.:Renewal Item Database:.
Illusion Survivor Manteau [1] [Garment] Item ID# 20847 (Clack_Of_Servival_IL) Illusion Survivor's Manteau | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
55 Defense
30 Required Lvl 130 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Mage Wizard Sage Soul Linker |
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Description | A manteau that dramatically increases your chances of survival in any situation VIT+15 When equipped with Illusion Survivor's Staff: MaxHP +1000, MATK -50. For each refine level of Illusion Survivor's Staff: MATK +20. For each 3 refine levels of Illusion Survivor's Staff: Decreases after skill cast delay of all skills by 3%. For each 2 refine levels of Illusion Survivor's Manteau: Increases Neutral resistance by 1%. (Increases MATK and Neutral resistance only up to +10 Refine Level.) When equipped with Illusion Wizardry Staff: Increases Crimson Rock by 10%. If Refine Level of Illusion Survivor's Manteau and Illusion Wizardry Staff each is +7 or higher: Increases Hell Inferno damage by 40%. If total refine level of entire set at least +18: Increases Wind and Shadow elemental magic damage by 10%. If total refine level of entire set at least +22: Increases Fire elemental magic damage by 10%. More Information on Combo: |
Combo Script |
{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } } |
Item Script | { bonus bVit,15; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
120 Attack
100 / MATK 240 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Mage Wizard Sage Soul Linker |
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Description | A staff made for survival purposes. DEX +2, INT +2, MATK +240, MaxHP +600. For each 2 refine levels, MATK +1%. Indestructible in battle Refine Level +7: Increases magical damage inflicted on Small and Medium size monsters by 15%. Refine Level +9: Reduces physical and magical damage taken from Small and Medium size monsters by 15%. Refine Level +11: Reduces physical and magical damage taken from Fire, Wind, Water and Earth elemental monsters by 15%. When equipped with Illusion Manteau of Survival: ATK +50 If refine level of Illusion Staff of Survival and Illusion Manteau of Survival at least +7: Increases Fire, Wind, Water and Earth elemental magic damage by 10%. If total refine level of entire set at least +18: Increases magical damage inflicted on Fire, Wind, Water and Earth elemental monsters by 15%. If total refine level of entire set at least +22: Reduces after skill delay by 15%. More Information on Combo: |
Combo Script |
{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } } |
Item Script |
expand to view script{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{} |
Dropped By | No Result |