.:Assassin Skills:.
Thief | OR |
Assassin | |
Assassin Cross | |
Guillotine Cross |
Rogue |
Stalker |
Shadow Chaser | ||||
Assassin's
Right-Hand Mastery (Skill ID# 132, iRO Name: Righthand Mastery)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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Required For | Left-Hand Mastery (Lv 2), Meteor Assault (Lv 3, Assassin Cross) | ||||||||||||||||
Effect | Damage on the right-hand weapon while equipping two weapons is (50+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS. | ||||||||||||||||
Other Notes |
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Left-Hand Mastery (Skill ID# 133, iRO Name: Lefthand Mastery)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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Requirements | Right-Hand Mastery Lv 2 | ||||||||||||||||
Required For | Weapon Blocking (Lv 5, Guillotine Cross) | ||||||||||||||||
Effect | Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS. | ||||||||||||||||
Other Notes |
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Katar Mastery (Skill ID# 134)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Sonic Blow (Lv 4), Advanced Katar Research (Lv 7, Assassin Cross), Meteor Assault (Lv 5, Assassin Cross) | ||||||||||||||||||||||||||
Effect | Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. | ||||||||||||||||||||||||||
Other Notes |
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Cloaking (Skill ID# 135)
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Type | Active | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 15 | Target | Self | ||||||||||||||||||||||||
SP Upkeep Cost | 1 per (SkillLV + 3) sec | ||||||||||||||||||||||||||
Requirements | Hiding Lv 2 | ||||||||||||||||||||||||||
Required For | Grimtooth (Lv 2), Soul Breaker (Lv 3, Assassin Cross), Cloaking Exceed (Lv 3, Guillotine Cross) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 0.5 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 sec | ||||||||||||||||||||||||||
Effect | Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't lose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them. Attacking while being cloaked doubles the critical rate for that hit. Insects, Demons and Boss monsters see through this invisibility. The Cloaked effect may be cancelled at any time by using the skill again (no SP Cost), by getting hit, reaching SP 0 or by coming into the area of effect of Attention Concentrate, Ruwach or Sight. Lower Skill Levels don?t let you attack or use skills and require a wall next to you to allow movement. The movement speed increase does not stack with the one from Improve Dodge. | ||||||||||||||||||||||||||
Other Notes |
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Sonic Blow (Skill ID# 136)
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Type | Offensive | Max Lv | 10 | Attack Type | Weapon property, Melee, Physical attack, Weapon | ||||||||||||||||||||||
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SP Cost | 14 + 2*SkillLV | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Requirements | Katar Mastery Lv 4 | ||||||||||||||||||||||||||
Required For | Grimtooth (Lv 5), Meteor Assault (Lv 5, Assassin Cross), Cross Impact (Lv 10, Guillotine Cross), Rolling Cutter (Lv 10, Guillotine Cross) | ||||||||||||||||||||||||||
Effect Duration | 5 sec | ||||||||||||||||||||||||||
Cast Delay | [Pre-Renewal: 2 sec] [Renewal: None] | ||||||||||||||||||||||||||
Req. Weapon Class | Katar | ||||||||||||||||||||||||||
Effect | A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars. | ||||||||||||||||||||||||||
Other Notes |
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Grimtooth [Skill can hit trap-type skill] (Skill ID# 137)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 3 | Target | Enemy | Range | 3 / 4 / 5 / 6 / 7 cells | ||||||||||||
Area | 3 x 3 cells | ||||||||||||||||
Requirements | Cloaking Lv 2, Sonic Blow Lv 5 | ||||||||||||||||
Req. Weapon Class | Katar | ||||||||||||||||
Required Status | Hiding | ||||||||||||||||
Effect | A ranged attack that hits a 3x3 area around the target for (100+20*SkillLV)% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons. | ||||||||||||||||
Other Notes |
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Enchant Poison (Skill ID# 138)
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Type | Active | Max Lv | 10 | Attack Type | Poison Property, Weapon | ||||||||||||||||||||||
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SP Cost | 20 | Target | Player | Range | 1 cells | ||||||||||||||||||||||
Requirements | Envenom Lv 1 | ||||||||||||||||||||||||||
Required For | Poison React (Lv 3), Venom Dust (Lv 5), Create Deadly Poison (Lv 5, Assassin Cross), Soul Breaker (Lv 6, Assassin Cross), Venom Impress (Lv 3, Guillotine Cross) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 sec | ||||||||||||||||||||||||||
Effect Duration | Min-Max Lv: 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 sec | ||||||||||||||||||||||||||
Effect | Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target. | ||||||||||||||||||||||||||
Other Notes |
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Poison React (Skill ID# 139)
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Type | Active | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 20 + 5*SkillLV (but 45 for LV 9-10) | Target | Self | ||||||||||||||||||||||||
Requirements | Enchant Poison Lv 3 | ||||||||||||||||||||||||||
Required For | Venom Splasher (Lv 5) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 sec | ||||||||||||||||||||||||||
Effect | Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter. Adding levels in this skill gives a damage increase on boosted counter of +(30*SkillLV)% and increase the number of Envenom Counters. | ||||||||||||||||||||||||||
Other Notes |
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Venom Dust (Skill ID# 140)
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Type | Active | Max Lv | 10 | Attack Type | Poison Property, Weapon | ||||||||||||||||||||||
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SP Cost | 20 | Target | Ground | Range | 2 cells | ||||||||||||||||||||||
Requirements | Enchant Poison Lv 5 | ||||||||||||||||||||||||||
Required For | Venom Splasher (Lv 5) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: 60 sec] [Renewal: 20 sec] | ||||||||||||||||||||||||||
Item Required | 1 Red Gemstone | ||||||||||||||||||||||||||
Effect | Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss monster that stands on the cloud will be Poisened. | ||||||||||||||||||||||||||
Other Notes |
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Venom Splasher (Skill ID# 141)
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Type | Active | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Area | 5 x 5 cells | ||||||||||||||||||||||||||
Requirements | Poison React Lv 5, Venom Dust Lv 5 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 5.5 / 6 / 6.5 / 7 / 7.5 / 8 / 8.5 / 9 / 9.5 sec | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: 60 sec] [Renewal: 20 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 1 sec] [Renewal: 0.5 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||||||||||||||||||||||||
Cool Down | Min-Max Lv: 7.5 / 8 / 8.5 / 9 / 9.5 / 10 / 10.5 / 11 / 11.5 / 12 sec | ||||||||||||||||||||||||||
Item Required | 1 Red Gemstone | ||||||||||||||||||||||||||
Effect | Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target. If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of (500+50*SkillLV)%, the Poison React skill passively adds (30*SkillLV)% to this. The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage. The skill uses weapon element. If you successfully setup a bomb there's a 7.5 + 0.5*SkillLV second delay in which you cannot setup another bomb. | ||||||||||||||||||||||||||
Other Notes |
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Sonic Acceleration [Quest Skill] (Skill ID# 1003)
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Type | Passive | Max Lv | 1 | ||
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Effect | Increases the Sonic Blow HIT by +50 and Damage by +10% | ||||
Can be learnt from | Assassin Platinum Skills Quests |
Throw Venom Knife [Quest Skill] (Skill ID# 1004, iRO Name: Venom Knife)
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Type | Offensive | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 15 | Target | Enemy | Range | 9 cells |
Effect Duration | Min-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec | ||||
Ammunition Required | 1 Venom Knife | ||||
Effect | Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed. | ||||
Other Notes |
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Can be learnt from | Assassin Platinum Skills Quests |