.:Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
![](images/circle.gif)
attack - HP lower than 30 percent
100%
0 sec
25 sec
self
attack - always
20%
0 sec
100 sec
self
![](images/circle.gif)
attack - always
20%
0 sec
5 sec
target
![](images/circle.gif)
attack - always
2%
0 sec
5 sec
target
chase - always
100%
0 sec
15 sec
target
attack - always
100%
0 sec
15 sec
target
![](images/circle.gif)
attack - Slave amount <= 3
100%
1 sec
10 sec
self
attack - always
30%
1 sec
10 sec
target
idle - always
50%
1 sec
7 sec
target
chase - always
50%
1 sec
7 sec
target
chase - always
30%
1 sec
10 sec
self
attack - always
30%
1 sec
10 sec
self
attack - always
100%
1 sec
7 sec
target
![](images/circle.gif)
attack - always
5%
0 sec
20 sec
target
chase - always
5%
0 sec
20 sec
target
idle - HP lower than 50 percent
100%
0 sec
10 sec
self
chase - always
30%
1 sec
10 sec
target
attack - always
30%
1 sec
10 sec
target
chase - always
5%
0 sec
5 sec
self
attack - always
5%
0 sec
5 sec
self
![](images/circle.gif)
attack - HP lower than 20 percent
100%
0 sec
25 sec
self
attack - always
20%
0 sec
100 sec
self
![](images/circle.gif)
attack - always
10%
1 sec
5 sec
target
![](images/circle.gif)
attack - always
100%
0 sec
30 sec
self
idle - always
100%
0 sec
30 sec
self
![](images/circle.gif)
attack - always
10%
1 sec
5 sec
target
chase - always
50%
0 sec
20 sec
target
attack - always
50%
0 sec
20 sec
target
![](images/circle.gif)
chase - always
100%
1 sec
100 sec
self
attack - always
100%
1 sec
100 sec
self
![](images/circle.gif)
chase - HP lower than 80 percent
100%
0 sec
30 sec
self
attack - HP lower than 80 percent
100%
0 sec
30 sec
self