.:Ninja Skills:.
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-- Skill List --
Throwing Mastery Throw Shuriken Throw Kunai Throw Huuma Shuriken Throw Zeny Reverse Tatami Mist Slash Shadow Jump Shadow Slash Cast-off Ciceda Shell Illusionary Shadow Ninpou Training Crimson Fire Blossom Crimson Fire Formation Dragon Fire Formation Lightning Spear of Ice Water Escape Technique Falling Ice Pillar Wind Blade Lightning Crash North Wind Soul Final Strike
Throwing Mastery (Skill ID# 522, iRO Name: Dagger Throwing Practice)
Type
Passive
Max Lv
10 Required For Throw Shuriken (Lv 1) , Throw Huuma Shuriken (Lv 5) , Throw Zeny (Lv 10) , Final Strike (Lv 7) Effect Increase Throw Shuriken skill damage by +3*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss. Other Notes
Level Description 1 ATK +3 2 ATK +6 3 ATK +9 4 ATK +12 5 ATK +15 6 ATK +18 7 ATK +21 8 ATK +24 9 ATK +27 10 ATK +30
Throw Shuriken (Skill ID# 523)
Type
Offensive
Max Lv
10 Attack Type
Use Weapon Property, Weapon SP Cost 2 Target Enemy Range 9 cells Requirements Throwing Mastery Lv 1 Required For Throw Kunai (Lv 5) Ammunition Required 1 Shuriken Effect Throw a Shuriken at a target. Damage is ATK + 4*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss. Other Notes Skill ignores target's flee
Level Description 1 Damage +4 2 Damage +8 3 Damage +12 4 Damage +16 5 Damage +20 6 Damage +24 7 Damage +28 8 Damage +32 9 Damage +36 10 Damage +40
Throw Kunai (Skill ID# 524)
Type
Offensive
Max Lv
5 Attack Type
Use Weapon Property, Weapon SP Cost 35 - 5*SkillLV Target Enemy Range 9 cells Requirements Throw Shuriken Lv 5 Required For Throw Huuma Shuriken (Lv 5) , Bakuretsu Kunai (Lv 5, Kagerou) , Bakuretsu Kunai (Lv 5, Oboro) Cast Delay 1 sec Ammunition Required 1 Kunai Effect Throw a Kunai that will hit three times for a total of 300% attack. Kunai's deal a base damage of about 60 per hit which acts as a mastery bonus and bypasses defence, and strikes the target even if you would normally miss. The attack's property is affected by the type of Kunai thrown. Other Notes Skill ignores target's flee
Throw Huuma Shuriken [Skill can hit trap-type skill] (Skill ID# 525)
Type
Offensive
Max Lv
5 Attack Type
Use Weapon Property, Weapon SP Cost 15 + 5*SkillLV Target Ground Range 9 cells Requirements Throwing Mastery Lv 5 , Throw Kunai Lv 5 Required For Throw Zeny (Lv 5) , Huuma Shuriken Ranka (Lv 5, Kagerou) , Huuma Shuriken Ranka (Lv 5, Oboro) Stay Duration 0.1 sec Cast Time [Pre-Renewal: 3 sec] [Renewal: 2.4 sec] Fixed Cast Time 0.6 sec (Renewal only) Cast Delay 2 sec Req. Weapon Class Fuuma Shuriken Effect Throw a Huuma Shuriken that will deals splash damage in a 3x3 area. The total amount of damage is divided among the enemies damaged by this skill. Damage is 150+150*SkillLV. Other Notes Spell effects do not overlap Only cells with a shootable path will be placed
Level Description 1 300% Damage 2 450% Damage 3 600% Damage 4 750% Damage 5 900% Damage
Throw Zeny [Ignore BG Reduction] [Ignore GvG Reduction] (Skill ID# 526, iRO Name: Throw Coins)
Type
Offensive
Max Lv
10 Attack Type
Misc SP Cost 50 Target Enemy Range 9 cells Requirements Throwing Mastery Lv 10 , Throw Huuma Shuriken Lv 5 Required For Makibishi (Lv 1, Kagerou) , Makibishi (Lv 1, Oboro) Cast Delay 5 sec Zeny Cost Lv1: 500z, Lv2: 1000z, Lv3: 1500z, Lv4: 2000z, Lv5: 2500z, Lv6: 3000z, Lv7: 3500z, Lv8: 4000z, Lv9: 4500z, Lv10: 5000z Effect Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. Cost varies between 500*SkillLV and 1000*SkillLV Zeny. Damage is reduced to half against Boss monsters and in PvP. Other Notes Skill ignores elemental adjustments Skill ignores target's flee
Level Description 1 500~1000 Zeny 2 1000~2000 Zeny 3 1500~3000 Zeny 4 2000~4000 Zeny 5 2500~5000 Zeny 6 3000~6000 Zeny 7 3500~7000 Zeny 8 4000~8000 Zeny 9 4500~9000 Zeny 10 5000~10000 Zeny
Reverse Tatami (Skill ID# 527, iRO Name: Flip Tatami)
Type
Active
Max Lv
5 Attack Type
Use Weapon Property, Weapon SP Cost 15 Target Self Knockback 4 cell(s) Required For Shadow Jump (Lv 1) Stay Duration 3 sec Effect Duration 3 sec Cast Delay 3 sec Effect Flip tatami in 4 directions, kocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and takes damage of (100+10*SkillLV)% ATK. The area affected increased with higher levels of the skill, and only a person in line with these take damage. The ranged attack blocking is like pneuma (only 1 tile though), centered on the caster. If the caster moves, this effect disappears. Other Notes Spell effects do not overlap Only cells with a shootable path will be placed
Level Description 1 1 cell range, 110% ATK 2 1 cell range, 120% ATK 3 2 cells range, 130% ATK 4 2 cells range, 140% ATK 5 3 cells range, 150% ATK
Mist Slash (Skill ID# 528, iRO Name: Haze Slasher)
Type
Offensive
Max Lv
10 Attack Type
Use Weapon Property, Weapon SP Cost 8 + 2*SkillLV Target Enemy Range 1 cells Requirements Shadow Jump Lv 1 Required For Shadow Slash (Lv 5) Stay Duration Min-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec Cast Delay 1 sec Effect Attack an enemy with (100+10*SkillLV)% ATK and hide you afterwards. This hiding is the same as the Thief skill Hiding, consuming the same SP and has the same durration. If you miss the target, you will not be put into hiding. Other Notes
Level Description 1 110% ATK / 30 sec Hide Durration 2 120% ATK / 60 sec Hide Durration 3 130% ATK / 90 sec Hide Durration 4 140% ATK / 120 sec Hide Durration 5 150% ATK / 150 sec Hide Durration 6 160% ATK / 180 sec Hide Durration 7 170% ATK / 210 sec Hide Durration 8 180% ATK / 240 sec Hide Durration 9 190% ATK / 270 sec Hide Durration 10 200% ATK / 300 sec Hide Durration
Shadow Jump (Skill ID# 529, iRO Name: Shadow Leap)
Type
Passive
Max Lv
5 SP Cost 10 Target Ground Range 7 / 9 / 11 / 13 / 15 cells Requirements Reverse Tatami Lv 1 Required For Mist Slash (Lv 1) , Cast-off Ciceda Shell (Lv 5) Cast Delay 1 sec Required Status Hiding Effect Instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. Shadow Leap can only be performed when the caster is in Hiding status (attainable through the Mist Slash skill). You cannot jump to cells where you could't stand normally. When used in WoE Shadow Jump will simply cause you to leave hiding. Other Notes Cannot be used in WoE:TE castles Skill is usable while hiding
Level Description 1 7 cells range 2 9 cells range 3 11 cells range 4 13 cells range 5 15 cells range
Shadow Slash (Skill ID# 530)
Type
Offensive
Max Lv
5 Attack Type
Use Weapon Property, Weapon SP Cost 12 + 2*SkillLV Target Enemy Range 7 / 9 / 11 / 13 / 15 cells Requirements Mist Slash Lv 5 Required For Illusionary Shadow (Lv 3) , Final Strike (Lv 5) , Yamikumo (Lv 5, Kagerou) , Yamikumo (Lv 5, Oboro) Required Status Hiding Effect A combination of Shadow Jump and Mist Slash, this skill leaps from the shadows to deal massive damage. The skill has +(25+5*SkillLV)% Critical Rate, though when you strike the opponent you will not see the crit box but it will still bypass defence of the target (like focused arrow strike). This critical chance is increased by your base crit rate. Hits for (100*SkillLV)% ATK. Like Shadow Jump, Shadow Slash is restricted in WoE, and can only be cast on targets next to you. Other Notes Cannot be used in GvG maps Cannot be used in Battleground maps Skill is usable while hiding Skill range affected by Shadow Jump (Shadow Leap)
Level Description 1 100% ATK / +30% Critical Rate 2 200% ATK / +35% Critical Rate 3 300% ATK / +40% Critical Rate 4 400% ATK / +45% Critical Rate 5 500% ATK / +50% Critical Rate
Cast-off Ciceda Shell (Skill ID# 531, iRO Name: Cicada Skin Shed)
Type
Active
Max Lv
5 SP Cost 9 + 3*SkillLv Target Self Knockback 7 cell(s) Requirements Shadow Jump Lv 5 Required For Illusionary Shadow (Lv 4) , Zanzou (Lv 1, Kagerou) , Genwaku (Lv 1, Kagerou) , Zanzou (Lv 1, Oboro) , Genwaku (Lv 1, Oboro) Stay Duration Min-Max Lv: 20 / 30 / 40 / 50 / 60 sec Cast Delay 1 sec Effect An advanced Ninja technique that allows one to dissapear instantly from thier location to avoid damage, however if you are struck you will jump back 7 cells in the direction you were hit (you are not pushed back in WoE). It blocks 1 + SkillLV/2 attacks. Not all skills can be blocked including Magic attacks. If you are in mid cast, this jump will not actually interupt your casting. Other Notes
Level Description 1 10 sec, 1 Attack 2 20 sec, 1 Attack 3 30 sec, 2 Attacks 4 40 sec, 2 Attacks 5 50 sec, 3 Attacks
Illusionary Shadow (Skill ID# 532, iRO Name: Mirror Image)
Type
Active
Max Lv
10 Attack Type
Magic SP Cost 28 + 2*SkillLV Target Self Requirements Cast-off Ciceda Shell Lv 4 , Shadow Slash Lv 3 , Soul Lv 1 Stay Duration Min-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec Cast Time [Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 / 1.5 / 1 / 1 / 1 / 1 sec] [Renewal: Min-Max Lv: 3.2 / 2.8 / 2.4 / 2 / 1.6 / 1.2 / 0.8 / 0.8 / 0.8 / 0.8 sec] Fixed Cast Time Min-Max Lv: 0.8 / 0.7 / 0.6 / 0.5 / 0.4 / 0.3 / 0.2 / 0.2 / 0.2 / 0.2 sec (Renewal only) Cast Delay 1 sec Item Required 1 Shadow Orb Effect When cast, the player will turn bluish color and Ninja SOul will be released. Create a mirror image that will enable the caster to dodge 0.5 + SkillLV/2 number of Melee and Ranged Physical attacks. This does not protect from Magic attacks. Other Notes
Level Description 1 1 Attack, 60 sec 2 1 Attack, 80 sec 3 2 Attacks, 100 sec 4 2 Attacks, 120 sec 5 3 Attacks, 140 sec 6 3 Attacks, 160 sec 7 4 Attacks, 180 sec 8 4 Attacks, 200 sec 9 5 Attacks, 220 sec 10 5 Attacks, 240 sec
Ninpou Training (Skill ID# 533, iRO Name: Ninja Mastery)
Type
Passive
Max Lv
10 Required For Crimson Fire Blossom (Lv 1) , Soul (Lv 5) , North Wind (Lv 10) , Wind Blade (Lv 1) , Falling Ice Pillar (Lv 10) , Lightning Spear of Ice (Lv 1) , Dragon Fire Formation (Lv 10) , Izayoi (Lv 5, Kagerou) , Meikyo Shisui (Lv 10, Kagerou) , Meikyo Shisui (Lv 10, Oboro) , Izayoi (Lv 5, Oboro) Effect Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV. Other Notes
Level Description 1 +3SP/10sec,items +2% 2 +6SP/10sec,items +4% 3 +9SP/10sec,items +6% 4 +12SP/10sec,items +8% 5 +15SP/10sec,items +10% 6 +18SP/10sec,items +12% 7 +21SP/10sec,items +14% 8 +24SP/10sec,items +16% 9 +27SP/10sec,items +18% 10 +30SP/10sec,items +20%
Crimson Fire Blossom (Skill ID# 534, iRO Name: Flaming Petals)
Type
Offensive
Max Lv
10 Attack Type
Fire Property, Magic SP Cost 16 + 2*SkillLV Target Enemy Range 9 cells Requirements Ninpou Training Lv 1 Required For Crimson Fire Formation (Lv 5) Cast Time [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.56 / 1.12 / 1.68 / 2.24 / 2.8 / 3.36 / 3.84 / 4.48 / 5.04 / 5.6 sec] Fixed Cast Time Min-Max Lv: 0.14 / 0.28 / 0.42 / 0.56 / 0.7 / 0.84 / 0.96 / 1.12 / 1.26 / 1.4 sec (Renewal only) Effect Throw a burning petal at a single target, causing SkillLV number of hits with 90% MATK damage each. Other Notes
Level Description 1 1 Hit, 90% MATK total 2 2 Hits, 180% MATK total 3 3 Hits, 270% MATK total 4 4 Hits, 360% MATK total 5 5 Hits, 450% MATK total 6 6 Hits, 540% MATK total 7 7 Hits, 630% MATK total 8 8 Hits, 720% MATK total 9 9 Hits, 810% MATK total 10 10 Hits, 900% MATK total
Crimson Fire Formation (Skill ID# 535, iRO Name: Blaze Shield)
Type
Offensive
Max Lv
10 Attack Type
Fire Property, Magic SP Cost 25 Target Self Area 5x5 cells Requirements Crimson Fire Blossom Lv 5 Required For Dragon Fire Formation (Lv 7) Stay Duration 20 sec Cast Time [Pre-Renewal: Min-Max Lv: 6 / 5.5 / 5 / 4.5 / 4 / 3.5 / 3 / 2.5 / 2 / 1.5 sec] [Renewal: Min-Max Lv: 4.8 / 4.4 / 4 / 3.6 / 3.2 / 2.8 / 2.4 / 2 / 1.6 / 1.2 sec] Fixed Cast Time Min-Max Lv: 1.2 / 1.1 / 1 / 0.9 / 0.8 / 0.7 / 0.6 / 0.5 / 0.4 / 0.3 sec (Renewal only) Cast Delay 1 sec Item Required 1 Flame Stone Effect Summon a firestorm in 5x5 cells around you, it deals damage until 4+SkillLV/2 (round up) hits have been dealt or it expires. Other Notes Only cells with a shootable path will be placed Removed if hit by Fire Rain skill
Level Description 1 5 Hits 2 5 Hits 3 6 Hits 4 6 Hits 5 7 Hits 6 7 Hits 7 8 Hits 8 8 Hits 9 9 Hits 10 9 Hits
Dragon Fire Formation (Skill ID# 536, iRO Name: Exploding Dragon)
Type
Offensive
Max Lv
5 Attack Type
Fire Property, Magic SP Cost 15 + 5*SkillLV Target Enemy Range 9 cells Requirements Ninpou Training Lv 10 , Crimson Fire Formation Lv 7 Stay Duration 0.1 sec Cast Time [Pre-Renewal: 3 sec] [Renewal: 2.4 sec] Fixed Cast Time 0.6 sec (Renewal only) Cast Delay 2 sec Item Required 1 Flame Stone Effect Summon a fire dragon that attacks the enemy three times and causes MATK +(150+150*SkillLV)% splash damage in the 5x5 cells around the target. Other Notes Only cells with a shootable path will be placed
Level Description 1 MATK +300% 2 MATK +450% 3 MATK +600% 4 MATK +750% 5 MATK +900%
Lightning Spear of Ice (Skill ID# 537, iRO Name: Freezing Spear)
Type
Offensive
Max Lv
10 Attack Type
Water Property, Magic SP Cost 12 + 3*SkillLV Target Enemy Range 9 cells Requirements Ninpou Training Lv 1 Required For Water Escape Technique (Lv 5) Cast Time [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.56 / 1.12 / 1.68 / 2.24 / 2.8 / 3.36 / 3.84 / 4.48 / 5.04 / 5.6 sec] Fixed Cast Time Min-Max Lv: 0.14 / 0.28 / 0.42 / 0.56 / 0.7 / 0.84 / 0.96 / 1.12 / 1.26 / 1.4 sec (Renewal only) Effect Summon 2+SkillLV ice spears to damage the enemy. Each ice spear does 70% MATK damage.
Water Escape Technique (Skill ID# 538, iRO Name: Watery Evasion)
Type
Active
Max Lv
10 Attack Type
Water Property, Magic SP Cost 12 + 3*SkillLV Target Ground Range 9 cells Requirements Lightning Spear of Ice Lv 5 Required For Falling Ice Pillar (Lv 7) Stay Duration Min-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec Effect Duration Min-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec Cast Time [Pre-Renewal: 3 sec] [Renewal: 2.4 sec] Fixed Cast Time 0.6 sec (Renewal only) Cast Delay 2 sec Item Required 1 Ice Stone Effect Creates a puddle of water on the ground that reduce the movement speed of all enemies and decrease their AGI, except Ninjas. Aqua Benedicta and Water Ball may be used on this puddle, also Lightning Spear of Ice will do additional damage if casted on the puddle. Other Notes Only cells with a shootable path will be placed Removed if hit by Fire Rain skill Skill does not affect players with Hovering active
Level Description 1 Area 3x3, 15 sec, AGI -0 2 Area 3x3, 20 sec, AGI -3 3 Area 3x3, 25 sec, AGI -3 4 Area 5x5, 30 sec, AGI -3 5 Area 5x5, 35 sec, AGI -5 6 Area 5x5, 40 sec, AGI -5 7 Area 7x7, 45 sec, AGI -5 8 Area 7x7, 50 sec, AGI -8 9 Area 7x7, 55 sec, AGI -8 10 Area 9x9, 60 sec, AGI -8
Falling Ice Pillar (Skill ID# 539, iRO Name: Snow Flake Draft)
Type
Offensive
Max Lv
5 Attack Type
Water Property, Magic SP Cost 35 + 5*SkillLV Target Self Area 7x7 cells Requirements Ninpou Training Lv 10 , Water Escape Technique Lv 7 Stay Duration 0.1 sec Effect Duration [Pre-Renewal: Min-Max Lv: 5 / 10 / 15 / 20 / 25 sec] [Renewal: Min-Max Lv: 7.5 / 12.5 / 17.5 / 22.5 / 27.5 sec] Cast Time [Pre-Renewal: Min-Max Lv: 2 / 2.5 / 3 / 3.5 / 4 sec] [Renewal: Min-Max Lv: 1.6 / 2 / 2.4 / 2.8 / 3.2 sec] Fixed Cast Time Min-Max Lv: 0.4 / 0.5 / 0.6 / 0.7 / 0.8 sec (Renewal only) Cast Delay 2 sec Item Required 1 Ice Stone Effect Summons a large ice meteor that causes damage to all enemies within 7x7 cells of the caster, with a chance to freeze them. Damage is based on MATK. Other Notes Only cells with a shootable path will be placed
Level Description 1 +150% MATK, Freeze Chance 20% 2 +200% MATK, Freeze Chance 30% 3 +250% MATK, Freeze Chance 40% 4 +300% MATK, Freeze Chance 50% 5 +350% MATK, Freeze Chance 60%
Wind Blade (Skill ID# 540)
Type
Offensive
Max Lv
10 Attack Type
Wind Property, Magic SP Cost 10 + 2*SkillLV Target Enemy Range 9 cells Requirements Ninpou Training Lv 1 Required For Lightning Crash (Lv 5) Cast Time [Pre-Renewal: Min-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 sec] [Renewal: Min-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4 / 4.4 sec] Fixed Cast Time Min-Max Lv: 0.2 / 0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1 / 1.1 sec (Renewal only) Cast Delay 1 sec Effect Throw the blades of wind and deal wind elemental damage. Other Notes
Level Description 1 1 Hit 2 2 Hits 3 2 Hits 4 3 Hits 5 3 Hits 6 4 Hits 7 4 Hits 8 5 Hits 9 5 Hits 10 6 Hits
Lightning Crash (Skill ID# 541, iRO Name: Lightning Jolt)
Type
Offensive
Max Lv
5 Attack Type
Wind Property, Magic SP Cost 12 + 4*SkillLV Target Ground Range 9 cells Requirements Wind Blade Lv 5 Required For North Wind (Lv 5) Stay Duration 0.1 sec Cast Time [Pre-Renewal: 4 sec] [Renewal: 3.2 sec] Fixed Cast Time 0.8 sec (Renewal only) Item Required 1 Wind Stone Effect Summon lightning to strike enemies around you. Damage is based on MATK and wind element. Other Notes Only cells with a shootable path will be placed
Level Description 1 +200% MATK, 5x5 cells 2 +240% MATK, 5x5 cells 3 +280% MATK, 7x7 cells 4 +320% MATK, 7x7 cells 5 +360% MATK, 9x9 cells
North Wind [Skill can hit trap-type skill] (Skill ID# 542, iRO Name: First Wind)
Type
Offensive
Max Lv
5 Attack Type
Wind Property, Magic SP Cost 20 + 4*SkillLV cells Target Enemy Range 5 / 6 / 7 / 8 / 9 cells Area 3 x 3 cells Requirements Ninpou Training Lv 10 , Lightning Crash Lv 5 Cast Time [Pre-Renewal: 4 sec] [Renewal: 3.2 sec] Fixed Cast Time 0.8 sec (Renewal only) Item Required 1 Wind Stone Effect Summons the wrath of the wind to destroy everything on a line with a length of 4+SkillLV cells and a width of 5 cells from you into the direction of the targetted mob. Deals +(100+100*SkillLV)% MATK based wind element damage. Other Notes You cannot cast more than 5 instances of this skill before the first one expires.
Level Description 1 +200% MATK, Damage Range 5 cells 2 +300% MATK, Damage Range 6 cells 3 +400% MATK, Damage Range 7 cells 4 +500% MATK, Damage Range 8 cells 5 +600% MATK, Damage Range 9 cells
Soul (Skill ID# 543, iRO Name: Ninja Aura)
Type
Active
Max Lv
5 SP Cost 10 + 10*SkillLV Target Self Requirements Ninpou Training Lv 5 Required For Illusionary Shadow (Lv 1) , Final Strike (Lv 1) Stay Duration Min-Max Lv: 30 / 45 / 60 / 75 / 90 sec Cast Time [Pre-Renewal: Min-Max Lv: 5 / 4 / 3 / 2 / 1 sec] [Renewal: Min-Max Lv: 4 / 3.2 / 2.4 / 1.6 / 0.8 sec] Fixed Cast Time Min-Max Lv: 1 / 0.8 / 0.6 / 0.4 / 0.2 sec (Renewal only) Effect Gather your inner spirit and prepare Illusionary Shadow or Final Strike. Increases INT and STR by SkillLV. Consumes 80 HP at level 5. Other Notes
Level Description 1 STR/INT +1, 30 sec 2 STR/INT +2, 45 sec 3 STR/INT +3, 60 sec 4 STR/INT +4, 75 sec 5 STR/INT +5, 90 sec
Final Strike (Skill ID# 544, iRO Name: Killing Stroke)
Type
Offensive
Max Lv
10 Attack Type
Misc SP Cost 50 + 5*SkillLV Target Enemy Range 5 cells HP Cost All but 1 Requirements Throwing Mastery Lv 7 , Shadow Slash Lv 5 , Soul Lv 1 Effect Attack a single target using the rest of your HP to deal massive damage. The more HP you have when casting, the more damage will be done. After using this ability, your HP will be 1. Other Notes Skill ignores target's flee