.:Renewal Item Database:.
Armor - Footgear
Type
Armor
Class
Footgear
Buy
10z
Sell
5z
Weight
30 Defense
20 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A certified kingdom equipment for adventurer. When base level is below 100: Exp gained +4%. Every 2 refine level: AGI +1. |
Item Script | { .@r = getrefine(); if (BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bAgi,.@r/2; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
10z
Sell
5z
Weight
30 Defense
20 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A certified kingdom equipment for adventurer. When base level is below 100: Exp gained +4%. Every 2 refine level: DEX +1. |
Item Script | { .@r = getrefine(); if (BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bDex,.@r/2; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
10z
Sell
5z
Weight
30 Defense
20 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A certified kingdom equipment for adventurer. When base level is below 100: Exp gained +4%. Every 2 refine level: INT +1. |
Item Script | { .@r = getrefine(); if (BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bInt,.@r/2; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
10z
Sell
5z
Weight
30 Defense
20 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A certified kingdom equipment for adventurer. When base level is below 100: Exp gained +4%. Every 2 refine level: STR +1. |
Item Script | { .@r = getrefine(); if (BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bStr,.@r/2; } },{},{} |
Dropped By | No Result |
Unknown Agility Boots [1] [Footgear] Item ID# 470076 (MD_Airboat_Boots5) Boots of Unknown Agility | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
70 Defense
60 Required Lvl 230 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Old shoes that have been eroded by an unknown force. Whenever the wearer makes agile movements, he can feel the boots react. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: MaxHP +120 MaxSP +8 Refine Level +9: ASPD +7% (Decreases after attack delay by 7%). Refine Level +11: Physical attacks have a random chance to increase AGI by 175 for 10 seconds. Refine Level +13: Increases melee and ranged physical damage by 4%. [Bonus by Grade] [Grade D]: Physical attacks have a random chance to increase AGI by 25 for 10 seconds. [Grade C]: Physical attacks have a random chance to increase AGI by 25 for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,120*(.@r/3); bonus bMaxSP,8*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bAgi,175+.@val; }",1,10000,BF_WEAPON; if (.@r>=13) { bonus bLongAtkRate,4; bonus bShortAtkRate,4; } } } },{},{} |
Dropped By | No Result |
Unknown Dexterity Boots [1] [Footgear] Item ID# 470072 (MD_Airboat_Boots2) Boots of Unknown Dexterity | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
70 Defense
60 Required Lvl 230 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Old shoes that have been eroded by an unknown force. Whenever the wearer concentrates, he can feel the boots react. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: MaxHP +110 MaxSP +10 Refine Level +9: ASPD +7% (Decreases after attack delay by 7%). Refine Level +11: Physical and magical attacks have a random chance to increase DEX by 175 for 10 seconds. Refine Level +13: Decreases fixed cast time by 0.5 seconds. [Bonus by Grade] [Grade D]: Physical and magical attacks have a random chance to increase DEX by 25 for 10 seconds. [Grade C]: Physical and magical attacks have a random chance to increase DEX by 25 for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,110*(.@r/3); bonus bMaxSP,10*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bDex,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC; if (.@r>=13) { bonus bFixedCast,-500; } } } },{},{} |
Dropped By | No Result |
Unknown Intelligence Boots [1] [Footgear] Item ID# 470074 (MD_Airboat_Boots4) Boots of Unknown Magic Power | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
65 Defense
50 Required Lvl 230 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Old shoes that have been eroded by an unknown force. Whenever the wearer uses magic, he can feel the boots react. For each 2 Refine Levels: MATK +15 Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: MaxHP +80 MaxSP +20 Refine Level +9: Decreases variable cast time by 7%. Refine Level +11: Magical attacks have a random chance to increase INT by 175 for 10 seconds. Refine Level +13: Increases magical damage with every element by 7%. [Bonus by Grade] [Grade D]: Magical attacks have a random chance to increase INT by 25 for 10 seconds. [Grade C]: Magical attacks have a random chance to increase INT by 25 for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bMaxHP,80*(.@r/3); bonus bMaxSP,20*(.@r/3); if (.@r>=9) { bonus bVariableCastrate,-7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bInt,175+.@val; }",1,10000,BF_MAGIC; if (.@r>=13) { bonus2 bMagicAtkEle,Ele_All,7; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
72 Defense
65 Required Lvl 230 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Old shoes that have been eroded by an unknown force. Whenever the wearer is lucky, he can feel the boots react. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: MaxHP +100 MaxSP +8 Refine Level +9: ASPD +7% (Decreases after attack delay by 7%). Refine Level +11: Physical attacks have a random chance to increase LUK by 175 for 10 seconds. Refine Level +13: Critical +7 Increases critical damage by 7%. ATK +7% [Bonus by Grade] [Grade D]: Physical attacks have a random chance to increase LUK by 25 for 10 seconds. [Grade C]: Physical attacks have a random chance to increase LUK by 25 for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,100*(.@r/3); bonus bMaxSP,8*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bLuk,175+.@val; }",1,10000,BF_WEAPON; if (.@r>=13) { bonus bCritAtkRate,7; bonus bCritical,7; bonus bAtkRate,7; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
70 Defense
60 Required Lvl 230 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Old shoes that have been eroded by an unknown force. Whenever the wearer exerts force, he can feel the boots react. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: MaxHP +120 MaxSP +8 Refine Level +9: ASPD +7% (Decreases after attack delay by 7%). Refine Level +11: Physical attacks have a random chance to increase STR by 175 for 10 seconds. Refine Level +13: Increases melee physical damage by 7%. [Bonus by Grade] [Grade D]: Physical attacks have a random chance to increase STR by 25 for 10 seconds. [Grade C]: Physical attacks have a random chance to increase STR by 25 for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHP,120*(.@r/3); bonus bMaxSP,8*(.@r/3); if (.@r>=9) { bonus bAspdRate,7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bStr,175+.@val; }",1,10000,BF_WEAPON; if (.@r>=13) { bonus bShortAtkRate,7; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
75 Defense
65 Required Lvl 230 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Old shoes that have been eroded by an unknown force. Whenever the wearer feels pain, he can feel the boots react. For each 2 Refine Levels: ATK +10 MATK +10 For each 3 Refine Levels: MaxHP +150 MaxSP +15 Refine Level +9: Decreases variable cast time by 5%. ASPD +5% (Decreases after attack delay by 5%). Refine Level +11: Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds. Refine Level +13: Decreases after skill cast delay by 5%. [Bonus by Grade] [Grade D]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds. [Grade C]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bMaxHP,150*(.@r/3); bonus bMaxSP,15*(.@r/3); if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bVit,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC; if (.@r>=13) { bonus bDelayrate,-5; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
30 Defense
21 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Swordman Archer Merchant Thief Knight Blacksmith Hunter Assassin Crusader Rogue Alchemist Bard / Dancer Taekwon Star Gladiator Gunslinger Rebellion |
---|---|
Description | A Boots molded out of Elunium and pure gold mixture. MaxHP + 3% |
Item Script | { bonus bMaxHPrate,3; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40 Defense
32 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Knight Crusader |
---|---|
Description | A Greave molded out of Elunium and pure gold mixture. MaxHP + 3% |
Item Script | { bonus bMaxHPrate,3; },{},{} |
Dropped By | No Result |