.:Renewal Item Database:.
Weapon - Gatling Gun
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 1 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 2 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 3 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 4 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 5 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
295 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A gatling gun used by the Knights of Light. ATK +5%, CON +2 Increases damage of Magazine for One by 5%. Refine Level +5: Increases damage of Magazine for One by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Magazine for One by additional 10%. Refine Level +10: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases ranged physical damage by additional 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
200 Attack
230 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Fire Rain by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Fire Rain by additional 15%. Increases damage of Round Trip by 10%. Refine Level +9: Decreases Fire Rain skill cooldown by 2 seconds. Refine Level +11: Increases damage of Fire Rain by additional 25%. When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_FIRE_RAIN",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",10; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN"; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; } },{},{} |
Dropped By |