Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Turns one set trap back into a Trap item. You only get one trap even if you needed two for setting it. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.
Steals Zeny from a monster, affected by DEX, LUK, and SkillLV, amount stolen is based on monsters level. Can only be used to steal Zeny once, however it is possible to steal Zeny from monsters that the user stole items before. (1*SkillLV)% chance to steal.
Powerful attack that can only be used from behind the enemy. Cannot miss and will turn the target to face the caster, thus preventing repeated use. Damage is (320+40*SkillLV)% ATK (halved if used with a bow type weapon).
Attacks and deals damage to all targets in a 7x7 area (Pre-Renewal: 3x3). Has a chance to cause Stun and Blind on targets that are hit by this skill. The caster must be in Hiding status to use this skill.
On player in PVP: Takes equipped weapon off player and prevents a reequip of ANY weapon for a certain time. On monster: reduces Attack by 25% for skill's duration. Chemical Protection avoids this skill. Success Chance is (5+2*SkillLV)%.
On player in PVP: Takes equipped shield off player and prevents a reequip of ANY shield for a certain time. On monster: Reduces DEF by 15% for skill's duration. Chemical Protection avoids this skill. Success Chance is (5+2*SkillLV)%.
On player in PVP: Takes equipped armor off player and prevents a reequip of ANY armor for a certain time. On monster: Reduces VIT by 40% for skill's duration. Chemical Protection avoids this skill. Success Chance is (5+2*SkillLV)%.
On player in PVP: Takes equipped helm off player and prevents a reequip of ANY helm for a certain time. On monster: Reduces INT by 40% for skill's duration. Chemical Protection avoids this skill. Success Chance is (5+2*SkillLV)%.
This skill teleports you and the target to a random area on the same map and attacks the target. The damage is (100+30*SkillLV)%. Does not work against Boss monsters.
Other Notes
Cannot be used in GvG maps
Cannot be used in Battleground maps
Cannot be used in WoE:TE castles
Cannot be used in Aldebaran Turbo Track
Cannot be used in Izlude Battle Arena
Cannot be used in Sealed Shrine
Cannot be used in Endless Tower, Orc's Memory Dungeon or Nidhoggur's Nest
Allows the last offensive skill used on you to be used as a skill you have gained. Only one skill may be copied at a time in this fashion, maximum copied skill level equals the Plagiarism SkillLV.
Other Notes
Level
Description
1
LV. 1 Skills can be copied
2
LV. 2 Skills can be copied
3
LV. 3 Skills can be copied
4
LV. 4 Skills can be copied
5
LV. 5 Skills can be copied
6
LV. 6 Skills can be copied
7
LV. 7 Skills can be copied
8
LV. 8 Skills can be copied
9
LV. 9 Skills can be copied
10
LV. 10 Skills can be copied
Close Confine[Quest Skill](Skill ID# 1005)
Type
Active
Max Lv
1
Attack Type
Weapon
SP Cost
25
Target
Enemy
Range
1 cells
Stay Duration
10 sec
Effect
For 10 seconds, you grab a single enemy, preventing you and the target to move. While you grab onto someone, you will have +10 bonus to Flee Rate. If either the victim or you die, or should any of them teleport away, this skill is cancelled.