Renewal
.:Alchemist Potion Making & Brewing Calculator:.
Item | Renewal Item | Monster | Renewal Monster | Character Skills | Map & World | Quests

Rate Settings | Graphic Settings

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Character Information:
Job Level:       Baby Class?    (-30% from final success rate.)
Dex:       Blessing?
Int:
Luk:          Gloria?

Skill Information:
Learning Potion Skill (iRO: Potion Research Skill)
Pharmacy Skill (iRO: Prepare Potion Skill)
Change Instruction (Vanilmirth's Skill)
 
Reset
Brew Results
Products Success Rates
Minimum Average Maximum Variation
Red, Yello, White Potion 0 0 0 ± 5%
Blue Potion 0 0 0 ± 0%
Condensed Red Potion 0 0 0 ± 0%
Condensed Yellow Potion 0 0 0 ± 2.5%
Condensed White Potion 0 0 0 ± 5%
Fire Bottle, Acid Bottle, Plant
Bottle,
Marine Sphere Bottle
0 0 0 ± 5%
Fire, Water, Earth, Thunder
Elemental Resistant Potions
0 0 0 ± 0%
Glistening Coat 0 0 0 ± 5%
Alcohol 0 0 0 ± 5%
Anodyne, Aloevera 0 0 0 ± 0%
Embryo 0 0 0 ± 0%
  • Click here for a complete ingredient and requirement guide on alchemist potion mixing.

  • Most potion creation guide books and utilities are buyable at the alchemist guild in Al De Baran. Others that are not buyable are dropped by monsters.

  • Each potion creation requires one Medicine Bowl in additional to the ingredients.
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Notes:
  • 1) This forging calculator is based on eAthena's (revision 13377) potion creation code, it could give different results from official servers.

  • 2) It is not documented anywhere officially that Vanilmirth's Change Instruction Skill will increase chances of brewing, however it is found in the eAthena code as of r13377. If you don't believe it will help, you may simply change the level to below 1 to turn it off.

  • Success rates calculation:

    • 10000 being 100% for the following:
    • Basic brewing success rate:
      base_make_per = (Learning Potion Skill Level * 50) + (Pharmacy Skill Level * 300) + (Job Level * 20) + (INT / 2) * 10 + (dex * 10) + (luk * 10) + (Vanilmirth's Change Instruction level * 100)
    • Red, Yello, White Potion:
      base_make_per + 2000 + (10 to 1000 at random) -- 10% variation from max to min
    • Alcohol:
      base_make_per + 1000 + (10 to 1000 at random) -- 10% variation from max to min
    • Bottle Grenade (Fire Bottle), Acid Bottle, Plant Bottle, Marine Sphere Bottle:
      base_make_per + (10 to 1000 at random) -- 10% variation from max to min
    • Condensed Yellow Potion:
      base_make_per - (10 to 500 at random) -- 5% variation from max to min
    • Condensed White Potion, Glistening Coat:
      base_make_per - (10 to 1000 at random) -- 10% variation from max to min
    • The following items are using the basic brewing success rate (base_make_per) without variation:

      • Blue Potion
      • Condensed Red Potion
      • Fire, Water, Earth, Thunder Elemental Resistant Potions
      • Anodyne
      • Aloevera
      • Embryo

  • Now, feel free to point out any error in this calculator if it is not working according to the formulas mentioned above.

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