.:Renewal Item Database:.
Weapon - Mace
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180 Attack
210 / MATK 210 Required Lvl 230 Weapon Lvl 5 Slot 1 | |
Applicable Jobs | Swordman Acolyte Merchant Knight Priest Blacksmith Crusader Monk Alchemist |
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Description | A mace that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. Indestructible in battle MATK +210 |
Item Script | { bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
400 Attack
400 / MATK 160 Required Lvl 230 Weapon Lvl 5 Slot 1 | |
Applicable Jobs | Mechanic |
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Description | A mace that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. Indestructible in battle MATK +160 |
Item Script | { bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Diva Mace [1] [One Hand] Item ID# 16058 (Diva_Mace) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150 Attack
150 / MATK 110 Required Lvl 150 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Rune Knight Arch Bishop Mechanic Expanded Supernovice Royal Guard Shura Genetic |
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Description | A weapon of unknown origin with the magical power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. MATK +110. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When combined with Labyrinth Baphomet Card: ATK +10%. Normal attack inflicts splash damage. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0 Attack
190 Required Lvl 100 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Arch Bishop |
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Description | A Mace designed to help adventurers grow. Cannot be refined normally. Indestructible in battle MATK +160 ATK +2% MATK +2% For each Refine Level: ATK +3 MATK +3 For each 15 Base Level: ATK +3 MATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Meditatio: Increases melee physical damage by 1%. Increases magical damage with Holy element by 1%. Refine Level +9: Decreases variable cast time by 10%. Decreases after skill cast delay by 10%. Increases damage of Judex and Duple Light by 25%. Refine Level +11: Increases Magic Damage against enemies of every size by 15%. Increases magical damage with Holy element by additional 15%. Refine Level +13: Increases damage of Judex and Duple Light by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus bAtkRate,2; bonus bMatk,160+(3*.@r)+3*(min(BaseLevel,195)/15); bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO"); bonus2 bMagicAtkEle,Ele_Earth,getskilllv("HP_MEDITATIO"); } if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"AB_DUPLELIGHT",25; bonus2 bSkillAtk,"AB_JUDEX",25; } if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=13) { bonus2 bSkillAtk,"AB_DUPLELIGHT",15; bonus2 bSkillAtk,"AB_JUDEX",15; } },{},{} |
Dropped By | No Result |