.:Renewal Item Database:.
Armor - Armor
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
10 Defense
45 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Guillotine Cross |
---|---|
Description | An assassin's famous historical relic. STR +2, INT +2. [Nab's Set (Cloth, Ring, Hood, Shoes)] ATK +10%, MATK +10%. Has a chance of auto-casting Level 1 Soul Destroyer while physically attacking. If higher level of this skill is learned then it will be cast. If base STR is 120 or higher: ATK +30, CRIT -20. More Information on Combo: |
Item Script | { bonus bStr,2; bonus bInt,2; },{},{} |
Dropped By |
Natural Clothes [1] [Body] Item ID# 15140 (Natural_Cloth) | |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120 Defense
30 Required Lvl 70 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Natural clothes for the natural adventurer. MDEF +5 Reduces damage taken from Formless monsters by 5%. Every refine level: MDEF +1 Reduces damage taken from Formless monsters by 1%. |
Item Script | { .@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Formless,5+.@r; },{},{} |
Dropped By | No Result |
Nature Dress [0] [Body] Item ID# 15352 (Nature_Dress) | |
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
40 Defense
120 Required Lvl 90 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | You can feel the great power of nature by wearing this. Prevents knock-back effect. Refine Level +5: Increases physical and magical damage inflicted on Brute and Demihuman monsters by 10%. Increases physical and magical damage inflicted on Doram by 10%. Increases physical damage inflicted on Wind and Earth monsters by 10%. Refine Level +7: Increases physical and magical damage inflicted on Brute and Demihuman monsters by 15%. Increases physical and magical damage inflicted on Doram by 15%. Increases physical damage inflicted on Wind and Earth monsters by 15%. Refine Level +9: Increases physical and magical damage inflicted on Brute and Demihuman monsters by 15%. Increases physical and magical damage inflicted on Doram by 15%. Increases physical damage inflicted on Wind and Earth monsters by 15%. Indestructible in battle |
Item Script |
expand to view script{ .@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Earth; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Earth,.@a; bonus2 bAddEle,Ele_Wind,.@a; bonus2 bMagicAddEle,Ele_Earth,.@a; bonus2 bMagicAddEle,Ele_Wind,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Brute,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Brute,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
250 Defense
175 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A armor that received the energy of physics among the power of stars. The physical ability will be increased. POW +1 ATK +125 For each 2 Refine Levels: ATK +15 Refine Level +9: ATK +5% Refine Level +11: Increases melee physical damage by 20%. [Bonus by Grade] [Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels. [Grade C]: ATK +3 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels [Grade B]: ATK +2% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels [Grade A]: ATK +3% per 2 Refine Levels, melee physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAtkRate,5; if (.@r>=11) { bonus bShortAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,3*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,2*(.@r/2); bonus bShortAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAtkRate,3*(.@r/2); bonus bShortAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
250 Defense
175 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. STA +1 MaxHP +10% For each 2 Refine Levels: DEF +15 Refine Level +9: Increases Healing skills effectiveness by 10%. Refine Level +11: MaxHP +15% [Bonus by Grade] [Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels. [Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels. [Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels. [Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSta,1; bonus bMaxHPrate,10; bonus bDef,15*(.@r/2); if (.@r>=9) { bonus bHealPower2,10; if (.@r>=11) { bonus bMaxHPrate,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bDef,5*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bRes,(.@r/4); if (.@g >= ENCHANTGRADE_C) { bonus bDef,7*(.@r/2); bonus bHealPower,3*(.@r/2); bonus bRes,2*(.@r/4); if (.@g >= ENCHANTGRADE_B) { bonus bMaxHPrate,(.@r/3); bonus bRes,3*(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMaxHPrate,2*(.@r/3); bonus bRes,4*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50 Defense
105 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A robe that received the energy of spell among the power of stars. Magic ability will be increased. SPL +1 MATK +125 For each 2 Refine Levels: MATK +15 Refine Level +9: MATK +5% Refine Level +11: Increases magical damage with every element by 15%. [Bonus by Grade] [Grade D]: MATK +2, MATK +1% per 2 Refine Levels, magical damage with every element +3% per 3 Refine Levels. [Grade C]: MATK +3, MATK +1% per 2 Refine Levels, magical damage with every element +3% per 3 Refine Levels. [Grade B]: MATK +2% per 2 Refine Levels, magical damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels. [Grade A]: MATK +3% per 2 Refine Levels, magical damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,1; bonus bMatk,125+(15*(.@r/2)); if (.@r>=9) { bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,(.@r/2); bonus bMatk,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bMatkRate,(.@r/2); bonus bMatk,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSmatk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMatkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSmatk,2*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50 Defense
105 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. WIS +1 MATK +125 For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. Refine Level +9: Increases SP Recovery Rate by 30%. Refine Level +11: Decreases variable cast time by 10%. [Bonus by Grade] [Grade D]: SP Recovery Rate +2%, Healing skills effectiveness +2% per 2 Refine Levels, M.RES +1 per 3 Refine Levels. [Grade C]: SP Recovery Rate +3%, Healing skills effectiveness +2% per 2 Refine Levels, M.RES +2 per 3 Refine Levels. [Grade B]: MaxSP +1% per 2 Refine Levels, MRES +2 per 3 Refine Levels, H.PLUS +2% per 4 Refine Levels. [Grade A]: MaxSP +2% per 2 Refine Levels, MRES +3 per 3 Refine Levels, H.PLUS +3% per 4 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,125; bonus bWis,1; bonus bMaxSPrate,2*(.@r/2); bonus bHealPower,(.@r/2); if (.@r>=9) { bonus bSPrecovRate,30; if (.@r>=11) { bonus bVariableCastrate,-10; } } if (.@g >= ENCHANTGRADE_D) { bonus bSPrecovRate,2*(.@r/2); bonus bHealPower,(.@r/2); bonus bMres,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bSPrecovRate,3*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bMres,2*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bMaxSPrate,(.@r/2); bonus bMres,2*(.@r/3); bonus bHplus,2*(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMaxSPrate,2*(.@r/2); bonus bMres,3*(.@r/3); bonus bHplus,3*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Nebula Suit of Concentration [1] [Body] Item ID# 450171 (Star_Suit_Of_Con) Nebula Suit of Agility | |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150 Defense
135 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. CON +1 ATK +125 For each 2 Refine Levels: ATK +15 Refine Level +9: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases ranged physical damage by 20%. [Bonus by Grade] [Grade D]: ATK +2, ASPD +1% and ATK +1% per 2 Refine Levels. [Grade C]: ATK +3, ASPD +1% and ATK +2% per 2 Refine Levels. [Grade B]: ASPD +2% per 2 Refine Levels, ranged physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels. [Grade A]: ASPD +2% per 2 Refine Levels, ranged physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAspdRate,(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); if (.@g >= ENCHANTGRADE_C) { bonus bAspdRate,(.@r/2); bonus bAtkRate,2*(.@r/2); bonus bBaseAtk,3*(.@r/2); if (.@g >= ENCHANTGRADE_B) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150 Defense
135 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A suit that received the energy of luck among the power of stars. Critical ability will be increased. CRT +1 ATK +100 For each 2 Refine Levels: ATK +10 Refine Level +9: Critical +5 Refine Level +11: Increases critical damage by 20%. [Bonus by Grade] [Grade D]: ATK +1 per 2 Refine Levels, critical damage +2% and Critical +1 per 3 Refine Levels. [Grade C]: ATK +2 per 2 Refine Levels, critical damage +3% and Critical +2 per 3 Refine Levels. [Grade B]: Critical Damage +5% per 3 Refine Levels, CRI.Rate +1, P.ATK +1 per 4 Refine Levels. [Grade A]: Critical Damage +7% per 3 Refine Levels, CRI.Rate +1, P.ATK +2 per 4 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCrt,1; bonus bBaseAtk,100+10*(.@r/2); if (.@r>=9) { bonus bCritical,5; if (.@r>=11) { bonus bCritAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bBaseAtk,(.@r/2); bonus bCritAtkRate,2*(.@r/3); bonus bCritical,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bBaseAtk,2*(.@r/2); bonus bCritAtkRate,3*(.@r/3); bonus bCritical,2*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bCritAtkRate,5*(.@r/3); bonus bCrate,(.@r/4); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bCritAtkRate,7*(.@r/3); bonus bCrate,(.@r/4); bonus bPAtk,2*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Nectar Suit [1] [Body] Item ID# 15072 (Nectar_Suit) | |
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
30 Defense
35 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A suit dyed with potion of immortality that made of nectar. VIT +3 MDEF +5 Every 2 refine level increase MaxHP and MaxSP by 1%. |
Item Script | { bonus bVit,3; bonus bMdef,5; bonus bMaxHPrate,(getrefine()/2); bonus bMaxSPrate,(getrefine()/2); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
10000z
Sell
5000z
Weight
180 Defense
90 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | Scale Armor told to be worn by a legendary ninja who used unique ninja skills. Specialized for close range attack. MaxHP +15%, MaxSP -30%. When equipped with Wolf Armguard: ATK +10%, STR +2. More Information on Combo: |
Item Script | { bonus bMaxHPrate,15; bonus bMaxSPrate,-30; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
150 Defense
58 Required Lvl 50 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Thief Assassin Rogue Ninja Kagerou / Oboro |
---|---|
Description | An ancient Japanese assassin suit. Allows its wearer to move faster and with more stealth than they normally could. AGI + 1, MDEF + 3 [Ninja Suit & Shinobi Sash Equip Set] More Information on Combo: |
Item Script | { bonus bAgi,1; bonus bMdef,3; },{},{} |
Dropped By | |
Enchantment | Socket Enchantable Armor (Stat) Enchantable |
Obtainable From | Old Blue Box, Old Violet Box |