.:Renewal Item Database:.
Harrods Plaster Shadow Armor [Shadow Body] Item ID# 24091 (S_Plasterer's_Armor) Plasterer Shadow Armor | |
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
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Description | An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF +1. Each refine add a 1% resistance to the Stone Curse status. When equipped with Stability Shadow Shield, Plasterus / Harrods Plaster Set (armor, shoes): DEF +5. If the refine levels of the entire set is +20 or higher, gains immunity to the Stone Curse status. More Information on Combo: |
Combo Script |
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; } |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Stone,.@r; },{},{} |
Dropped By | No Result |
Harrods Plaster Shadow Shoes [Shadow Footgear] Item ID# 24092 (S_Plasterer's_Shoes) Plasterus Shadow Shoes | |
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | Shoes worn on top of normal shoes for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF +1. Each refine add a 1% resistance to the Stone Curse status. When equipped with Stability Shadow Shield, Plasterus / Harrods Plaster Set (armor, shoes): DEF +5. If the refine levels of the entire set is +20 or higher, gains immunity to the Stone Curse status. More Information on Combo: |
Combo Script |
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; } |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,1; bonus2 bResEff,Eff_Stone,.@r; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF + 3. Each refine add a 1% resistance to the Stone, Sleep,Silence, Blind status. Each 2 refine add a 1% resistance to the Stun, Freeze, Curse, Bleeding status When equipped with Plasterus / Harrods Plaster Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Stone Curse status. When equipped with Insomnia Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Sleep status. When equipped with Peerless Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status. When equipped with Andre / Adurate Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status. When equipped with Unfreezing Shadow Set (Weapon, earring, pendant): DEF + 4. If the refine levels of the entire set is +30 or higher, gains immunity to the Frozen status. When equipped with Neutral Shadow Set (Weapon, earring, pendant): DEF + 4. If the refine levels of the entire set is +30 or higher, gains immunity to the Stun status. When equipped with Curse Lift / Frozen Curse Shadow Set (earring, pendant): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status. When equipped with Vitality Shadow Set (earring, pendant): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status. More Information on Combo:
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Combo Script |
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; } |
Item Script |
expand to view script{ bonus bDef,3; .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bResEff,Eff_Stun,(.@r/2)*100; bonus2 bResEff,Eff_Freeze,(.@r/2)*100; bonus2 bResEff,Eff_Curse,(.@r/2)*100; bonus2 bResEff,Eff_Bleeding,(.@r/2)*100; bonus2 bResEff,Eff_Stone,.@r*100; bonus2 bResEff,Eff_Sleep,.@r*100; bonus2 bResEff,Eff_Silence,.@r*100; bonus2 bResEff,Eff_Blind,.@r*100; },{},{} |
Dropped By | No Result |