Renewal
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Endure (Skill ID# 8)
Type Active Max Lv 10Attack Type Weapon
SP Cost10 TargetSelf
Requirements (May vary for different classes, view skill by classes is recommended)
Provoke Lv 5
Required ForRiding (Lv 1, Knight), Riding (Lv 1, Crusader), Tension Relax (Lv 3, Lord Knight), Sacrifice (Lv 1, Paladin), Pressure (Lv 5, Paladin)
Stay DurationMin-Max Lv: 10 / 13 / 16 / 19 / 22 / 25 / 28 / 31 / 34 / 37 sec
Effect Duration10 sec
Cool Down10 sec
EffectMakes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
Other Notes
  • Cannot be used in WoE:TE castles
  • Cannot be used in Aldebaran Turbo Track
LevelDescription
1Lasts for 10secs
2Lasts for 13secs
3Lasts for 16secs
4Lasts for 19secs
5Lasts for 22secs
6Lasts for 25secs
7Lasts for 28secs
8Lasts for 31secs
9Lasts for 34secs
10Lasts for 37secs

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