetSelfRange5 cells
Area7 x 7 cells
RequirementsDesperado Lv 1
Cool Down5 sec
Cast Delay0.5 sec
Req. Weapon ClassRevolver
Ammunition Required5 Bullet
EffectThis is a Revolver exclusive skill.
Deals damage to all targets within a 7x7 area around the caster.
The skill damage is dependent on the caster's level and skill level.
When Desperado skill is learnt, deals additional attack damage by (Desperado skill level * 50%).
Consumes 5 bullets.
Other Notes
LevelDamage
1200% ATK
2400% ATK
3600% ATK
4800% ATK
51000% ATK

Howling Mine (Skill ID# 2562)
Type Active Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost40 + SkillLv * 5TargetEnemyRange9 cells
Area5 x 5 cells
RequirementsGround Drift Lv 1
Required ForDragon Tail (Lv 3)
Stay Duration50 sec
Effect Duration15 sec
Cast Time1 sec
Cool DownMin-Max Lv: 5 / 4.5 / 4 / 3.5 / 3 sec
Cast Delay1 sec
Req. Weapon ClassGrenade Launcher
Item Required1 Projection Landmines
EffectThis is a Grenade Launcher exclusive skill.
Fire a bomb that will attach on the target to deal damage. If the caster uses Flicker, the Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in the effect area. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated after the stay duration, it will detach from the target.
Other Notes
LevelDescription
1400% ATK + 800% ATK Explosion damage
2600% ATK + 1100% ATK Explosion damage
3800% ATK + 1400% ATK Explosion damage
41000% ATK + 1700% ATK Explosion damage
51200% ATK + 2000% ATK Explosion damage

Platinum Alter (Skill ID# 2563, iRO Name: Platinum Altar (White Gold Altar))
Type Active / Buff Max Lv 5
SP Cost16 + SkillLv * 5TargetSelf
RequirementsRich's Coin Lv 1
Stay DurationMin-Max Lv: 30 / 45 / 60 / 75 / 90 sec
Ammunition Required1 Bullet
EffectThis skill can only activate if the caster is equipped with silver bullet or purifying bullet.
When activated, consumes all coins to increase ATK.
The skill level and number of coins consumed can further increase the ATK boost of this skill.
The skill will form a holy barrier to block damage taken from undead monsters, up to a percentage of the caster's max HP can be blocked. Damage in excess of the amount blocked will be taken by the caster.

If the caster switches weapon or bullet during the duration, the skill effect will deactivate.

This skill cannot be used with Madness Canceller (Last Stand) or Heat Barrel (Hit Barrel).
Other Notes
LevelBarrier Blocks Damage Amount / Duration
15% of the caster's max HP or 4 attacks / 30 seconds
210% of the caster's max HP or 5 attacks / 45 seconds
315% of the caster's max HP or 6 attacks / 60 seconds
420% of the caster's max HP or 7 attacks / 75 seconds
525% of the caster's max HP or 8 attacks / 90 seconds

Fallen Angel (Skill ID# 2564)
Type Offensive Max Lv 1
SP Cost10TargetGroundRange9 cells
RequirementsDesperado Lv 10
Stay Duration2 sec
Req. Weapon ClassRevolver
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectThis is an Evolver exclusive skill.
Jump to a targeted location, if the targeted location is blocked by a wall or an obstacle, this skill will fail to cast. Desperado's damage will be doubled if used within 2 seconds after successfully casting this skill.
Consumes 1 coin.

Round Trip (Skill ID# 2565)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost35 + SkillLv * 5TargetSelfRange5 cells
Knockback3 cell(s)
RequirementsFire Rain Lv 1
Cool DownMin-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec
Cast Delay1 sec
Req. Weapon ClassGatling Gun
Ammunition Required5 Bullet
EffectThis is a Gattling Gun exclusive skill.
Unleash a barrage of gunfire to attack all nearby enemies. Deals damage to enemies within range and knock them back to a distance. Targets knocked back into walls will take additional damage.
Other Notes
LevelBase Damage | Knockback into wall additional damage | Area of Effect
11300% ATK | +600% ATK | 7 x 7 cells
21600% ATK | +700% ATK | 7 x 7 cells
31900% ATK | +800% ATK | 9 x 9 cells
42200% ATK | + 900% ATK | 11 x 11 cells
52500% ATK | +1000% ATK | 13 x 13 cells

Dragon Tail (Skill ID# 2566)
Type Offensive Max Lv 5Attack Type Weapon
SP Cost50 + SkillLv * 10TargetSelfRange5 cells
AreaScreen-wide Effect
RequirementsCrimson Marker Lv 1, Howling Mine Lv 3
Cast TimeMin-Max Lv: 1.2 / 1.4 / 1.6 / 1.8 / 2 sec
Cool Down5 sec
Cast Delay2 sec
Req. Weapon ClassGrenade Launcher
Ammunition Required1 Grenade
Item Required1 Dragon Tail Missile
EffectThis is a Grenade Launcher exclusive skill.
Launches missiles at all targets on the screen that's marked by the caster's Crimson Marker. If there is no potential target in range that have the caster's Crimson Marker in effect, the skill will fail.

This skill will always deal non-elemental (no property) damage.
Consumes 1 Dragon Tail Missile.
Other Notes
  • Skill ignores elemental adjustments
  • Skill ignores target's defense
LevelDescription
15000% ATK
26000% ATK
37000% ATK
48000% ATK
59000% ATK

Fire Rain (Skill ID# 2567)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost70TargetGroundRange2 cells
Area3 x 3 cells
RequirementsGatling Fever Lv 1
Required ForRound Trip (Lv 1)
Stay Duration0.1 sec
Cool Down5 sec
Cast Delay1 sec
Req. Weapon ClassGatling Gun
Ammunition Required10 Bullet
EffectThis is a Gattling Gun exclusive skill.
Fire bullets in at a 3x10 cells area in front of the caster. Has a chance to remove ground targeted skills in range.
Consumes 10 Bullets.

Removable ground skills: Bomb Cluster, Chaos Panic, Feint Bomb, Bloody Lust, Safety Wall, Fire Pillar, Pneuma, Demonic Fire, Volcanic Ash, Lava Slide, Poison Mist, Makibishi, Ground Drift, Binding Trap, Fire Trap and Ice Trap.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDamage | Chance to remove ground targeted skills
13800% ATK | 20% Chance
24100% ATK | 25% Chance
34400% ATK | 30% Chance
44700% ATK | 35% Chance
55000% ATK | 40% Chance

Heat Barrel (Skill ID# 2568, iRO Name: Hit Barrel (Acceleration Bullet))
Type Active / Buff Max Lv 5
SP Cost30TargetSelf
RequirementsRich's Coin Lv 1
Stay Duration60 sec
Cast Time2 sec
Cool DownMin-Max Lv: 100 / 95 / 90 / 85 / 80 sec
Cast Delay1 sec
EffectConsume all coins. For the duration of the skill, increase the caster's damage, attack speed and reduce the caster's fixed cast speed at the cost of a HIT reduction penalty. The amount of fixed cast speed reduction is depended on the amount of coins consumed.

This skill cannot be used with Madness Canceller (Last Stand) or Platinum Alter.
If the caster switches equipment during the duration, the skill will end and activate the 10 second penalty.
Other Notes
LevelDescription
1ASPD +1, HIT -30, Duration 60 seconds
2ASPD +2, HIT -35, Duration 60 seconds
3ASPD +3, HIT -40, Duration 60 seconds
4ASPD +4, HIT -45, Duration 60 seconds
5ASPD +5, HIT -50, Duration 60 seconds

Anti-Material Blast (Skill ID# 2569)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost76 + SkillLv * 4TargetEnemyRange9 cells
RequirementsMass Spiral Lv 1
Required ForHammer of God (Lv 3)
Effect DurationMin-Max Lv: 6 / 7 / 8 / 9 / 10 sec
Cast Time2 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down5 sec
Cast Delay1 sec
Req. Weapon ClassRifle
EffectFires at a single target to deal massive damage and has a chance to reduce its Neutral Property resistance.
Other Notes
LevelDescription
13800% ATK | 30% chance to -10% Neutral Property resistance
24100% ATK | 40% chance to -20% Neutral Property resistance
34400% ATK | 50% chance to -30% Neutral Property resistance
44700% ATK | 60% chance to -40% Neutral Property resistance
55000% ATK | 70% chance to -50% Neutral Property resistance

Slug Shot (Skill ID# 2570)
Type Offensive Max Lv 5Attack Type Weapon
SP Cost76 + SkillLv * 4TargetEnemyRange9 cells
Knockback6 cell(s)
RequirementsBanishing Buster Lv 3
Effect Duration2 sec
Cast TimeMin-Max Lv: 5 / 6 / 7 / 8 / 9 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down5 sec
Cast Delay1 sec
Req. Weapon ClassShotgun
Item Required1 Slug Ammunition XH, 1 Slug Ammunition SH, 1 Slug Ammunition H, 1 Slug Ammunition M, 1 Slug Ammunition L
EffectThis is a Shotgun exclusive skill.
Fire a special slugshot bullet at the target to deal damage. The heavier the bullet the more the damage done. Due to the weight of the bullet, the caster's hit rate will drop if casted more than 3 cells away from the target.

Target of different sizes will have different damage modifier:
ATK damage = Base ATK * 2 on small size target.
ATK damage = Base ATK * 3 on medium size target.
ATK damage = Base ATK * 4 on large size target.

Monsters hit by this skill will be stunned.
This skill will always deal non-elemental (no property) damage.
(Newer version of this skill will use a consumable type of Slug Bullet that cannot be equipped.)
Other Notes
LevelDistance Penalty Per Cell | Base ATK on Player | Base ATK on Monster
1HIT -10 | 2000% ATK | 1200% ATK
2HIT -9 | 4000% ATK | 2400% ATK
3HIT -8 | 6000% ATK | 3600% ATK
4HIT -7 | 8000% ATK | 4800% ATK
5HIT -6 | 10000% ATK | 6000% ATK

Hammer of God (Skill ID# 2571, iRO Name: God's Hammer (God's Wrath))
Type Offensive / Debuff Max Lv 5Attack Type Weapon
SP Cost30 + SkillLv * 5TargetEnemyRange9 cells
Area5 x 5 cells
RequirementsRich's Coin Lv 1, Anti-Material Blast Lv 3
Effect DurationMin-Max Lv: 3 / 3 / 4 / 4 / 5 sec
Cool Down30 sec
Cast Delay2 sec
Req. Weapon ClassRifle
EffectThis is a Rifle exclusive skill.
Summon a hammer of god from the sky to hit a target area. Targets affected by Crimson Marker in the effective area will be hit by the skill, dealing damage to the target and enemies in a 5x5 area.
If there is no target affected by Crimson Marker in the targeted area, hammer of god will drop on a random location within the area. Targets hit by this skill will be stunned at a 100% chance. Higher skill level increases the stun duration and damage dealt.

This skill consumes all coins, the more coins consumed the higher the damage dealt.
Player targeted by Crimson Marker will receive additional damage of (total amount of coins consumed * 100)% ATK.
Other players in the area if hit by this skill will receive additional damage of (total amount of coins consumed * 10)% ATK.

This skill will always deal non-elemental (no property) damage.
Other Notes
LevelDescription
1Base Damage: 4200% ATK | stun for 3 seconds
2Base Damage: 5600% ATK | stun for 3 seconds
3Base Damage: 7000% ATK | stun for 4 seconds
4Base Damage: 8400% ATK | stun for 4 seconds
5Base Damage: 9800% ATK | stun for 5 seconds


Back to Top