.:Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Khalitzburg   (G_KHALITZBURG)   Mob-ID#1438
Elements
HP 19276
Level 63
Race Undead
Property
Undead 1
Size Large
Hit(100%) 148
Flee(95%) 211 Base Exp 0
Walk Speed Very Slow Job Exp 0
Atk Delay 1s
Attack 875-1025 Base Exp / HP 0:1
Def 45 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 58 Int 5
Spell Range 10 cells Agi 65 Dex 73
Sight Range 12 cells Vit 48 Luk 40
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
125%
Wind
100%
Poison
-25%
Holy
150%
Shadow
-25%
Ghost
100%
Undead
0%
Monster Skills
Splash attack [Lv 1]
Stun Attack [Lv 3]

Khalitzburg (Re-Stats)   (MG_KHALITZBURG)   Mob-ID#2471
Elements
HP 109860
Level 118
Race Undead
Property
Undead 1
Size Large
Hit(100%) 186
Flee(95%) 282 Base Exp 2862
Walk Speed Very Slow Job Exp 2147
Atk Delay 1s
Attack 737-833 Base Exp / HP 0.026:1
Def 125 Job Exp / HP 0.02:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 121 Int 31
Spell Range 10 cells Agi 48 Dex 89
Sight Range 12 cells Vit 40 Luk 32
1@gl_k(12)
- Old Glast Heim Chivalry 2F
2@gl_k(24)
- Old Glast Heim Chivalry 1F
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
125%
Wind
100%
Poison
-25%
Holy
150%
Shadow
-25%
Ghost
100%
Undead
0%

King Kray / King Dramoh (Re-Stats)   (KING_DRAMOH)   Mob-ID#2198
Elements
HP 28800
Level 117
Race Fish
Property
Water 2
Size Large
Hit(100%) 181
Flee(95%) 322 Base Exp 3350
Walk Speed Fast Job Exp 1300
Atk Delay 0.72s
Attack 1320-1650 Base Exp / HP 0.116:1
Def 480 Job Exp / HP 0.045:1
Magic Def 22 Delay After Hit Long
Atk Range 1 cells Str 119 Int 89
Spell Range 10 cells Agi 44 Dex 130
Sight Range 12 cells Vit 150 Luk 44
iz_dun05
- Undersea Tunnel F6
 + 25x / 5 sec
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Drops
Monster Skills
Defender [Lv 1]
Stop [Lv 1]
Stun Attack [Lv 4]

Knight Guardian   (KNIGHT_GUARDIAN)   Mob-ID#1286
Elements
HP 30214
Level 86
Race Demi-Human
Property
Neutral 4
Size Large
Hit(100%) 146
Flee(95%) 286 Base Exp 1
Walk Speed Slow Job Exp 1
Atk Delay 1.2s
Attack 1280-1560 Base Exp / HP 0:1
Def 55 Job Exp / HP 0:1
Magic Def 30 Delay After Hit Short
Atk Range 2 cells Str 110 Int 65
Spell Range 14 cells Agi 40 Dex 125
Sight Range 16 cells Vit 140 Luk 65
aldeg_cas01(3)
- Neuschwanstein
aldeg_cas02(3)
- Hohenschwangau
aldeg_cas03(2)
- Nuenberg
aldeg_cas04(2)
- Wuerzburg
aldeg_cas05(4)
- Rothenburg
gefg_cas01(3)
- Repherion
gefg_cas02(3)
- Eeyolbriggar
gefg_cas03(3)
- Yesnelph
gefg_cas04(3)
- Bergel
gefg_cas05(3)
- Mersetzdeitz
payg_cas02(1)
- Scarlet Palace
payg_cas03(1)
- Holy Shadow
payg_cas04(1)
- Sacred Altar
payg_cas05(1)
- Bamboo Grove Hill
prtg_cas01(3)
- Kriemhild
prtg_cas02(3)
- Swanhild
prtg_cas03(3)
- Fadhgridh
prtg_cas04(3)
- Skoegul
prtg_cas05(3)
- Gondul
Mode
  • Aggressive
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
0%
Undead
100%

Knight of Abyss / Abysmal Knight   (KNIGHT_OF_ABYSS)   Mob-ID#1219
Elements
HP 36140
Level 79
Race Demi-Human
Property
Shadow 4
Size Large
Hit(100%) 167
Flee(95%) 289 Base Exp 8469
Walk Speed Slow Job Exp 6268
Atk Delay 1.5s
Attack 1600-2150 Base Exp / HP 0.234:1
Def 55 Job Exp / HP 0.173:1
Magic Def 50 Delay After Hit Long
Atk Range 1 cells Str 66 Int 25
Spell Range 10 cells Agi 68 Dex 135
Sight Range 12 cells Vit 64 Luk 50
4@tower(55)
- The Endless Tower
gefenia01(10)
- Geffenia
gefenia02(10)
- Geffenia
gefenia03(10)
- Geffenia
gefenia04(10)
- Geffenia
glast_01
- Glast Heim
 + 2x / 10~15 min
gl_cas02
- Glast Heim 2F
 + 7x / 30~45 min
gl_knt01(10)
- Inside Glast Heim Chivalry F1
gl_knt02(5)
- Inside Glast Heim Chivalry F2
 + 1x / 60~90 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%
Drops
Monster Skills
Break armor [Lv 10]
Shadow Attribute Attack [Lv 5]
Slaves
When:
- Slave amount <= 0 (100% chance)

Knight of Abyss / Abysmal Knight (Re-Stats)   (MG_KNIGHT_OF_ABYSS)   Mob-ID#2470
Elements
HP 332970
Level 122
Race Demi-Human
Property
Shadow 4
Size Large
Hit(100%) 197
Flee(95%) 294 Base Exp 4779
Walk Speed Slow Job Exp 4013
Atk Delay 1.5s
Attack 810-1002 Base Exp / HP 0.014:1
Def 102 Job Exp / HP 0.012:1
Magic Def 50 Delay After Hit Long
Atk Range 1 cells Str 121 Int 70
Spell Range 10 cells Agi 55 Dex 97
Sight Range 12 cells Vit 68 Luk 37
1@gl_k(10)
- Old Glast Heim Chivalry 2F
2@gl_k(24)
- Old Glast Heim Chivalry 1F
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%
Monster Skills

Knight of the Abyss / Abysmal Knight   (G_KNIGHT_OF_ABYSS)   Mob-ID#1893
Elements
HP 36140
Level 79
Race Demi-Human
Property
Shadow 4
Size Large
Hit(100%) 167
Flee(95%) 289 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.5s
Attack 1600-2150 Base Exp / HP 0:1
Def 55 Job Exp / HP 0:1
Magic Def 50 Delay After Hit Long
Atk Range 1 cells Str 66 Int 25
Spell Range 10 cells Agi 68 Dex 135
Sight Range 12 cells Vit 64 Luk 50
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%

Knight of Windstorm / Stormy Knight   (KNIGHT_OF_WINDSTORM)   Mob-ID#1251
Elements
HP 240000
Level 77
Race Formless
Property
Wind 4
Size Large
Hit(100%) 282
Flee(95%) 282 Base Exp 64350
Walk Speed Slow Job Exp 21450
Atk Delay 0.47s MVP Exp 32175
Attack 1425-1585 Base Exp / HP 0.268:1
Def 35 Job Exp / HP 0.089:1
Magic Def 60 Delay After Hit Very Short
Atk Range 2 cells Str 75 Int 55
Spell Range 10 cells Agi 185 Dex 130
Sight Range 12 cells Vit 83 Luk 79
xmas_dun02
- Toy Monitoring Room
 + 1x / 60~70 min
Mode
  • MVP Boss
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
0%
Earth
200%
Fire
100%
Wind
-50%
Poison
75%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops
Monster Skills
Hallucination [Lv 1]
Power Up [Lv 5]
Wide Freeze [Lv 5]
Wind Attribute Attack [Lv 5]
Slaves
When:
- On Spawn (100% chance)
When:
- Slave amount <= 3 (100% chance)

Kraken (Re-Stats)   (KRAKEN)   Mob-ID#2202
Elements
HP 5602800
Level 124
Race Fish
Property
Water 4
Size Large
Hit(100%) 294
Flee(95%) 379 Base Exp 983332
Walk Speed Fast Job Exp 961111
Atk Delay 0.77s MVP Exp 491666
Attack 3823-4969 Base Exp / HP 0.176:1
Def 55 Job Exp / HP 0.172:1
Magic Def 229 Delay After Hit Average
Atk Range 3 cells Str 150 Int 180
Spell Range 10 cells Agi 150 Dex 180
Sight Range 12 cells Vit 150 Luk 150
iz_dun05
- Undersea Tunnel F6
 + 1x / 120~150 min
Mode
  • MVP Boss
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
-50%
Earth
100%
Fire
0%
Wind
200%
Poison
25%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops
Monster Skills
Agility UP [Lv 5]
Dragon Fear [Lv 5]
Earthquake [Lv 2]
Hell's Judgement [Lv 10]
Multi-stage Attack [Lv 2]
Pulse Strike [Lv 5]
Wide Bleeding [Lv 2]
Wide Confusion [Lv 2]
Wide Curse [Lv 5]
Wide Freeze [Lv 5]
Wide Silence [Lv 5]
Wide Sleep [Lv 5]
Slaves
When:
- On Spawn (100% chance)
- Slave amount <= 3 (100% chance)

Kraken Leg / Kraken Tentacle (Re-Stats)   (KRAKEN_LEG)   Mob-ID#2206
Elements
HP 39190
Level 124
Race Fish
Property
Water 4
Size Large
Hit(100%) 244
Flee(95%) 329 Base Exp 0
Walk Speed Fast Job Exp 0
Atk Delay 0.77s
Attack 1685-2190 Base Exp / HP 0:1
Def 128 Job Exp / HP 0:1
Magic Def 158 Delay After Hit Average
Atk Range 2 cells Str 100 Int 130
Spell Range 10 cells Agi 100 Dex 130
Sight Range 12 cells Vit 100 Luk 100
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
-50%
Earth
100%
Fire
0%
Wind
200%
Poison
25%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops
Monster Skills
Lick [Lv 3]
Wide Curse [Lv 5]
Wide Freeze [Lv 5]

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