Renewal
.:Wizard Skills:.
 


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Fire Pillar (Skill ID# 80)
Type Active, Trap Max Lv 10Attack Type Fire Property
SP Cost75 TargetGroundRange9 cells
Area3x3 cells
RequirementsFire Wall Lv 1
Stay Duration30 sec
Effect DurationMin-Max Lv: 0.6 / 0.8 / 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 sec
Cast TimeMin-Max Lv: 2.4 / 2.16 / 1.92 / 1.68 / 1.44 / 1.2 / 0.96 / 0.72 / 0.48 / 0.24 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Blue Gemstone
EffectCreates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell.
This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.
Other Notes
  • You cannot cast more than 5 instances of this skill before the first one expires.
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
LevelDescription
13 Hits / no Gemstone
24 Hits / no Gemstone
35 Hits / no Gemstone
46 Hits / no Gemstone
57 Hits / no Gemstone
68 Hits / Blue Gemstone
79 Hits / Blue Gemstone
810 Hits / Blue Gemstone
911 Hits / Blue Gemstone
1012 Hits / Blue Gemstone

Sightrasher (Skill ID# 81)
Type Offensive, Combo Max Lv 10Attack Type Fire
SP Cost33 + 2*SkillLV TargetSelf
Area7x7 cells Knockback5 cell(s)
RequirementsLightning Bolt Lv 1, Sight Lv 1
Required ForMeteor Storm (Lv 2)
Stay Duration0.5 sec
Cast Time0.4 sec + 20% of original cast time as fixed cast time (Renewal only)
Required StatusSight
EffectCan only be cast when Sight is active. Shoots fire in all 8 directions away from the caster, each Fireball does (100+20*SkillLV)% MATK and pushes the target back.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1120% MATK
2140% MATK
3160% MATK
4180% MATK
5200% MATK
6220% MATK
7240% MATK
8260% MATK
9280% MATK
10300% MATK

Meteor Storm (Skill ID# 83)
Type Offensive Max Lv 10Attack Type Fire Property
SP CostSee below TargetGroundRange9 cells
RequirementsSightrasher Lv 2, Thunder Storm Lv 1
Required ForSummon Fire Ball (Lv 1, Warlock)
Stay Duration0.5 sec
Effect Duration5 sec
Cast Time12 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectSummons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
12 Meteor 1 Hit Each 3% StunChance, SP 20
23 Meteor 1 Hit Each 6% StunChance, SP 24
33 Meteors 2 Hit Each 9% StunChance, SP 30
44 Meteors 2 Hit Each 12% StunChance, SP 34
54 Meteors 3 Hit Each 15% StunChance, SP 40
65 Meteors 3 Hit Each 18% StunChance, SP 44
75 Meteors 4 Hit Each 21% StunChance, SP 50
86 Meteors 4 Hit Each 24% StunChance, SP 54
96 Meteors 5 Hit Each 27% StunChance, SP 60
107 Meteors 5 Hit Each 30% StunChance, SP 64

Jupitel Thunder (Skill ID# 84)
Type Offensive Max Lv 10Attack Type Wind Property
SP Cost17 + 3*SkillLV TargetEnemyRange9 cells
Knockback2 cell(s)
RequirementsNapalm Beat Lv 1, Lightning Bolt Lv 1
Required ForLord of Vermillion (Lv 5), Storm Gust (Lv 3)
Cast TimeMin-Max Lv: 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4 / 4.4 / 4.8 / 5.2 / 5.6 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the target for 2+SkillLV times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
13 Hits / 2.5 sec Cast Time
24 Hits / 3.0 sec Cast Time
35 Hits / 3.5 sec Cast Time
46 Hits / 2.5 sec Cast Time
57 Hits / 4.5 sec Cast Time
68 Hits / 5.0 sec Cast Time
79 Hits / 5.5 sec Cast Time
810 Hits / 6.0 sec Cast Time
911 Hits / 6.5 sec Cast Time
1012 Hits / 7.0 sec Cast Time

Lord of Vermillion (Skill ID# 85, iRO Name: Lord of Vermilion)
Type Offensive Max Lv 10Attack Type Wind Property
SP Cost56 + 4*SkillLV TargetGroundRange9 cells
RequirementsThunder Storm Lv 1, Jupitel Thunder Lv 5
Required ForSummon Lightning Ball (Lv 1, Warlock)
Stay Duration4 sec
Effect DurationMin-Max Lv: 5.5 / 6 / 6.5 / 7 / 7.5 / 8 / 8.5 / 9 / 9.5 / 10 sec
Cast TimeMin-Max Lv: 12 / 11.6 / 11.2 / 10.8 / 10.4 / 10 / 9.6 / 9.2 / 8.8 / 8.4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
14% BlindChance, 10% MATK/Bolt
28% BlindChance, 12% MATK/Bolt
312% BlindChance, 14% MATK/Bolt
416% BlindChance, 16% MATK/Bolt
520% BlindChance, 18% MATK/Bolt
624% BlindChance, 20% MATK/Bolt
728% BlindChance, 22% MATK/Bolt
832% BlindChance, 24% MATK/Bolt
936% BlindChance, 26% MATK/Bolt
1040% BlindChance, 28% MATK/Bolt

Water Ball (Skill ID# 86)
Type Offensive Max Lv 5Attack Type Water Property
SP Cost15 + 5*(SkillLV/2 rounded down) TargetEnemyRange9 cells
RequirementsCold Bolt Lv 1, Lightning Bolt Lv 1
Cast TimeMin-Max Lv: 0.8 / 1.6 / 2.4 / 3.2 / 4 / 4 / 4 / 4 / 4 / 4 sec + 20% of original cast time as fixed cast time (Renewal only)
Required StateRequires to be standing on a water cell
EffectHits the target up to LV*LV-1 times with a Water elemental attack of (100+30*SkillLV)% MATK. You must stand on water or on a Deluge (Sage skill) cell to successfully use this spell.
The damage for each hit is calculated individually and the damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit.
This is the strongest single target spell in-game. The number of water balls that you are actually able cast also depends on the amount of water you are standing in.
In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. So, at level 4/5 Waterball, you can cast up to (5*5)-1, or 24 water balls.
However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:

O = empty
X = water
* = player

OOOOO
OOOOO
XX*XX
OOOOO
OOOOO

...you'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3x3 grid surrounding you.

This is particularly useful to keep in mind when you're with a Deluge Sage, since Waterball uses up the Deluge cells.
You can determine which cells are used by how you stand in the cast area (every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast.
Other Notes
LevelDescription
11 Waterball / 1x1 Grid, 130% MATK
23 Waterball / 3x3 Grid, 160% MATK
38 Waterball / 3x3 Grid, 190% MATK
415 Waterball / 5x5 Grid, 220% MATK
524 Waterball / 5x5 Grid, 250% MATK

Ice Wall (Skill ID# 87)
Type Active Max Lv 10Attack Type Water Property
SP Cost20 TargetGroundRange9 cells
RequirementsStone Curse Lv 1, Frost Diver Lv 1
Required ForFrost Nova (Lv 1), Ganbantein (Lv 1, High Wizard)
Stay DurationMin-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec
EffectCreates a row of 5 Ice Wall cells perpendicular to the line between the caster and the target cell and centered on the target cell.
An Ice Wall cell cannot be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until it reaches 0 and then the wall disappears.
If the wall is attacked the HP also lower by the damage dealt to the wall. You can not have more than 5 Ice Walls active at the same time.
Other Notes
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Cannot be used in Aldebaran Turbo Track
  • Cannot be used in Endless Tower, Orc's Memory Dungeon or Nidhoggur's Nest
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
1400 HP / 8 sec
2600 HP / 12 sec
3800 HP / 16 sec
41000 HP / 20 sec
51200 HP / 24 sec
61400 HP / 28 sec
71600 HP / 32 sec
81800 HP / 36 sec
92000 HP / 40 sec
102200 HP / 44 sec

Frost Nova (Skill ID# 88)
Type Offensive Max Lv 10Attack Type Water Property [Splash Damage, 2 cells]
SP Cost47 - 2*SkillLV TargetSelf
Area5x5 cells
RequirementsIce Wall Lv 1
Effect DurationMin-Max Lv: 4 / 5 / 6 / 8 / 10 / 12 / 13 / 15 / 16 / 17 sec
Cast TimeMin-Max Lv: 0.8 / 0.8 / 0.72 / 0.72 / 0.64 / 0.64 / 0.56 / 0.56 / 0.48 / 0.48 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every enemy in a 5x5 area around the Caster with a Water Element frost attack. The freeze chance is higher than of Frost Diver (33+5*SkillLV %).
The magic damage to each target is 66+7*SkillLV %, but if a monster is frozen it won't receive damage. The caster is of course immune to his/her own Frost Nova.
Other Notes
LevelDescription
16.0 Seconds Cast Time
26.0 Seconds Cast Time
35.5 Seconds Cast Time
45.5 Seconds Cast Time
55 Seconds Cast Time
65 Seconds Cast Time
74.5 Seconds Cast Time
84.5 Seconds Cast Time
94 Seconds Cast Time
104 Seconds Cast Time

Storm Gust (Skill ID# 89)
Type Offensive Max Lv 10Attack Type Water Property
SP Cost78 TargetGroundRange9 cells
Knockback2 cell(s)
RequirementsFrost Diver Lv 1, Jupitel Thunder Lv 3
Required ForSummon Water Ball (Lv 1, Warlock)
Stay Duration4.6 sec
Effect Duration12 sec
Cast TimeMin-Max Lv: 4.8 / 5.6 / 6.4 / 7.2 / 8 / 8.8 / 9.6 / 10.4 / 11.2 / 12 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectSummons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly.
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Damage per hit is (100+40*SkillLV)% MATK
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
1140% MATK / 6 sec Cast Time
2180% MATK / 7 sec Cast Time
3220% MATK / 8 sec Cast Time
4260% MATK / 9 sec Cast Time
5300% MATK / 10 sec Cast Time
6340% MATK / 11 sec Cast Time
7380% MATK / 12 sec Cast Time
8420% MATK / 13 sec Cast Time
9460% MATK / 14 sec Cast Time
10500% MATK / 15 sec Cast Time

Earth Spike (Skill ID# 90)
Type Offensive, Level Selectable Max Lv 5Attack Type Earth Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
RequirementsStone Curse Lv 1
Required ForHeaven's Drive (Lv 3), Heaven's Drive (Lv 1, Sage), Earth Grave (Lv 5, Sorcerer)
Cast TimeMin-Max Lv: 0.56 / 1.12 / 1.68 / 2.24 / 2.8 / 2.8 / 2.8 / 2.8 / 2.8 / 2.8 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Other Notes
  • Skill is blockable by Stasis

Heaven's Drive (Skill ID# 91)
Type Offensive Max Lv 5Attack Type Earth property, Long Range, Area, Magic attack
SP Cost24 + 4*SkillLV TargetGroundRange9 cells
RequirementsEarth Spike Lv 3
Required ForQuagmire (Lv 1), Summon Stone (Lv 1, Warlock), Cloud Kill (Lv 5, Sorcerer)
Stay Duration0.5 sec
Cast TimeMin-Max Lv: 0.8 / 1.6 / 2.4 / 3.2 / 4 / 4 / 4 / 4 / 4 / 4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis

Quagmire (Skill ID# 92)
Type Active Max Lv 5Attack Type Earth Property
SP Cost5*SkillLV TargetGroundRange9 cells
RequirementsHeaven's Drive Lv 1
Required ForGravitation Field (Lv 1, High Wizard), Marsh Of Abyss (Lv 1, Warlock)
Stay DurationMin-Max Lv: 5 / 10 / 15 / 20 / 25 sec
Effect DurationMin-Max Lv: 5 / 10 / 15 / 20 / 25 sec
EffectDecreases the AGI and DEX of the Enemies within the area of effect by 10% per SkillLV. In PvP maps is only 5% per SkillLV. Does not work against Boss monsters.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
  • Skill does not affect players with Hovering active

Monster Property (Skill ID# 93, iRO Name: Sense)
Type Active Max Lv 1
SP Cost10 TargetEnemyRange9 cells
Required ForGanbantein (Lv 1, High Wizard)
EffectBrings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.

Sight Blaster [Quest Skill] (Skill ID# 1006)
Type Active Max Lv 1Attack Type Fire Property
SP Cost40 TargetSelf
AreaUnknown (cells around the caster?) Knockback3 cell(s)
Stay Duration120 sec
Cast Time1.6 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectSummons a fireball that circles around you and hits enemies attempting to attack you at close range.
When an enemy steps next to you, he will be hit by a MATK Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.
Other Notes
  • Skill is blockable by Stasis
Can be learnt from Wizard Platinum Skills Quests


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