.:Renewal Item Database:.
Weapon - Dagger
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
150 Attack
130 Required Lvl 200 Weapon Lvl 5 Slot 0 | |
Applicable Jobs | Rogue |
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Description | A knife of Rogues that can also be used in Herosria. Increases melee physical damage by 10%. Decreases Magical Damage with every element by 5%. ATK +30, MATK -3% |
Item Script | { bonus2 bMagicAtkEle,Ele_All,-5; bonus bShortAtkRate,10; bonus bMatkRate,-3; bonus bBaseAtk,30; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
150 Attack
150 Required Lvl 200 Weapon Lvl 5 Slot 0 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A dagger of Ninjas that can also be used in Herosria. When equipped with Herosria Ninja Dagger II: Increases melee physical damage by 15%. Decreases ranged physical damage by 7%. ASPD +15% (Decreases after attack delay by 15%). HIT -25 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
150 Attack
50 Required Lvl 200 Weapon Lvl 5 Slot 0 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A dagger of Ninjas that can also be used in Herosria. It must be equipped with Herosria Ninja Dagger I. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
150 Attack
100 / MATK 150 Required Lvl 200 Weapon Lvl 5 Slot 0 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A knife of Ninjas that can also be used in Herosria. MATK +150 When equipped with Herosria Ninja Knife II: Increases Magical Damage with Fire, Water and Wind element by 15%. Increases damage taken from Players by 7%. MaxSP +15% Increases after skill cast delay by 7%. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
150 Attack
50 Required Lvl 200 Weapon Lvl 5 Slot 0 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A dagger of Ninjas that can also be used in Herosria. It must be equipped with Herosria Ninja Knife I. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
80 Attack
100 Required Lvl 55 Weapon Lvl 4 Slot 0 Property Holy | |
Applicable Jobs | Thief Assassin Rogue Ninja Kagerou / Oboro |
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Description | A dagger blessed with holy water that can be very effective in combat against evil forces. DEX + 1 |
Item Script | { bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80 Attack
205 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Abyss Chaser |
---|---|
Description | A dagger imbued with holy power used for self-defense. ATK +5%, POW +2 Increases damage of Abyss Dagger by 5%. Refine Level +5: Increases damage of Abyss Dagger by additional 10%. Refine Level +7: Increases melee physical damage by 5%. Refine Level +9: Increases damage of Abyss Dagger by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Abyss Dagger by additional 5%. Increases damage of Deft Stab by 15%. [Bonus by Grade] [Grade D]: melee physical damage +5%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5; if (.@r>=5) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"ABC_DEFT_STAB",15; bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60 Attack
80 Required Lvl 36 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
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Description | An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense. |
Item Script | { bonus bDefRatioAtkClass,Class_All; },{},{} |
Dropped By | |
Enchantment | Socket Enchantable |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0 Attack
105 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense. Has a chance to get buffed with FLEE +20 for 10 minutes when dealing physical attack. |
Item Script | { bonus bDefRatioAtkClass,Class_All; autobonus "{ bonus bFlee,20; }",10,10000,BF_WEAPON|BF_MISC; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60 Attack
70 Required Lvl 36 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense. |
Item Script | { bonus bDefRatioAtkClass,Class_All; },{},{} |
Dropped By | |
Enchantment | Generated by Socket Enchanting |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60 Attack
107 / MATK 180 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | A dagger used in ancient rituals and rituals, it has an unknown power. MATK +180 MaxSP +100 Increases Natrual SP Recovery by 10%. Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds. Refine Level +7: Increases magical damage with every element by 15%. Refine Level +9: Increases magical damage against enemies of Medium and Large size by 20%. Refine Level +11: Magical attacks have a certain chance to increase magical damage against monsters of every race by 15% for 10 seconds. When equipped with Illusion Guard: Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher: Perfect HIT +10% Total Refine Level of entire set at least +18: Increases magical damage with every element by additional 15%. Melee physical attacks have certain chance to autocast Level 3 Killing Cloud. Total Refine Level of entire set at least +22: When Killing Cloud is used: Magical attacks have a certain chance to autocast Level 4 Poison Buster for 30 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSPrecovRate,10; bonus bMaxSP,100; autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus2 bMagicAddSize,Size_Large,20; if (.@r>=11) { autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50 Attack
120 / MATK 170 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions. INT +5, MATK +170. Every 2 refine levels, MATK +1%. Refine Level +7: Increases Fire elemental magic damage by 10%. Refine Level +9: Increases damage of Fire Bolt and Fire Ball by 40%. Refine Level +11: Increases damage of Meteor Storm and Crimson Rock by 30%. When equipped with Fancy Flower: MATK +50. If refine level of Illusion Bazerald and Fancy Flower each is at least +7: Reduces variable cast time of all skills by 10%. If total refine level of entire set at least +18: Increases magical damage inflicted on Small and Medium size monsters by 15%. If total refine level of entire set at least +22: When dealing magical attack, has a chance to gain MATK +50 and Fire elemental magic damage +20% for 10 seconds. More Information on Combo: |
Item Script |
expand to view script{ bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } },{},{} |
Dropped By | No Result |