.:Renewal Item Database:.
Weapon - Gatling Gun
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
350 Attack
350 / MATK 200 Required Lvl 210 Weapon Lvl 5 Slot 0 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. MATK +200 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
90 Required Lvl 80 Weapon Lvl 4 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical attack against DemiHuman monster by 35%. Ignores physical defense of Demihuman monster by 20%. Triple Action damage +30%. Indestructible (except in upgrade attempts). [Refine Rate >= 6] Ignores physical defense of Demihuman monster by 5%. [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] [Refine Rate >= 9] Increases physical damage by 1% for each refine level of the weapon. |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>8) { bonus2 bAddClass,Class_All,.@r; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
200 Required Lvl 200 Weapon Lvl 5 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun of Gunslingers that can also be used in Herosria. Increases ranged physical damage by 15%. Increases damage taken from melee physical attacks by 7%. ASPD +15% (Decreases after attack delay by 15%). HIT -25 |
Item Script | { bonus bLongAtkRate,15; bonus bNearAtkDef,-7; bonus bAspdRate,15; bonus bHit,-25; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250 Attack
210 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Rotating motorized firearm. Its power was so great that it was named 'The Slayer'. Every refine level, ATK + 10. For each 15 base STR, increases ranged physical attack by 2%. Refine Level +7, increases Fire Rain damage by 20%. Refine Level +9, increases Round Trip damage by 15%. Refine Level +11, increases physical damage against Brute and Angel by 30%. When equipped with Illusion Boots: ATK +10%. Refine Level of Illusion Boots and Illusion Butcher is +7 or higher: Increases ranged physical damage by 5%. If total refine level of entire set at least +18: Increases damage of Fire Rain by 20%, Decreases skill cooldown time of Fire Rain by 2 seconds. If total refine level of entire set at least +22: Using Round Trip has a chance to increase ATK by 50 and Increases physical damage against Brute and Demon race monsters by 50% for 10 seconds. More Information on Combo: |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,30; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 1 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 2 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 3 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 4 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 5 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
295 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun used by the Knights of Light. ATK +5%, CON +2 Increases damage of Magazine for One by 5%. Refine Level +5: Increases damage of Magazine for One by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Magazine for One by additional 10%. Refine Level +10: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases ranged physical damage by additional 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
200 Attack
230 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Fire Rain by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Fire Rain by additional 15%. Increases damage of Round Trip by 10%. Refine Level +9: Decreases Fire Rain skill cooldown by 2 seconds. Refine Level +11: Increases damage of Fire Rain by additional 25%. When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_FIRE_RAIN",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",10; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN"; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; } },{},{} |
Dropped By |
Melon Gatling Gun [1] [Two Handed] Item ID# 830006 (Melon_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250 Attack
120 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus2 bSkillAtk,"RL_R_TRIP",7*(readparam(bAgi)/10); if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |