Renewal
.:Rebellion Skills:.
 


Novice

Gunslinger
Rebellion Rebellion
Rebellion


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Rich's Coin (Skill ID# 2552)
Type Active Max Lv 1
TargetSelf
RequirementsFlip the Coin Lv 5
Stay Duration600 sec
Zeny CostLv1: 100z
EffectConsume 100 zeny to generate 10 coins at once. Once this skill is learned, failed Coin Flip casts will no longer remove the coin.

Mass Spiral (Skill ID# 2553)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property
TargetEnemyRange15 cells
RequirementsPiercing Shot Lv 1
Required ForAnti-Material Blast (Lv 1)
Effect Duration30 sec
Cool Down1 sec
Req. Weapon ClassRifle
Ammunition Required1 Bullet
Sphere / Coin Cost1 Sphere(s) / Coin(s)
Item Required1 Full Metal Jacket
EffectThis is a Rifle exclusive skill.
Fires two piercing bullets that deals damage depending on the target's DEF. Has a high chance of causing Bleeding status on the target.
Consumes 1 Coin and 1 Fullmetal Jacket Bullet
Other Notes
LevelDescription
1200% ATK + Additional damage depending on target's DEF
2400% ATK + Additional damage depending on target's DEF
3600% ATK + Additional damage depending on target's DEF
4800% ATK + Additional damage depending on target's DEF
51000% ATK + Additional damage depending on target's DEF

Banishing Buster (Skill ID# 2554)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property [Splash Damage, 2 cells]
TargetEnemyRange9 cells
RequirementsShatter Storm Lv 1
Required ForSlug Shot (Lv 3)
Cool Down1.5 sec
Req. Weapon ClassShotgun
Ammunition Required1 Bullet
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectThis is a Shotgun exclusive skill.
Deals damage to the target and enemies within a 5x5 area around the target, remove their buff effects randomly.
Caster's DEX affects the success rate of removing buffs.
Consumes 1 coin.
Other Notes
LevelDescription
1Removes 1 buff
2Removes 2 buff
3Removes 3 buff
4Removes 4 buff
5Removes 5 buff

Bind Trap (Skill ID# 2555)
Type Active Max Lv 5
TargetGroundRange3 cells
Stay DurationMin-Max Lv: 10 / 11 / 12 / 13 / 14 sec
Cool Down2 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Sphere / Coin Cost1 Sphere(s) / Coin(s)
Item Required1 Special Alloy Trap
EffectLay down a powerful movement impairing trap on the ground.
All targets that enter the trap's area of effect will have their movement speed reduced significantly. Duration of the bind trap is affected by the target's STR.
Using Flicker skill on targets affected by Bind Trap will cause the trap to explode and deal an additional damage to the targets.


Maximum of 1 trap can be active at a time.
Consumes 1 Coin and 1 Special Alloy Trap.
Other Notes
  • You cannot cast more than 1 instances of this skill before the first one expires.
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
LevelDescription
13x3 area of effect, 10sec
25x5 area of effect, 11sec
35x5 area of effect, 12sec
47x7 area of effect, 13sec
57x7 area of effect, 14sec

Flicker (Skill ID# 2556)
Type Active Max Lv 1
TargetSelf
RequirementsFling Lv 1
Cool Down2 sec
EffectActivates Howling Mine and Bind Trap set by the caster within the caster's screen range.

Shatter Storm (Skill ID# 2557)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property [Splash Damage, 2 cells]
TargetEnemyRange9 cells
RequirementsDisarm Lv 1, Dust Lv 1
Required ForBanishing Buster (Lv 1)
Cool Down1.5 sec
Req. Weapon ClassShotgun
Ammunition Required1 Bullet
EffectThis is a Shotgun exclusive skill.
Deals damage around an 5x5 area of the target. Have a chance to destroy enemies' equipped equipments in the area.


The skill level, caster's DEX, target's level, target's AGI will affect the success rate of equipment destruction.
Indestructible or chemical protected equipments are not affected.

Eternal Chain (Skill ID# 2558)
Type Active Max Lv 10
TargetSelf
RequirementsChain Action Lv 10
Required ForQuick Draw Shot (Lv 1)
Stay DurationMin-Max Lv: 30 / 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 sec
Cool Down5 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
EffectAllows the caster to use Chain Action regardless of the type of weapon the caster is using. The level of Chain Action used is determined by the number of coins consumed by this skill.
Other Notes
LevelDescription
1Duration 45 seconds
2Duration 60 seconds
3Duration 75 seconds
4Duration 90 seconds
5Duration 105 seconds
6Duration 120 seconds
7Duration 135 seconds
8Duration 150 seconds
9Duration 165 seconds
10Duration 180 seconds

Quick Draw Shot (Skill ID# 2559)
Type Offensive / Buff Max Lv 1Attack Type Use Weapon Property
TargetSelf
RequirementsEternal Chain Lv 1
Stay Duration1.5 sec
Cool Down5 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Ammunition Required1 Bullet
Required StatusChain Action
EffectDeals additional damage to a target when Chain Action is active. The caster's DEX affects damage and number of attack.
If there is a target caught with Crimson Marker within a 21x21 range around the caster, that target receives additional damage from this skill.

Crimson Marker (Skill ID# 2560)
Type Active / Debuff Max Lv 1
TargetEnemyRange11 cells
RequirementsIncreasing Accuracy Lv 1
Required ForDragon Tail (Lv 1)
Stay Duration30 sec
Cool Down1 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
EffectMark a target with crimson death mark, reducing its Dodge by 10% and allows the caster to track the target on the mini map.
Up to 3 Crimson Markers can be active at the same time.
Additinally, this skill increases the effectiveness of Quick Draw Shot, Dragon Tail and Hammer of God.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
LevelDescription
130 second duration

Fire Dance (Skill ID# 2561)
Type Offensive Max Lv 5Attack Type Use Weapon Property [Splash Damage, 3 cells]
TargetSelf
RequirementsFallen Angel Lv 1
Required ForHeat Barrel (Lv 2)
Cool Down5 sec
Req. Weapon ClassRevolver
Ammunition Required5 Bullet
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectThis is a Revolver exclusive skill.
Deals damage to all targets within a 7x7 area around the caster.
Consumes 1 coin and 5 bullets.

Howling Mine (Skill ID# 2562)
Type Active Max Lv 5Attack Type Use Weapon Property [Splash Damage, 2 cells]
TargetEnemyRange7 / 8 / 9 / 10 / 11 cells
RequirementsSpread Attack Lv 1
Required ForDragon Tail (Lv 3)
Stay Duration30 sec
Effect Duration15 sec
Cool Down2 sec
Req. Weapon ClassGrenade Launcher
Item Required1 Projection Landmines
EffectThis is a Grenade Launcher exclusive skill.
Fire a bomb that will attach on the target to deal damage. If the caster uses Flicker skill, the Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated after 30 seconds, it will detach from the target.
Has a chance to cause Burning status to players receiving the damage.
Other Notes
LevelDescription
1400% ATK + 800% ATK Explosion damage
2600% ATK + 1100% ATK Explosion damage
3800% ATK + 1400% ATK Explosion damage
41000% ATK + 1700% ATK Explosion damage
51200% ATK + 2000% ATK Explosion damage

Platinum Alter (Skill ID# 2563)
Type Active / Buff Max Lv 5
TargetSelf
Stay Duration60 sec
Cool Down5 sec
Equipment RequiredSilver Bullet
EffectThis skill can only activate if the caster's equipped silver bullet. When activated, consumes all coins to increase ATK.
Skill level affects the ATK increase. Depending on the number of coins consumed, damage is increased accordingly.
Reduces the damage taken from undead monsters during the skill duration.
If the caster switches weapon or bullet during the duration, the skill effect will deactivate.
Other Notes
LevelDescription
1Duration 30 seconds
2Duration 45 seconds
3Duration 60 seconds
4Duration 75 seconds
5Duration 90 seconds

Fallen Angel (Skill ID# 2564)
Type Offensive Max Lv 10
TargetGroundRange9 cells
RequirementsDesperado Lv 10
Required ForFire Dance (Lv 1)
Cool DownMin-Max Lv: 4.5 / 4 / 3.5 / 2.5 / 2 sec
Req. Weapon ClassRevolver
EffectThis is an Evolver exclusive skill.
Jump to the targeted location and activate Desperado (equal to the level of Desperado the player learnt). If the targeted location is blocked by a wall or an obstacle, this skill will fail to cast.
The higher the skill level, the lower the skill cooldown.
Consumes 1 coin.

Round Trip (Skill ID# 2565)
Type Offensive Max Lv 5Attack Type Use Weapon Property [Splash Damage]
TargetSelf
Knockback3 cell(s)
RequirementsFire Rain Lv 1
Cool Down3 sec
Req. Weapon ClassGatling Gun
Ammunition Required5 Bullet
EffectThis is a Gattling Gun exclusive skill. Unleash a barrage of gunfire to attack all nearby enemies. Deals damage to enemies within range and knock them back to a distance. Targets knocked back into walls will take additional damage. Caster's DEX affects the amount of initial and knockback damage. Consumes 5 Bullets.
Other Notes
LevelDescription
1Area of Effect: 7x7
2Area of Effect: 7x7
3Area of Effect: 9x9
4Area of Effect: 11x11
5Area of Effect: 13x13

Dragon Tail (Skill ID# 2566)
Type Offensive Max Lv 5Attack Type Use Weapon Property
TargetSelf
RequirementsCrimson Marker Lv 1, Howling Mine Lv 3
Cool Down5 sec
Req. Weapon ClassGrenade Launcher
Ammunition Required1 Grenade
Item Required1 Dragon Tail Missile
EffectThis is a Grenade Launcher exclusive skill.
Launches missiles at all targets on the screen that's marked by the caster's Crimson Marker. If there are more than one target in range, the damage amount will be shared between the targets. If there is no potential target in range that have the caster's Crimson Marker in effect, the skill will fail.

Consumes 1 Dragon Tail Missile.
Other Notes
LevelDescription
13000% ATK
23500% ATK
34000% ATK
44500% ATK
55000% ATK

Fire Rain (Skill ID# 2567)
Type Offensive Max Lv 5Attack Type Use Weapon Property [Splash Damage, 5 cells]
TargetEnemyRange3 cells
RequirementsGatling Fever Lv 1
Required ForRound Trip (Lv 1)
Stay Duration0.1 sec
Cool Down5 sec
Req. Weapon ClassGatling Gun
Ammunition Required10 Bullet
EffectThis is a Gattling Gun exclusive skill.
Fire bullets in at a 3x10 cells area in front of the caster. Have a chance to remove ground target skills in range. Caster's DEX and skill level affects the skill damage.
Consumes 10 Bullets.
Other Notes
LevelDescription
12000% ATK + additional damage depending on caster's DEX
22000% ATK + additional damage depending on caster's DEX
32000% ATK + additional damage depending on caster's DEX
42000% ATK + additional damage depending on caster's DEX
52000% ATK + additional damage depending on caster's DEX

Heat Barrel (Skill ID# 2568)
Type Active / Buff Max Lv 5
TargetSelf
RequirementsFire Dance Lv 2
Stay Duration60 sec
Effect Duration10 sec
Cool Down10 sec
EffectConsume all coins. For the duration of the skill, increase the caster's damage, attack speed and reduce the caster's cast speed at the cost of a Dodge penalty. The amount of cast speed reduction is depended on the amount of coins consumed.
After the duration, caster will not be able to attack or use skills and items for 10 seconds. This skill cannot be used with Last Stand.
If the caster switches equipment during the duration, the skill will end and activate the 10 second penalty.
Other Notes
LevelDescription
1Flee -70, Duration 60 seconds
2Flee -65, Duration 60 seconds
3Flee -60, Duration 60 seconds
4Flee -55, Duration 60 seconds
5Flee -50, Duration 60 seconds

Anti-Material Blast (Skill ID# 2569)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property
TargetEnemyRange9 cells
RequirementsMass Spiral Lv 1
Required ForHammer of God (Lv 3)
Effect DurationMin-Max Lv: 12 / 14 / 16 / 18 / 20 sec
Cool Down3 sec
Req. Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectDeals damage to the target and reduce its neutral element resistance. Caster's DEX and skill level affects the chance of reducing the target's neutral element resistance.
Consumes 1 coin.
Other Notes
LevelDescription
16 sec duration, 10% neutral resistance reduction
27 sec duration, 20% neutral resistance reduction
38 sec duration, 30% neutral resistance reduction
49 sec duration, 40% neutral resistance reduction
510 sec duration, 50% neutral resistance reduction

Slug Shot (Skill ID# 2570)
Type Offensive Max Lv 5Attack Type Use Weapon Property
TargetEnemyRange9 cells
RequirementsBanishing Buster Lv 3
Effect Duration10 sec
Cool Down1.5 sec
Req. Weapon ClassShotgun
Ammunition Required1 Bullet
Sphere / Coin Cost1 Sphere(s) / Coin(s)
EffectThis is a Shotgun exclusive skill.
Fire a special slugshot bullet at the target to deal damage. The heavier the bullet the more the damage done. Due to the weight of the bullet, the caster's hit rate will drop if casted more than 3 cells away from the target.
Players hit by this skill will be forced to sit for a duration of time. Monsters hit by this skill will be stunned.
Consumes 1 coin.
Other Notes
LevelDescription
1-10 Hit Rate for every 1 additional cell distance
2-9 Hit Rate for every 1 additional cell distance
3-8 Hit Rate for every 1 additional cell distance
4-7 Hit Rate for every 1 additional cell distance
5-6 Hit Rate for every 1 additional cell distance

Hammer of God (Skill ID# 2571)
Type Offensive / Debuff Max Lv 5Attack Type Use Weapon Property [Splash Damage, 2 cells]
TargetGroundRange7 / 8 / 9 / 10 / 11 cells
RequirementsAnti-Material Blast Lv 3
Effect DurationMin-Max Lv: 3 / 3 / 4 / 4 / 5 sec
Cool Down3 sec
Req. Weapon ClassRifle
Ammunition Required1 Bullet
EffectThis is a Rifle exclusive skill.
Summon a hammer of god from the sky to hit a target area. Targets affected by Crimson Marker in the effective area will be hit by the skill, dealing damage to the target and enemies in a 5x5 area.
If there is no target affected by Crimson Marker in the targeted area, hammer of god will drop on a random location within the area. Targets hit by this skill will be stunned at a 100% chance. Higher skill level increases the stun duration.
This skill consumes all coins, the more coins consumed the higher the damage dealt.
Other Notes
LevelDescription
12400% Damage, stun for 3 seconds
23200% Damage, stun for 3 seconds
34000% Damage, stun for 4 seconds
44800% Damage, stun for 4 seconds
55600% Damage, stun for 5 seconds


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