.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
70 Attack
110 Required Lvl 50 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | High Acolyte High Priest Champion |
---|---|
Description | A big dark fry pan that looks like its met its age. [Base Strength >= 77] ASPD + 4% Has a 15% chance to Stun the target when dealing physical attack. When a Brute, Plant or Fish type monster is killed, there is a 5% chance to drop a food item. |
Item Script | { if (readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
280 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | A foxtail designed to help adventurers grow. Cannot be refined normally. Indestructible in battle ATK +2% For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Picky Peck: Increases ranged physical damage by 2%. Refine Level +9: Increases ranged physical damage by additional 10%. Increases damage of Picky Peck and Lunatic Carrot Beat by 25%. Refine Level +11: Increases ranged physical damage by additional 10%. Increases physical damage against enemies of every size by 15%. Refine Level +13: Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,2*getskilllv("SU_PICKYPECK"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; bonus2 bSkillAtk,"SU_PICKYPECK",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
240 Attack
330 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A grenade launcher used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Howling Mine by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Howling Mine by additional 10%. Increases damage of Dragon Tail by 10%. Refine Level +9: Decreases Howling Mine and Dragon Tail skill cooldown by 1 second. Refine Level +11: Increases damage of Howling Mine by additional 25%. When Crimson Marker has been used, Increases Damage of Dragon Tail by additional 25% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_H_MINE",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",10; bonus2 bSkillAtk,"RL_H_MINE",10; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; bonus2 bSkillCooldown,"RL_H_MINE",-1000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_D_TAIL\",25; }",1000,10000,"RL_C_MARKER"; bonus2 bSkillAtk,"RL_H_MINE",25; } },{},{} |
Dropped By |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
200 Attack
230 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Fire Rain by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Fire Rain by additional 15%. Increases damage of Round Trip by 10%. Refine Level +9: Decreases Fire Rain skill cooldown by 2 seconds. Refine Level +11: Increases damage of Fire Rain by additional 25%. When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_FIRE_RAIN",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",10; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN"; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; } },{},{} |
Dropped By |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
130 Attack
260 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A rifle used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Hammer of God by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Hammer of God by additional 15%. Refine Level +9: Decreases Hammer of God skill cooldown by 3 seconds. Refine Level +11: Decreases Hammer of God skill cooldown by additional 4 seconds. When Crimson Marker has been used, Increases Damage of Hammer of God by additional 25% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-3000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_HAMMER_OF_GOD\",25; }",1000,10000,"RL_C_MARKER"; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-4000; } },{},{} |
Dropped By |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
160 Attack
310 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A shotgun used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Slug Shot by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Slug Shot by additional 15%. Increases damage of Shattering Storm by 10%. Refine Level +9: Decreases Slug Shot skill cooldown by 2 seconds. Decreases Shattering Storm skill cooldown by 1 second. Refine Level +11: Increases damage of Slug Shot by additional 25%. When Slug Shot has been used, Increases Damage of Shattering Storm by additional 25% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSplashRange,1; bonus2 bSkillAtk,"RL_SLUGSHOT",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_S_STORM",10; bonus2 bSkillAtk,"RL_SLUGSHOT",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_S_STORM",-1000; bonus2 bSkillCooldown,"RL_SLUGSHOT",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_S_STORM\",25; }",1000,10000,"RL_SLUGSHOT"; bonus2 bSkillAtk,"RL_SLUGSHOT",25; } },{},{} |
Dropped By |
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50 Attack
105 Required Lvl 14 Weapon Lvl 2 Slot 2 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A classical plucked string instrument that is incredibly difficult to tune and adjust. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Enchantment | Socket Enchantable |
Obtainable From | Bard Job Quest Old Blue Box |
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50 Attack
105 Required Lvl 14 Weapon Lvl 2 Slot 3 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A classical plucked string instrument that is incredibly difficult to tune and adjust. |
Item Script | {},{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
330 Attack
250 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 3 | |
Applicable Jobs | Rune Knight |
---|---|
Description | Scientific instrument that was kept in the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Hundred Spear by 10%. For each 3 refine levels: ATK +12. Refine Level +7: Increases damage of Hundred Spear by additional 15%. Refine Level +9: Decreases Hundred Spear skill cooldown by 1.5 seconds. Refine Level +11: Increases damage of Hundred Spear by additional 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; } if (.@r>=11) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",20; } },{},{} |
Dropped By |