Renewal
.:Renewal Item Database:.
Armor - Garment

Yoichi's Shawl [1]   [Garment]   Item ID# 20816 (Yoichi_Muffler)
Yoichi's Muffler
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
30
Defense
18
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shoulder strap that a certain bow master usually used.
I feel that I can clearly see things in the distance.

MDEF +10. Decreases after attack delay by 5% (ASPD +5%).

When Level 10 Aimed Bolt is learned:
Increases damage of Aimed Bolt by 5%.

When Level 5 Sharp Shooting is learned:
Increases damage of Sharp Shooting by 60%.

When Level 5 Blitz Beat is learned:
Increases damage of Blitz Beat by 15%.

Refine Level +7:
Decreases after attack delay by additional 3%.

For each 3 Base Level:
Increases damage of Sharp Shooting by additional 1%.

For each 5 Base Level:
Increases damage of Blitz Beat by additional 1%.

For each 30 Base Level:
Increases damage of Aimed Bolt by additional 1%.

Refine Level +9:
MaxSP +5%. Decreases after attack delay by additional 3%.

When equipped by Ranger:
When equipped with Rectangular Large Sleeve:
Increases damage taken from ranged physical attacks by 35%.

When equipped with Horn Card:
Increases damage taken from ranged physical attacks by additional 35%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bAspdRate,5; if (getskilllv("RA_AIMEDBOLT") == 10) bonus2 bSkillAtk,"RA_AIMEDBOLT",5; if (getskilllv("SN_SHARPSHOOTING") == 5) bonus2 bSkillAtk,"SN_SHARPSHOOTING",60; if (getskilllv("HT_BLITZBEAT") == 5) bonus2 bSkillAtk,"HT_BLITZBEAT",15; if (Class == Job_Ranger) { bonus bMaxHPrate,5; bonus bLongAtkDef,20; if (.@r>=7) { bonus bLongAtkDef,15; bonus bMaxHPrate,5; } } if (.@r>=7) { bonus bAspdRate,3; bonus2 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3); bonus2 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5); bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30); } if (.@r>=9) { bonus bAspdRate,3; bonus bMaxSPrate,5; } },{},{}
Dropped By No Result

YSF01 Manteau [1]   [Garment]   Item ID# 20856 (YSF01_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
75
Defense
32
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The manteau used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer.

Refine Level +8:
ATK +20.

Refine Level +11:
Reduces after cast delay by 3%.

Refine Level +13:
Reduces after cast delay by 4%.

If base VIT at least 125:
Reduces after cast delay by 10%.

More Information on Combo:
Item Script
{ .@r = getrefine(); if (.@r >= 8) { bonus bBaseAtk,20; if (.@r >= 11) { .@val = -3; if (.@r >= 13) { .@val += -4; } } } if (readparam(bVit) >= 125) { .@val += -10; } if (.@val) { bonus bDelayrate,.@val; } },{},{}
Dropped By No Result

[Katsua]Adventurer's Backpack [1]   [Garment]   Item ID# 20817 (Diffusion_Bravery_Bag)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20
Defense
20
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A new backpack that's released in the market, contains many necessary items for adventure.
Enables use of Level 1 Greed.

[ Base STR 90 ]
Refine Level +7: ATK +20.
Refine Level +9: ATK +10.
[ Base INT 90 ]
Refine Level +7: MATK +30.
Refine Level +9: MATK +20.
[ Base VIT 90 ]
Refine Level +7: Neutral property resistance +10%.
Refine Level +9: Neutral property resistance +5%.
[ Base AGI 90 ]
Refine Level +7: ASPD +8%.
Refine Level +9: ASPD +1.
[ Base DEX 90 ]
Refine Level +7: Long range physical attacks +5%.
Refine Level +9: Long range physical attacks +5%.
[ Base LUK 90 ]
Refine Level +7: Critical damage +10%.
Refine Level +9: Critical damage +5%.
Item Script
expand to view script
{ .@r = getrefine(); skill "BS_GREED",1; if (.@r>=7) { if (readparam(bStr)>=90) bonus bBaseAtk,(.@r>=9)?30:20; if (readparam(bInt)>=90) bonus bMatk,(.@r>=9)?50:30; if (readparam(bVit)>=90) bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) bonus bAspd,1; } if (readparam(bDex)>=90) bonus bLongAtkRate,(.@r>=9)?10:5; if (readparam(bLuk)>=90) bonus bCritAtkRate,(.@r>=9)?15:10; } },{},{}
Dropped By No Result

[Katsuya] Fallen Angel Wings [1]   [Garment]   Item ID# 20835 (K_Fallen_Angel_Wing)
[Katsua]Fallen Angel Wings
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20
Defense
18
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A large black wings of fallen angel.
All Stats +1.
Every 20 base STR: ATK +1.
Every 20 base INT: MATK +1.
Every 20 base VIT: Damage taken from Neutral elemental attacks by -1%.
Every 20 base AGI: After attack delay by -1% (ASPD +1%).
Every 20 base DEX: Long range physical attack +1%.
Every 20 base LUK: Critical damage +1%.
Item Script
{ bonus bAllStats,1; bonus bBaseAtk,readparam(bStr)/20; bonus bMatk,readparam(bInt)/20; bonus2 bSubEle,Ele_Neutral,readparam(bVit)/20; bonus bLongAtkRate,readparam(bDex)/20; bonus bCritAtkRate,readparam(bLuk)/20; },{},{}
Dropped By No Result

[Not For Sale] Anti Magic Manteau [1]   [Garment]   Item ID# 480206 (Comp_Anti_Manteau_TH)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
75
Defense
23
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bMaxHP,(300+(100*(.@r/2))); bonus bMaxHPrate,(2*(.@r/3)); if (.@r >= 7) bonus bAtkRate,7; if (.@r >= 9) bonus bVariableCastrate,-10; },{},{}
Dropped By No Result

[Not For Sale] Bastawtozaq Heart [1]   [Garment]   Item ID# 480183 (aegis_480183)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus bAspdRate,5; bonus2 bSkillAtk,"RK_DRAGONBREATH",7*(.@r/3); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",7*(.@r/3); if (getskilllv("RK_DRAGONBREATH") >= 10) bonus bLongAtkRate,5; if (getskilllv("RK_DRAGONBREATH_WATER") >= 10) bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus bLongAtkDef,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; } if (.@r>=11) { bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus bLongAtkDef,10; bonus bAspdRate,5; } },{},{}
Dropped By No Result

[Not For Sale] Christmas Guardian Tree [1]   [Garment]   Item ID# 480277 (aegis_480277)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bAtkRate,(.@r/2); if (.@r>=9) { bonus bMatk,30; bonus bBaseAtk,30; } if (.@r>=11) autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Holy,20; }",1,10000,BF_WEAPON; },{},{}
Dropped By No Result

[Not For Sale] Geffen Magic Muffler [1]   [Garment]   Item ID# 480238 (Comp_Geffen_M_Muffle)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
55
Defense
20
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); .@val = -10; bonus bMatk,(10*(.@r/2)); bonus bMatkRate,(.@r/3); if (.@r >= 7) bonus2 bMagicAtkEle,Ele_All,5; if (.@r >= 9) .@val -= 10; bonus bVariableCastrate,.@val; },{},{}
Dropped By No Result

[Not For Sale] Golden Wings [1]   [Garment]   Item ID# 480262 (aegis_480262)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
15
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bExpAddClass,Class_All,10; bonus2 bDropAddClass,Class_All,10; if (readparam(bStr) >= 90) { bonus bAllStats,1; bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus bStr,.@r; } if (readparam(bAgi) >= 90) { bonus bAllStats,1; bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus bAgi,.@r; } if (readparam(bVit) >= 90) { bonus bAllStats,1; bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus bVit,.@r; } if (readparam(bInt) >= 90) { bonus bAllStats,1; bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus bInt,.@r; } if (readparam(bDex) >= 90) { bonus bAllStats,1; bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus bDex,.@r; } if (readparam(bLuk) >= 90) { bonus bAllStats,1; bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus bLuk,.@r; } },{},{}
Dropped By No Result

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