.:Renewal Item Database:.
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A ninja dagger once used by ninja in the past whose can withstand alcohol. It must be equipped with another Ninja sword, Surudoi Kaze, to show its true power. When equipped with Surudoi Kaze: Every 3 refine levels, ATK +10. Every 5 refine levels, ATK +2%. If total refine level of entire set at least +14: Increases damage of Cross Slash by 25%. If total refine level of entire set at least +16: Reduces cooldown time of Cross Slash by 2 sec. If total refine level of entire set at least +18: Enables the use of Distorted Cresent, skill level based on learned level of Shadow Trampling. Enables the use of Shadow Trampling, skill level based on learned level of Distorted Cresent. If total refine level of entire set at least +20: Increases damage of Cross Slash by 25%. More Information on Combo: |
Combo Script |
{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } } |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A ninja dagger once used by ninja in the past whose can withstand alcohol. When equipped with Kiri no Tsuyu and Ancient Hero's Boots: When dealing physical attack, has a chance to gain STR +20 and ATK +10% for 7 seconds. More Information on Combo: |
Combo Script |
{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } } |
Item Script | {},{},{} |
Dropped By | No Result |