.:Renewal Item Database:.
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50 Defense
50 Required Lvl 100 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A suit wore by Ninja that hired by gold miner owner. For each 2 refine levels, Flee +5. Refine Level +9: Increases damage of Kunai Splash by 20%. When equipped with Monokage and Golden Scarf: Increases damage of Kunai Explosion by 20%. Increases damage of Kunai Splash by 50%. When equipped with Hundred Leaf Huuma Shuriken and Golden Scarf: Increases ranged physical attack by 15%. Reduces Swirling Petal skill cooldown by 1 second. More Information on Combo: |
Combo Script |
{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; } |
Item Script | { .@r = getrefine(); bonus bFlee,5*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"KO_HAPPOKUNAI",20; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A scarf wore by ninja whose hired by gold mine owner. Flee +20. Refine Level +7: Increases long range physical attack by 5%. Refine Level +9: Increases long range physical attack by 5%. More Information on Combo: |
Combo Script |
{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; } |
Item Script | { .@r = getrefine(); bonus bFlee,20; if (.@r>=9) { bonus bLongAtkRate,10; } else if (.@r>=7) { bonus bLongAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
80 Attack
100 Required Lvl 100 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A sharp edged sword used by ninja that hired by gold mine owner. Increases Kunai Splash damage by (Throwing Mastery Level)%. Refine Level +7: Increases long range physical attack by 2%. Refine Level +9: Increases long range physical attack by 3%. More Information on Combo: |
Combo Script |
{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; } |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"KO_BAKURETSU",getskilllv("NJ_TOBIDOUGU"); if (.@r>=9) { bonus bLongAtkRate,5; } else if (.@r>=7) { bonus bLongAtkRate,2; } },{},{} |
Dropped By |