Chain Crush Combo (Skill ID# 372)
||Use Weapon Property, Weapon|
|SP Cost||2 + 2*SkillLV ||Target||Self||Range||2 cells|
(May vary for different classes, view skill by classes is recommended)|
Iron Hand Lv 5, Call Spirits Lv 5, Tiger Knuckle Fist Lv 2
|Sphere / Coin Cost||2 Sphere(s) / Coin(s)|
|Effect||Also a combination skill, can only be chained after Combo Finish OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this, but Asura Strike can.|
As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike.
The longest possible combo a Champion may use is Triple Attack -> Chain Combo -> Combo Finish -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres.
The Damage is (400+100*SkillLV)% ATK.
- Skill's delay is not affected by Magic Strings / Bragi
|1||ATK 500%, 1 Hit |
|2||ATK 600%, 1 Hit |
|3||ATK 700%, 2 Hits |
|4||ATK 800%, 2 Hits |
|5||ATK 900%, 3 Hits |
|6||ATK 1000%, 3 Hits |
|7||ATK 1100%, 4 Hits |
|8||ATK 1200%, 4 Hits |
|9||ATK 1300%, 5 Hits |
|10||ATK 1400%, 5 Hits |