Renewal
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Asura Strike [Skill can hit trap-type skill] (Skill ID# 271, iRO Name: Guillotine Fist)
Type Offensive Max Lv 5Attack Type Weapon
SP Costall TargetEnemyRange2 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Critical Explosion Lv 3, Finger Offensive Lv 3
Required ForBody Relocation (Lv 3, Monk)
Stay Duration10 sec
Effect Duration300 sec
Cast Time[Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 sec]
[Renewal: Min-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec]
Fixed Cast TimeMin-Max Lv: 2 / 1.75 / 1.5 / 1.25 / 1 sec (Renewal only)
Cast DelayMin-Max Lv: 3 / 2.5 / 2 / 1.5 / 1 sec
Req. Weapon ClassBare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
Required StatusCritical Explosion / Fury
Sphere / Coin Cost5 Sphere(s) / Coin(s)
EffectUsable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used.
Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects.
Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish).
Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted.
Other Notes
  • Skill ignores target's defense
  • Skill ignores target's flee
LevelDescription
1+ 400 ATK 4.0s cast, 3.0s Delay
2+ 550 ATK 3.5s cast, 2.5s Delay
3+ 700 ATK 3.0s cast, 2.0s Delay
4+ 850 ATK 2.5s cast, 1.5s Delay
5+ 1000 ATK 2.0s cast, 1.0 sDelay

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