.:Skill Search:.
Blast Mine (Skill ID# 122)
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Type | Active, Trap | Max Lv | 5 | Attack Type | Wind, Misc | ||||||||||||
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SP Cost | 10 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 3 x 3 cells | ||||||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Land Mine Lv 1, Sandman Lv 1, Freezing Trap Lv 1 | ||||||||||||||||
Required For | Claymore Trap (Lv 1, Hunter) | ||||||||||||||||
Stay Duration | Min-Max Lv: 25 / 20 / 15 / 10 / 5 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Item Required | 1 Trap | ||||||||||||||||
Effect | A Blast mine is a visible trap that explodes 30 - 5*SkillLV seconds after it is set or when an enemy steps on it, hits a 3x3 area around the target cell for [(50+DEX/2)*(1+INT/100)*SkillLV] damage. This skill ignores DEF and MDEF and damage modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. The caster can move the trap before it's activated. | ||||||||||||||||
Other Notes |
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