.:Renewal Item Database:.
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
130 Defense
25 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | The greaves used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer. Refine Level +8: Reduces after attack delay by 8% (ASPD +8%). Refine Level +11: ASPD +1. Refine Level +13: Increases critical attack damage by 10%. If base LUK at least 125: Increases critical attack damage by 30%. More Information on Combo: |
Combo Script |
{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); } |
Item Script | { .@r = getrefine(); if (.@r >= 8) { bonus bAspdRate,8; if (.@r >= 11) { bonus bAspd,1; if (.@r >= 13) { .@val = 10; } } } if (readparam(bLuk) >= 125) { .@val += 30; } if (.@val) { bonus bCritAtkRate,.@val; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
210 Defense
78 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | The plate used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. If used abusely, its magic power will consume its wearer. Refine Level +8: ATK +5% Refine Level +11: ATK +2% Refine Level +13: ATK +4% If base STR at least 125: Every refine level: ATK +1%. When combined with YSF01 Manteau: Every refine level of YSF01 Manteau: Reduces after cast delay by 1%. When combined with YSF01 Greaves: Every refine level of YSF01 Greaves: Reduces after attack delay by 1% (ASPD +1%). If combined refine level of YSF01 Plate, YSF01 Manteau and YSF01 Greaves at least +39: Randomly possesses wearer with YSF01 spirit for 5 seconds wearer when receiving physical attack. During possession: Ignores physical defense of all races (except Player). More Information on Combo: |
Combo Script |
{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); } |
Item Script | { .@r = getrefine(); if (.@r >= 13) { .@val = 11; } else if (.@r >= 11) { .@val = 7; } else if (.@r >= 8) { .@val = 5; } if (readparam(bStr) >= 125) { .@val += .@r; } if (.@val) { bonus bAtkRate,.@val; } },{},{} |
Dropped By | No Result |