.:Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
attack - always
20%
0 sec
150 sec
self
![](images/circle.gif)
attack - always
10%
0 sec
5 sec
target
![](images/circle.gif)
attack - always
10%
0 sec
5 sec
target
![](images/circle.gif)
attack - always
10%
0 sec
5 sec
target
![](images/circle.gif)
attack - always
10%
0 sec
5 sec
target
attack - always
15%
0 sec
1 sec
target
![](images/circle.gif)
attack - HP lower than 70 percent
100%
1 sec
6000 sec
self
![](images/circle.gif)
idle - Slave amount <= 3
100%
1 sec
10 sec
self
attack - Slave amount <= 3
100%
1 sec
10 sec
self
![](images/circle.gif)
attack - HP lower than 10 percent
100%
1 sec
6000 sec
self
attack - always
20%
0 sec
5 sec
target
chase - always
20%
0 sec
5 sec
target
![](images/circle.gif)
attack - HP lower than 40 percent
100%
1 sec
6000 sec
self
attack - HP lower than 30 percent
20%
0 sec
0 sec
target
attack - always
20%
0 sec
5 sec
target
attack - always
10%
0 sec
60 sec
self
![](images/circle.gif)
attack - HP lower than 30 percent
100%
1 sec
16778 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
100 sec
self
attack - HP lower than 30 percent
20%
0 sec
25 sec
self
![](images/circle.gif)
idle - always
100%
0 sec
10 sec
self
attack - always
100%
0 sec
10 sec
self
![](images/circle.gif)
attack - When under attacked by 2 players or more.
10%
0 sec
0 sec
target
idle - rude attacked
100%
0 sec
0 sec
self
walk - rude attacked
50%
0 sec
5 sec
self
![](images/circle.gif)
attack - always
10%
0 sec
5 sec
target