Storm Gust (Skill ID# 89)
Type Offensive Max Lv 10Attack Type Water Property, Magic
SP Cost78 TargetGroundRange9 cells
Knockback2 cell(s)
Requirements (May vary for different classes, view skill by classes is recommended)
Frost Diver Lv 1, Jupitel Thunder Lv 3
Required ForSummon Water Ball (Lv 1, Warlock)
Stay Duration4.6 sec
Effect Duration[Pre-Renewal: 12 sec]
[Renewal: 30 sec]
Cast Time[Pre-Renewal: Min-Max Lv: 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 sec]
[Renewal: Min-Max Lv: 3.84 / 4.48 / 5.12 / 5.76 / 6.4 / 7.04 / 7.68 / 8.32 / 8.96 / 9.6 sec]
Fixed Cast TimeMin-Max Lv: 0.96 / 1.12 / 1.28 / 1.44 / 1.6 / 1.76 / 1.92 / 2.08 / 2.24 / 2.4 sec (Renewal only)
Cast Delay5 sec
EffectSummons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly.
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Damage per hit is (100+40*SkillLV)% MATK
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1140% MATK / 6 sec Cast Time
2180% MATK / 7 sec Cast Time
3220% MATK / 8 sec Cast Time
4260% MATK / 9 sec Cast Time
5300% MATK / 10 sec Cast Time
6340% MATK / 11 sec Cast Time
7380% MATK / 12 sec Cast Time
8420% MATK / 13 sec Cast Time
9460% MATK / 14 sec Cast Time
10500% MATK / 15 sec Cast Time

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