.:Renewal Item Database:.
Illusion Survivor Manteau [1] [Garment] Item ID# 20847 (Clack_Of_Servival_IL) Illusion Survivor's Manteau | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
55 Defense
30 Required Lvl 130 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Mage Wizard Sage Soul Linker |
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Description | A manteau that dramatically increases your chances of survival in any situation VIT+15 When equipped with Illusion Survivor's Staff: MaxHP +1000, MATK -50. For each refine level of Illusion Survivor's Staff: MATK +20. For each 3 refine levels of Illusion Survivor's Staff: Decreases after skill cast delay of all skills by 3%. For each 2 refine levels of Illusion Survivor's Manteau: Increases Neutral resistance by 1%. (Increases MATK and Neutral resistance only up to +10 Refine Level.) When equipped with Illusion Wizardry Staff: Increases Crimson Rock by 10%. If Refine Level of Illusion Survivor's Manteau and Illusion Wizardry Staff each is +7 or higher: Increases Hell Inferno damage by 40%. If total refine level of entire set at least +18: Increases Wind and Shadow elemental magic damage by 10%. If total refine level of entire set at least +22: Increases Fire elemental magic damage by 10%. More Information on Combo: |
Combo Script |
{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } } |
Item Script | { bonus bVit,15; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240 Attack
150 / MATK 250 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | High Mage High Wizard Professor |
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Description | Rumored to have been crafted by an ancient wizard, this staff contains awesome energies. INT +6, DEX +2, MATK +250. For each 2 refine levels: INT +1, DEX +1. (Up to refine level +10) More Information on Combo: |
Combo Script |
{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } } |
Item Script | { .@val = min(getrefine(),10)/2; bonus bInt,(6+.@val); bonus bDex,(2+.@val); },{},{} |
Dropped By | No Result |