Triple Attack [Skill can hit trap-type skill] (Skill ID# 263, iRO Name: Raging Trifecta Blow)
||Use Weapon Property|
(May vary for different classes, view skill by classes is recommended)|
Dodge Lv 5
|Required For||Chain Combo (Lv 5, Monk), Tiger Knuckle Fist (Lv 5, Champion), Dragon Combo (Twin Dragon) (Lv 5, Shura)|
|Effect||Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.|
First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike.
This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits.
Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected.
Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does.
The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.
- Skill's delay is not affected by Magic Strings / Bragi
|1||29% Chance for 120% ATK |
|2||28% Chance for 140% ATK |
|3||27% Chance for 160% ATK |
|4||26% Chance for 180% ATK |
|5||25% Chance for 200% ATK |
|6||24% Chance for 220% ATK |
|7||23% Chance for 240% ATK |
|8||22% Chance for 260% ATK |
|9||21% Chance for 280% ATK |
|10||20% Chance for 300% ATK. |