.:Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Bigfoot   (G_BIGFOOT)   Mob-ID#1603
Elements
HP 1619
Level 25
Race Brute
Property
Earth 1
Size Large
Hit(100%) 70
Flee(95%) 120 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.26s
Attack 198-220 Base Exp / HP 0:1
Def 10 Job Exp / HP 0:1
Magic Def 0 Delay After Hit Very Short
Atk Range 1 cells Str 1 Int 15
Spell Range 10 cells Agi 25 Dex 20
Sight Range 12 cells Vit 55 Luk 25
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%

Bigfoot   (BIGFOOT)   Mob-ID#1060
Elements
HP 1619
Level 25
Race Brute
Property
Earth 1
Size Large
Hit(100%) 70
Flee(95%) 120 Base Exp 310
Walk Speed Slow Job Exp 188
Atk Delay 1.26s
Attack 198-220 Base Exp / HP 0.191:1
Def 10 Job Exp / HP 0.116:1
Magic Def 0 Delay After Hit Very Short
Atk Range 1 cells Str 1 Int 15
Spell Range 10 cells Agi 25 Dex 20
Sight Range 12 cells Vit 55 Luk 25
2@tower(5)
- The Endless Tower
ama_fild01
- Amatsu Field
 + 15x / 1~2 min
lou_fild01(11)
- Louyang Field
 + 4x / 1~2 min
mosk_fild02(40)
- Okrestnosti of Moscovia
pay_fild07(30)
- Payon Forest
pay_fild09(70)
- Payon Forest
prt_maze01
- Labyrinth Forest F1
 + 5x / 2~3 min
prt_maze02(5)
- Labyrinth Forest F2
pvp_n_8-1
- PvP : Room Sandwich
 + 2x / 6~9 min
sec_in02(10)
- Inside Valhalla
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Earth Attribute Attack [Lv 1]
Stun Attack [Lv 2]

Bigfoot   (EVENT_BIGFOOT)   Mob-ID#1820
Elements
HP 1619
Level 25
Race Brute
Property
Earth 1
Size Large
Hit(100%) 70
Flee(95%) 120 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.26s
Attack 198-220 Base Exp / HP 0:1
Def 10 Job Exp / HP 0:1
Magic Def 0 Delay After Hit Very Short
Atk Range 1 cells Str 1 Int 15
Spell Range 10 cells Agi 25 Dex 20
Sight Range 12 cells Vit 55 Luk 25
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Earth Attribute Attack [Lv 1]
Stun Attack [Lv 2]

Bloody Knight   (BLOODY_KNIGHT_)   Mob-ID#1795
Elements
HP 800000
Level 82
Race Angel
Property
Ghost 1
Size Large
Hit(100%) 223
Flee(95%) 282 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 0.83s
Attack 10000-30000 Base Exp / HP 0:1
Def 60 Job Exp / HP 0:1
Magic Def 60 Delay After Hit Very Short
Atk Range 3 cells Str 88 Int 100
Spell Range 10 cells Agi 121 Dex 125
Sight Range 12 cells Vit 100 Luk 55
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
25%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
125%
Undead
100%
Drops
Monster Skills

Bloody Knight   (G_BLOODY_KNIGHT)   Mob-ID#1569
Elements
HP 57870
Level 82
Race Formless
Property
Shadow 4
Size Large
Hit(100%) 177
Flee(95%) 282 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 0.83s
Attack 2150-3030 Base Exp / HP 0:1
Def 60 Job Exp / HP 0:1
Magic Def 50 Delay After Hit Very Short
Atk Range 3 cells Str 88 Int 77
Spell Range 10 cells Agi 75 Dex 125
Sight Range 12 cells Vit 70 Luk 55
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%

Bloody Knight   (BLOODY_KNIGHT)   Mob-ID#1268
Elements
HP 57870
Level 82
Race Formless
Property
Shadow 4
Size Large
Hit(100%) 177
Flee(95%) 282 Base Exp 10120
Walk Speed Slow Job Exp 6820
Atk Delay 0.83s
Attack 2150-3030 Base Exp / HP 0.175:1
Def 60 Job Exp / HP 0.118:1
Magic Def 50 Delay After Hit Very Short
Atk Range 3 cells Str 88 Int 77
Spell Range 10 cells Agi 75 Dex 125
Sight Range 12 cells Vit 70 Luk 55
4@tower(40)
- The Endless Tower
gefenia01
- Geffenia
 + 1x / 60~110 min
gefenia02
- Geffenia
 + 1x / 60~110 min
gefenia03
- Geffenia
 + 1x / 60~110 min
gefenia04
- Geffenia
 + 1x / 60~110 min
gl_knt02
- Inside Glast Heim Chivalry F2
 + 1x / 60~90 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%
Drops
Monster Skills
Break weapon [Lv 5]
Fire Attribute Change [Lv 1]
Shadow Attribute Attack [Lv 2]

Bloody Knight (Re-Stats)   (MG_BLOODY_KNIGHT)   Mob-ID#2472
Elements
HP 285000
Level 116
Race Formless
Property
Shadow 4
Size Large
Hit(100%) 195
Flee(95%) 289 Base Exp 7348
Walk Speed Slow Job Exp 6511
Atk Delay 0.83s
Attack 942-1065 Base Exp / HP 0.026:1
Def 122 Job Exp / HP 0.023:1
Magic Def 50 Delay After Hit Very Short
Atk Range 3 cells Str 132 Int 57
Spell Range 10 cells Agi 59 Dex 98
Sight Range 12 cells Vit 70 Luk 45
2@gl_k(24)
- Old Glast Heim Chivalry 1F
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
-25%
Holy
200%
Shadow
-100%
Ghost
0%
Undead
0%
Monster Skills
Break weapon [Lv 5]
Fire Attribute Change [Lv 1]
Shadow Attribute Attack [Lv 2]

Bloody Murderer   (BLOODY_MURDERER)   Mob-ID#1507
Elements
HP 27521
Level 72
Race Demi-Human
Property
Shadow 3
Size Large
Hit(100%) 122
Flee(95%) 199 Base Exp 9742
Walk Speed Average Job Exp 3559
Atk Delay 1.34s
Attack 864-1081 Base Exp / HP 0.354:1
Def 37 Job Exp / HP 0.129:1
Magic Def 41 Delay After Hit Short
Atk Range 2 cells Str 0 Int 15
Spell Range 10 cells Agi 30 Dex 52
Sight Range 12 cells Vit 90 Luk 12
4@tower(10)
- The Endless Tower
niflheim
- Nifflheim, Realm of the Dead
 + 4x / 133 min
nif_fild02(7)
- Vally of Gyoll
 + 4x / 20~30 min
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
50%
Earth
50%
Fire
50%
Wind
50%
Poison
0%
Holy
175%
Shadow
-50%
Ghost
25%
Undead
0%
Drops
Monster Skills
Curse Attack [Lv 3]

Blue Crystal   (OBJ_A2)   Mob-ID#1914
Elements
HP 250
Level 90
Race Formless
Property
Neutral 1
Size Large
Hit(100%) 111
Flee(95%) 166 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay n/a
Attack 1-2 Base Exp / HP 0:1
Def 100 Job Exp / HP 0:1
Magic Def 99 Delay After Hit Short
Atk Range non-attacker Str 1 Int 1
Spell Range n/a Agi 1 Dex 1
Sight Range 0 cells Vit 1 Luk 1
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Immovable
  • Non-Attacker
  • Takes 1 damage (phyiscal)
  • Takes 1 damage (magic)
  • Takes 1 damage (ranged)
  • Takes 1 damage (other)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
25%
Undead
100%

Boitata   (BOITATA)   Mob-ID#2068
Elements
HP 1283990
Level 93
Race Formless
Property
Fire 3
Size Large
Hit(100%) 212
Flee(95%) 268 Base Exp 74288
Walk Speed Slow Job Exp 77950
Atk Delay 1.15s MVP Exp 37144
Attack 1060-2022 Base Exp / HP 0.058:1
Def 7 Job Exp / HP 0.061:1
Magic Def 36 Delay After Hit Very Short
Atk Range 2 cells Str 140 Int 109
Spell Range 10 cells Agi 99 Dex 100
Sight Range 12 cells Vit 30 Luk 90
bra_dun02
- Brasilis Dungeon F2, Beyond the Waterfall
 + 1x / 120~130 min
Mode
  • MVP Boss
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
200%
Earth
0%
Fire
-25%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
50%
Undead
50%
Drops
Monster Skills
Bleeding [Lv 3]
Defense disregard attack [Lv 1]
Fire Attribute Attack [Lv 5]
Power Up [Lv 5]
Wide Bleeding [Lv 2]
Slaves
When:
- Slave amount <= 1 (100% chance)

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