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Ankle Snare (Skill ID# 117)
Type Active, Trap Max Lv 5Attack Type Misc
SP Cost12 TargetGroundRange3 cells
Requirements (May vary for different classes, view skill by classes is recommended)
Skid Trap Lv 1
Required ForShockwave Trap (Lv 1, Hunter), Aimed Bolt (Lv 5, Ranger)
Stay DurationMin-Max Lv: 250 / 200 / 150 / 100 / 50 sec
Effect DurationMin-Max Lv: 4 / 8 / 12 / 16 / 20 sec
Item Required1 Trap
EffectCreates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!).
Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range.
The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it.
The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near/on targets
  • Removed if hit by Fire Rain skill
  • Skill does not affect players with Hovering active
  • Skill can be used while riding a Warg
1Setting Time 250secs, snare time 4 sec
2Setting Time 200secs, snare time 8 sec
3Setting Time 150secs, snare time 12 sec
4Setting Time 100secs, snare time 16 sec
5Setting Time 50secs, snare time 20 sec

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