.:Renewal Item Database:.
Weapon - Mace
Thunder Hammer [3] [One Hand] Item ID# 16049 (Mace_of_Trust) Thunderclap Hammer | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
200 Attack
130 Required Lvl 50 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
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Description | Hammer imbued with the power of lightning. It is said that the original performance can be demonstrated by regaining the power of the gale. Refine Level +7: Increases physical damage against Fish monsters by 10%. Increases physical damage against Water monsters by 10%. Refine Level +9: Increases physical damage against Fish monsters by additional 15%. Increases physical damage against Water monsters by additional 15%. |
Item Script | { .@r = getrefine(); bonus bAtkEle,Ele_Wind; bonus bUnbreakableWeapon; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
50 Attack
45 Weapon Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
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Description | Mace that world tour travelers want to have. INT + 1, AGI + 1. |
Item Script | { bonus bInt,1; bonus bAgi,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0 Attack
140 Required Lvl 100 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Genetic |
---|---|
Description | Mace for Genetics who are more or less used to handling blunt weapons. When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile. Increases damage of Cart Cannon by 20%. For each 10 Base Level: ATK +6 (up to Base Level 160). Indestructible in battle Refine Level +7: For each Level of Pharmacy: ATK +3. When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots: ASPD +2, MaxHP +10%, MaxSP +10%. For every 10 Base VIT: Decreases damage taken from Neutral elemental attacks by 3%. (up to Base VIT 100) For every 10 Base AGI: Decreases after attack delay by 2%. (up to Base AGI 100) For every 10 Base DEX: HIT +3. (up to Base DEX 100) For every 10 Base LUK: Critical +3. (up to Base LUK 100) |
Item Script | { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"GN_CARTCANNON",20; .@val = 6*(min(BaseLevel,160)/10); if (getrefine()>=7) { .@val += 3*getskilllv("AM_PHARMACY"); } bonus bBaseAtk,.@val; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0 Attack
180 Required Lvl 50 Weapon Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Swordman Acolyte Merchant Knight Priest Blacksmith Crusader Monk Alchemist |
---|---|
Description | Rental Item A high quality fish that is being used as a club since it is frozen solid. When dealing physical attack, has a chance to Stun the enemy and autocast Bash Level 5 (if a higher level of this skill is learnt, it will case the learnt level). Has a low chance to Freeze its wearer. If Base Level is at least 100: ATK +20. |
Item Script | { bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAutoSpell,"SM_BASH",max(getskilllv("SM_BASH"),5),20; bonus2 bAddEff2,Eff_Freeze,100; if (BaseLevel>99) bonus bBaseAtk,20; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120 Attack
150 / MATK 170 Required Lvl 130 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A blunt decorated with an orb with a black glow. MATK +170, MATK +3%. Refine Level +7, ASPD +7% (reduces after attack delay by 7%). Refine Level +9, increases Adoramus damage by 20%. Refine Level +11, increases Holy elemental magic damage by 15%. Indestructible in battle |
Item Script | { .@r = getrefine(); bonus bMatkRate,3; bonus bUnbreakableWeapon; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r >= 11) { bonus2 bMagicAtkEle,Ele_Holy,15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
120 Attack
150 / MATK 170 Required Lvl 170 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | An upgraded mace decorated with an orb with a black glow. Indestructible in battle MATK +170 MATK +5% Refine Level +7: Decreases variable cast time by 10%. Refine Level +9: Increases damage of Adoramus by 30%. Increases damage of Judex by 25%. Refine Level +11: Increases magical damage with Holy element by 15%. Decreases after skill cast delay by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"AB_JUDEX",25; bonus2 bSkillAtk,"AB_ADORAMUS",30; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus bDelayrate,-15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
40 Attack
76 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A certified kingdom equipment for adventurer. Increase ATK by (Refine*Refine*1.25). |
Item Script | { bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80 Attack
80 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Mace that is coated by Oridecon and Gold with perfect level. Every refine level adds ATK +10 and increases healing effectiveness by +1%. If Base Level is higher than 70: Every 10 level after 70 adds ATK +5. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Valkyrie Hammer [4] [One Hand] Item ID# 16051 (Valkyrie_Hammer) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10 Attack
50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A hammer of noble valkyrie. MATK +50. When equipped by Novice: ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400. SP cost of all skills -5%. For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%. For every 2 refine levels, variable cast time -1%. When equipped by Swordman: MaxHP +500 , MaxSP +100. For every refine levels, VIT +1. When equipped by Priest: ATK +50 , MATK +100. For every refine levels, ASPD +1. When equipped by Monk: MaxSP +200, SP cost -5%. For every refine levels, Perfect dodge +1. When equipped by Merchant: ATK +100 , Hit +10. Every 2 refine levels, variable cast time -1%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0 Attack
105 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor. It is especially designed for battles against Demihuman. STR +1, DEX +1 Increases physical damage inflicted on Demihuman monsters by 75%. Pierces physical defense of Demihuman monsters by 20%. Indestructible |
Item Script | { bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150 Attack
170 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Effect applies only in WoE & PVP. When dealing normal physical attack, has a chance to disable all healing effects on the target for a duration. (This effect will not trigger on skill attacks). Increases HIT and CRIT depending on refine rate. Indestructible (except in upgrade attempts). |
Item Script | { bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player_Human,10000,10000; bonus3 bStateNoRecoverRace,RC_Player_Doram,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150 Attack
170 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Effect applies only in WoE & PVP. When dealing normal physical attack, has a chance to reduce target's DEF and MDEF to 1 for 5 seconds. (This effect will not trigger on skill attacks). For each refine level: Increases chance to Stun enemy when attacking. Increases attack speed. Indestructible (except in upgrade attempts). |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,300*.@r; bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,2+.@r; },{},{} |
Dropped By | No Result |