.:Renewal Item Database:.
Weapon - Revolver
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
170 Required Lvl 100 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A revolver for beginners who have just become a rebellion. It will show it's true ability when equipped together with Beginner Armor set. Decreases after attack delay by 10% (ASPD +10%). Refine Level +7: Increases damage of Fire Dance by 15%. When equipped with Beginner's Hat, Beginner's Suit, Beginner's Manteau, Beginner's Boots and Beginner's Ring: For each 10 Base Level: ATK +3 (up to Base Level 150) ASPD +1. Increases long range physical damage by 5%. |
Item Script | { bonus bAspdRate,10; if (getrefine()>=7) { bonus2 bSkillAtk,"RL_FIREDANCE",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
180 Attack
200 Required Lvl 170 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | It was modified to launch other objects than the nails used to in the Einbech mine. Increases long ranged physical damage by 15%. Increases damage of Fire Dance by 15%. Refine Level +7: ATK +60, ASPD +10% (After attack delay -10%). Refine Level +9: Increases damage of Fire Dance by additional 20%. Physical attacks have a chance to increase physical damage against all size enemies by 20% for 10 seconds. Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RL_FIREDANCE",15; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,60; } if (.@r>=9) { bonus2 bSkillAtk,"RL_FIREDANCE",20; autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |