.:Skill Search:.
Sandman (Skill ID# 119)
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Type | Active, Trap | Max Lv | 5 | Attack Type | Misc | ||||||||||||
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SP Cost | 12 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Flasher Lv 1 | ||||||||||||||||
Required For | Blast Mine (Lv 1, Hunter) | ||||||||||||||||
Stay Duration | Min-Max Lv: 150 / 120 / 90 / 60 / 30 sec | ||||||||||||||||
Effect Duration | [Pre-Renewal: 30 sec] [Renewal: 20 sec] | ||||||||||||||||
Item Required | 1 Trap | ||||||||||||||||
Effect | A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an (40+10*SkillLV)% chance of being affected by "Sleep" (duration depends on SkillLV). A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed. | ||||||||||||||||
Other Notes |
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Sandman (Skill ID# 8211)
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Type | Active, Trap | Max Lv | 5 | Attack Type | Misc | ||||||||||||
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SP Cost | 12 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 5 x 5 cells | ||||||||||||||||
Stay Duration | Min-Max Lv: 150 / 120 / 90 / 60 / 30 sec | ||||||||||||||||
Effect Duration | Min-Max Lv: 12 / 14 / 16 / 18 / 20 sec | ||||||||||||||||
Effect | A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an (40+10*SkillLV)% chance of being affected by "Sleep" (duration depends on SkillLV). A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed. | ||||||||||||||||
Other Notes |
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