.:Renewal Item Database:.
Weapon - Dagger
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
180 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | *Effects in WoE & PVP area Reduces the target's DEF and MDEF to 1 for 5 seconds on each physical attack. (Does not trigger with skill attack.) For each Refine Level: ASPD +1 |
Item Script | { bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus bAspdRate,getrefine(); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120 Attack
210 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Abyss Chaser |
---|---|
Description | A dagger reborn with the power of true faith through a ritual of purification. Increases damage of Fatal Menace by 10%. For each 3 Refine Levels: ATK +12 Refine Level +7: Increases damage of Fatal Menace by additional 20%. Refine Level +9: Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Fatal Menace by additional 25%. Refine Level +12: Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Fatal Menace +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SC_FATALMENACE",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"SC_FATALMENACE",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SC_FATALMENACE",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Volcano Knife [0] [One Hand] Item ID# 13085 (Volcano_Knife) | |
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
20 Attack
80 Required Lvl 60 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A dagger created using a flaming rune. Has the power to mitigate fire-based attacks. AGI +2, MaxHP -2%. Decreases damage taken from Fire elemental attacks by 2%. Increases damage taken from Water elemental attacks by 5%. Refine Level +7: Decreases damage taken from Fire elemental attacks by 3%. For each refine level above +7, MaxHP +1%. |
Item Script | { bonus bAtkEle,Ele_Fire; bonus bAgi,2; bonus bMaxHPrate,-2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,.@r-6; bonus2 bSubEle,Ele_Fire,3; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100 Attack
170 Required Lvl 48 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | Any man holding the Warrior's Balmung will gather new inner strength. All Stats + 5 |
Item Script | { bonus bAllStats,5; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
40 Attack
80 Required Lvl 36 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A blade created to cut down stubborn weeds. Ignores physical defense of Plant monsters by 100%. Increases physical damage against Plant monsters by 15%. Decreases damage taken from Plant monsters by 15%. |
Item Script | { bonus bIgnoreDefRace,RC_Plant; bonus2 bAddRace,RC_Plant,15; bonus2 bSubRace,RC_Plant,15; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50 Attack
135 Required Lvl 50 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | High Thief Assassin Cross Stalker |
---|---|
Description | A dagger designed for war. Its saw-like edge is dipped in poison. Has a 10% chance to inflicts Poison status on target when using Raid skill. Has a chance to be buffed with ATK +10% for 5 seconds when doing melee physical attack. |
Item Script | { bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddClass,Class_All,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{} |
Dropped By |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
140 Attack
160 / MATK 230 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Abyss Chaser |
---|---|
Description | A dagger equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Dagger. MATK +230 For each 2 Refine Levels: Increases damage of Abyss Square by 7%. For each 3 Refine Levels: Increases damage of From the Abyss by 10%. For each 4 Refine Levels: Increases magical damage with every element by 3%. ASPD +7% (Decreases after attack delay by 7%). [Bonus by Grade] [Grade D]: SPL +2 [Grade C]: Damage of Abyss Square +10%. [Grade B]: S.MATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",7*(.@r/2); bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS",10*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
140 Attack
200 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Kagerou / Oboro |
---|---|
Description | A dagger equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Relapse Edge. For each 2 Refine Levels: Increases damage of Shadow Dance by 5%. For each 3 Refine Levels: Increases damage of Shadow Flash by 7%. For each 4 Refine Levels: Increases melee physical damage by 3%. [Bonus by Grade] [Grade D]: POW +2 [Grade C]: Damage of Shadow Dance +7%. [Grade B]: P.ATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SS_KAGENOMAI",5*(.@r/2); bonus2 bSkillAtk,"SS_KAGEGISSEN",7*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,1; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_KAGENOMAI",7; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,1; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
80 Attack
160 / MATK 170 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | It was a dagger that was easy to see everywhere. It was terribly transformed by the magic interference device installed by the Illusionians. MATK +170. Increases damage of Flaming Petals and Freezing Spear by 10%. For each 3 refine levels: MATK +6. Refine Level +7: Increases damage of Flaming Petals and Freezing Spear by additional 10%. Refine Level +9: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Flaming Petals and Freezing Spear by additional 10%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; bonus bMatk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } },{},{} |
Dropped By |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
120 Attack
64 Required Lvl 70 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A dagger that steals Zeny from monsters upon their defeat. |
Item Script | { bonus2 bGetZenyNum,100,40; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
65 Attack
45 Required Lvl 99 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Supernovice Crusader Sage Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A short blade with beautiful decoration of gemstone. Refine Level +3: ATK +40, MATK +40. Refine Level +6: Increases physical damage inflicted on Medium size monsters by 8%. Randomly nullifies weapon damage penalty resulting from monster's size for 5 second when dealing physical attack. Refine Level +9: Increases physical damage inflicted on Medium size monsters by 20%. Refine Level +12: Nullifies weapon damage penalty resulting from monster's size. When VIP status is active: Every physical attack restores 1 SP. Increases physical damage inflicted on Medium size monsters by 5% Refine Level +8: Nullifies weapon damage penalty resulting from monster's size. Refine Level +9: When dealing physical attack, has a low chance to restore 2 SP every second for 5 second. |
Item Script |
expand to view script{ .@r = getrefine(); if (.@r>=3) { bonus bMatk,40; bonus bBaseAtk,40; } if (.@r>=6) { bonus2 bAddSize,Size_Medium,8; bonus2 bMagicAddSize,Size_Medium,8; autobonus "{ bonus bNoSizeFix; }",1,5000,BF_WEAPON; } if (.@r>=9) { bonus2 bAddSize,Size_Medium,20; bonus2 bMagicAddSize,Size_Medium,20; } if (.@r>=12) { bonus bNoSizeFix; } },{},{} |
Dropped By | No Result |
[Not For Sale] Fatalist [2] [One Hand] Item ID# 500073 (Comp_Fatalist) | |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
90 Attack
165 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | { .@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bAspdRate,(.@r*2/3); if (.@r>=9) bonus2 bSkillAtk,"SC_FATALMENACE",20; if (.@r>=11) bonus bDelayrate,-7; },{},{} |
Dropped By | No Result |