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Call Spirits (Skill ID# 261, iRO Name: Summon Spirit Sphere)
Type Active Max Lv 5
SP Cost8 TargetSelf
Requirements (May vary for different classes, view skill by classes is recommended)
Iron Hand Lv 2
Required ForAbsorb Spirits (Lv 5, Monk), Dodge (Lv 5, Monk), Investigate (Lv 5, Monk), Dangerous Soul Collect (Lv 5, Champion), Chain Crush Combo (Lv 5, Champion), Tiger Knuckle Fist (Lv 5, Champion), Palm Push Strike (Lv 5, Champion), Power Velocity (All Spirit Injection) (Lv 5, Shura), Absorb Spirits (Lv 5, Expanded Super Novice)
Stay Duration600 sec
Cast Time0.5 sec, + fixed cast time 0.5 sec (Renewal only)
EffectSummons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can have is determined by the learned SkillLV.
Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.

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