.:Renewal Item Database:.
Weapon - Gatling Gun
Type
Weapon
Class
Gatling Gun
Buy
1600000z
Sell
800000z
Weight
50 Attack
220 Required Lvl 106 Weapon Lvl 2 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A modified version of mass-produced gatling gun. Its quite useful considering it's quality. |
Item Script | { bonus bCritical,5; bonus bHit,-5; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Mirage Gatling Gun [1] [Two Handed] Item ID# 28230 (Mirage_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250 Attack
120 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Gatling Gun that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. For each 10 base AGI: Increases damage of Round Trip by 7%. Base AGI is at least 110: Increases damage of Round Trip by additional 30%. For each Level of Snake Eyes: ATK +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
320 Attack
305 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | An gatling gun created by combining holy relics and magical powers. ATK +5% Increases damage of The Vigilante at Night by 10%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. Refine Level +11: Increases damage of The Vigilante at Night by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=11) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
150 Attack
40 Weapon Lvl 1 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun for beginners. Easy to handle, but fairly heavy weight. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
200 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Rebellion |
---|---|
Description | A high-quality revolver made by the Paradise Group. ATK +5% For each Level of Single Action: Increases ranged physical damage by 1%. Base Level at least 105: Decreases Fire Rain skill cooldown by 1 second. Increases damage of Fire Rain and Round Trip by 25%. Base Level at least 110: Increases ranged physical damage by additional 10%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Fire Rain and Round Trip by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("GS_SINGLEACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; bonus2 bSkillAtk,"RL_R_TRIP",25; if (BaseLevel>=110) { bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"RL_FIRE_RAIN",15; bonus2 bSkillAtk,"RL_R_TRIP",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
225 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully. Through the strength and grip of the barrel, it began to show its natural strength. It seems to resonate with the Great Hero's Boots. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases ranged physical damage by 4%. Refine Level +7: Increases damage of Round Trip by 20%. Increases SP Consumption of Round Trip by 10%. Refine Level +9: Increases damage of Round Trip by additional 15%. When Platinum Alter is used: Increases ATK by 50 and ranged physical damage by 10% for 90 seconds. Refine Level +11: Increases physical damage against enemies of every size by 15%. When equipped with Great Hero's Boots: DEX +10 Increases ranged physical damage by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",20; bonus2 bSkillUseSPrate,"RL_R_TRIP",10; } if (.@r>=9) { bonus2 bSkillAtk,"RL_R_TRIP",15; autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
190 Attack
260 Required Lvl 230 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun containing the pain of bereavement. ATK +10% Increases damage of The Vigilante at Night and Magazine for One by 10%. For each 2 Refine Levels: Increases damage of Round Trip by 3%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Round Trip by additional 25%. Refine Level +11: Increases physical damage against enemies of every size by 15%. [Bonus by Grade] [Grade D]: Damage of The Vigilante at Night and Magazine for One +5%. [Grade C]: Damage of The Vigilante at Night and Magazine for One +3%, P.ATK +1. [Grade B]: Damage of The Vigilante at Night and Magazine for One +5%, CON +1. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; bonus2 bSkillAtk,"RL_R_TRIP",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_R_TRIP",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",3; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
260 Attack
290 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Splatter. For each 2 Refine Levels: Increases damage of Magazine for One by 7%. For each 3 Refine Levels: Increases damage of Round Trip by 10%. For each 4 Refine Levels: Increases ranged physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Magazine for One +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r/2); bonus2 bSkillAtk,"RL_R_TRIP",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
290 Attack
295 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun that has been strengthened by the power of destruction. ATK +5%, CON +2 Increases damage of The Vigilante at Night by 5%. Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. Refine Level +10: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases ranged physical damage by additional 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
240 Attack
270 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Magazine for One by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
80 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A specialized Gatling Gun made for battles against DemiHumans; occasionally, it shoots high-powered bullets. DEX +2 Increases physical damage inflicted on DemiHuman monsters by 35%. Ignores physical defense of DemiHuman monsters by 20%. When dealing physical damage, has a chance of gaining ATK +80 for 6 seconds while drains 120 HP every second. Indestructible in battle. |
Item Script |
expand to view script{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
100 Required Lvl 40 Weapon Lvl 3 Slot 0 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Rental Item *Effects in WoE TE area Increases physical damage against Players by 40%. Random chance to inflict Stun status when dealing physical damage. |
Item Script | { bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddRace,RC_Player_Doram,40; bonus2 bAddEff,Eff_Stun,1000; },{},{} |
Dropped By | No Result |