Asura Strike (Skill ID# 271, iRO Name: Guillotine Fist)
|SP Cost||all ||Target||Enemy||Range||2 cells|
(May vary for different classes, view skill by classes is recommended)|
Critical Explosion Lv 3, Finger Offensive Lv 3
|Required For||Body Relocation (Lv 3, Monk)|
|Stay Duration||10 sec|
|Effect Duration||300 sec|
|Cast Time||Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 / 0.5 / 1 / 1 / 1 / 1 sec + 20% of original cast time as fixed cast time (Renewal only)|
|Req. Weapon Class||Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken|
|Required Status||Critical Explosion / Fury|
|Sphere / Coin Cost||5 Sphere(s) / Coin(s)|
|Effect||Usable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used.|
Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects.
Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish).
Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted.
|1||+ 400 ATK 4.0s cast, 3.0s Delay |
|2||+ 550 ATK 3.5s cast, 2.5s Delay |
|3||+ 700 ATK 3.0s cast, 2.0s Delay |
|4||+ 850 ATK 2.5s cast, 1.5s Delay |
|5||+ 1000 ATK 2.0s cast, 1.0 sDelay |