.:Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
![](images/circle.gif)
chase - always
20%
1 sec
60 sec
target
attack - always
20%
1 sec
60 sec
target
![](images/circle.gif)
attack - always
5%
0 sec
5 sec
target
![](images/circle.gif)
attack - HP lower than 50 percent
5%
0 sec
10 sec
self
chase - always
20%
1 sec
5 sec
target
![](images/circle.gif)
idle - Slave amount <= 0
100%
0 sec
300 sec
self
chase - Slave amount <= 0
100%
0 sec
300 sec
self
attack - Slave amount <= 0
100%
0 sec
300 sec
self
chase - After hit by Fire Wall
30%
1 sec
10 sec
target
chase - always
10%
1 sec
10 sec
target
attack - always
5%
1 sec
5 sec
target
chase - always
5%
1 sec
5 sec
target
![](images/circle.gif)
idle - always
100%
0 sec
300 sec
self
attack - always
100%
0 sec
300 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
attack - always
100%
0 sec
300 sec
self
idle - always
100%
0 sec
300 sec
self
chase - always
100%
0 sec
300 sec
self
![](images/circle.gif)
attack - always
20%
1 sec
30 sec
self
chase - always
20%
1 sec
30 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
chase - always
20%
0 sec
5 sec
target
![](images/circle.gif)
idle - always
100%
0 sec
30 sec
self
attack - always
100%
0 sec
30 sec
self
chase - always
100%
0 sec
30 sec
self
idle - rude attacked
100%
0 sec
0 sec
self
walk - rude attacked
50%
0 sec
5 sec
self
chase - always
30%
1 sec
10 sec
target
attack - always
30%
1 sec
10 sec
target
![](images/circle.gif)
attack - always
5%
1 sec
6000 sec
target
![](images/circle.gif)
chase - always
5%
1 sec
30 sec
self
attack - always
5%
1 sec
30 sec
self