.:Acolyte Skills:.
Acolyte | OR |
Priest | |
High Priest | |
Arch Bishop |
Monk |
Champion |
Shura | ||||
Divine Protection (Skill ID# 22)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Demon Bane (Lv 3), Angelus (Lv 3), Blessing (Lv 5), Iron Hand (Lv 10, Monk) | ||||||||||||||||||||||||||
Effect | Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions. Does not work against Players. Base increment without BaseLV modification: | ||||||||||||||||||||||||||
Other Notes |
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Demon Bane (Skill ID# 23)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Divine Protection Lv 3 | ||||||||||||||||||||||||||
Required For | Signum Crucis (Lv 3), Iron Hand (Lv 10, Monk), Mana Recharge (Lv 10, High Priest) | ||||||||||||||||||||||||||
Effect | Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV. Does not work against Players. Base increment without BaseLV modification: | ||||||||||||||||||||||||||
Other Notes |
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Ruwach (Skill ID# 24)
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Type | Active | Max Lv | 1 | Attack Type | Holy Property, Magic |
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SP Cost | 10 | Target | Self | ||
Area | 5x5 cells | ||||
Required For | Teleportation (Lv 1), Lex Divina (Lv 1, Priest) | ||||
Stay Duration | 10 sec | ||||
Effect | Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45. |
Pneuma (Skill ID# 25)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 10 | Target | Ground | Range | 9 cells |
Requirements | Warp Portal Lv 4 | ||||
Stay Duration | 10 sec | ||||
Effect | Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks. This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell. Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect. | ||||
Other Notes |
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Teleportation (Skill ID# 26, iRO Name: Teleport)
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Type | Active | Max Lv | 2 | Attack Type | Magic | ||||||
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SP Cost | 11 - SkillLV | Target | Self | ||||||||
Requirements | Ruwach Lv 1 | ||||||||||
Required For | Warp Portal (Lv 2) | ||||||||||
Effect | At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel). You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move. | ||||||||||
Other Notes |
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Warp Portal (Skill ID# 27)
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Type | Active | Max Lv | 4 | Attack Type | Magic | ||||||||||
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SP Cost | 38 - 3*SkillLV | Target | Ground | Range | 9 cells | ||||||||||
Requirements | Teleportation Lv 2 | ||||||||||||||
Required For | Pneuma (Lv 4) | ||||||||||||||
Stay Duration | Min-Max Lv: 10 / 15 / 20 / 25 sec | ||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: None] | ||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||
Cast Delay | 1 sec | ||||||||||||||
Item Required | 1 Blue Gemstone | ||||||||||||||
Effect | Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination. The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point). The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears. | ||||||||||||||
Other Notes |
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Heal (Skill ID# 28)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Holy Property, Magic |
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SP Cost | 10 + 3*SkillLV | Target | Player | Range | 9 cells |
Required For | Increase Agility (Lv 3), Cure (Lv 2), Sanctuary (Lv 1, Priest), Coluceo Heal (Lv 1, Arch Bishop) | ||||
Cast Delay | 1 sec | ||||
Effect | Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). To use against a monster, you must shift-click it or turn on /noshift. | ||||
Other Notes |
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Increase Agility (Skill ID# 29, iRO Name: Increase AGI)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 15 + 3*SkillLV | Target | Player | Range | 9 cells | ||||||||||||||||||||||
HP Cost | 15 | ||||||||||||||||||||||||||
Requirements | Heal Lv 3 | ||||||||||||||||||||||||||
Required For | Decrease Agility (Lv 1), Canto Candidus (Lv 1, Arch Bishop) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire. A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility. This skill consumes some HP along with the SP cost. | ||||||||||||||||||||||||||
Other Notes |
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Decrease Agility (Skill ID# 30, iRO Name: Decrease AGI)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 13 + 2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Increase Agility Lv 1 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 / 130 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.75 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.25 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting. A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV. The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters. | ||||||||||||||||||||||||||
Other Notes |
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Aqua Benedicta (Skill ID# 31)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 10 | Target | Self | ||
Required For | Aspersio (Lv 1, Priest) | ||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.8 sec] | ||||
Fixed Cast Time | 0.2 sec (Renewal only) | ||||
Cast Delay | 0.5 sec | ||||
Required State | Requires to be standing on a water cell | ||||
Effect | Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work. |
Signum Crucis (Skill ID# 32, iRO Name: Signum Crusis)
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Type | Active | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 35 | Target | Self | ||||||||||||||||||||||||
Area | Screen | ||||||||||||||||||||||||||
Requirements | Demon Bane Lv 3 | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.35 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.15 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Effect | Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels). The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV. The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke. | ||||||||||||||||||||||||||
Other Notes |
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Angelus (Skill ID# 33)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 20 + 3*SkillLV | Target | Self | ||||||||||||||||||||||||
Area | Screen-wide Effect | ||||||||||||||||||||||||||
Requirements | Divine Protection Lv 3 | ||||||||||||||||||||||||||
Required For | Kyrie Eleison (Lv 2, Priest), Assumptio (Lv 1, High Priest) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.35 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.15 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 3.5 sec | ||||||||||||||||||||||||||
Effect | Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all. | ||||||||||||||||||||||||||
Other Notes |
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Blessing (Skill ID# 34)
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Type | Active, Level Selectable | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 24 + 4*SkillLV | Target | Player | Range | 9 cells | ||||||||||||||||||||||
Requirements | Divine Protection Lv 5 | ||||||||||||||||||||||||||
Required For | Clementia (Lv 1, Arch Bishop) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec | ||||||||||||||||||||||||||
Effect | Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect. If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK. This effect does not work against Players or Boss monsters. | ||||||||||||||||||||||||||
Other Notes |
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Cure (Skill ID# 35)
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Type | Active | Max Lv | 1 | Attack Type | Magic |
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SP Cost | 15 | Target | Player | Range | 9 cells |
Requirements | Heal Lv 2 | ||||
Effect Duration | 6 sec | ||||
Cast Delay | 1 sec | ||||
Effect | Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced). Does not work against Players. | ||||
Other Notes |
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Holy Light [Quest Skill] (Skill ID# 156)
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Type | Offensive | Max Lv | 1 | Attack Type | Holy Property, Magic |
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SP Cost | 15 | Target | Enemy | Range | 9 cells |
Cast Time | [Pre-Renewal: 2 sec] [Renewal: 1.6 sec] | ||||
Fixed Cast Time | 0.4 sec (Renewal only) | ||||
Effect | Does a single Holy element hit for 125% of your MATK. | ||||
Can be learnt from | Acolyte Platinum Skills Quests |