Fires a storm of arrows on a designated target and all enemies around within the range will be hit. Consumes 10 arrows. Ranger's Base Level increases the damage.
If the target is immobilized (by Ankle Snare, Electric Shock, Warg Bite), the target gets more damage by this skill.
The number of attacks increases depending on target's size (2~3 on Small, 3~4 on Medium, 4~5 on Large). This skill fails when caster doesn't have enough arrows. The target gets released from traps once the target gets damaged by this skill.
Other Notes
Skill range affected by Vulture's Eye
Level
Description
1
550% ATK
2
600% ATK
3
650% ATK
4
700% ATK
5
750% ATK
6
800% ATK
7
850% ATK
8
900% ATK
9
950% ATK
10
1000% ATK
Detonator[Skill can hit trap-type skill](Skill ID# 2237)
Immediately activates a trap on the ground. The trap has an area of effect of 7x7 cells around the trap. It can be used with both Hunter and Ranger traps. However, you cannot detonate traps of another player.
Other Notes
Skill can be used while riding a Warg
Electric Shocker(Skill ID# 2238, iRO Name: Electric Shock)
Like Ankle Snare causes immobile status while at the same time draining the targets SP. Electric Shocker cannot be removed with the hunter skill remove trap. To place you need 1 Special Alloy Trap.
Other Notes
You cannot cast more than 3 instances of this skill before the first one expires.
A maximum of 3 traps can be placed at once. The trap detonates in an area 3 cells in front (away from the trap layer) and a width of 5 cells. The trap can be detonated via Detonator. Cluster Bomb cannot be removed by the hunter skill [Remove Trap]. Placing a cluster bomb consumes 1 special alloy trap.
Other Notes
You cannot cast more than 3 instances of this skill before the first one expires.
Allows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item [Wolf Flute]. Re-using the skill returns the Warg to the wild.
Allows a Ranger to mount their summoned Warg. Skill level increases your movement speed. While mounted a warg, you can't use any bow attacks or skills except for Traps and Warg exclusive skills.
Usable only when mounted on your Warg. Your warg runs in a straight line, and re-using the skill stops. You will automatically stop when hitting a wall or enemy. If you learn Warg Strike, you'll deal damage when running into the enemy.
The warg leaps at a target, dealing damage and temporarially causing immobile status. Can't be used while mounted on the Warg. Success rate varies depending on the targets AGI.
The wolf uses his sense of danger to reveal hidden traps and players in an area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range.
Hide yourself from view of monsters while standing near walls and obstacles. Your character will appear transparant. While in camouflage status your critical chance and attack power is increased, but decreases your defense. When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continaully drain SP. With high enough level you can use the skill without being near an obstacle.
Other Notes
Skill is blockable by Kagehumi (Shadow Trampling)
Skill is blockable by Warg Bite
Level
Description
1
6 SP per Sec / Can't Move
2
5 SP per Sec / Can't Move
3
4 SP per Sec / 50% Move Speed
4
3 SP per Sec / 75% Move Speed
5
2 SP per Sec / 100% Move Speed
Research Trap(Skill ID# 2248, iRO Name: Trap Research)
Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Fire Element. Does not affect boss type monsters or players, and consumes 1 Red Blood and 1 Special Alloy Trap. This trap has a 3x3 activation area.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Water Element. Does not affect boss type monsters or players, and consumes 1 Crystal Blue and 1 Special Alloy Trap. This trap has a 3x3 activation area.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Earth Element. Does not affect boss type monsters or players, and consumes 1 Green Live and 1 Special Alloy Trap. This trap has a 3x3 activation area.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Wind Element. Does not affect boss type monsters or players, and consumes 1 Wind of Verdure and 1 Special Alloy Trap. This trap has a 3x3 activation area.
Other Notes
You cannot cast more than 1 instances of this skill before the first one expires.
Skill ignores target's flee
Spell cannot be stacked
Spell cannot affect players.
Removed if hit by Fire Rain skill
Skill can be used while riding a Warg
Firing Trap[Skill can hit trap-type skill](Skill ID# 2253, iRO Name: Fire Trap)
When the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.
Other Notes
You cannot cast more than 2 instances of this skill before the first one expires.
Skill ignores target's flee
Spell cannot be stacked
Removed if hit by Fire Rain skill
Skill range affected by Research Trap
Skill can be used while riding a Warg
Level
Description
1
Success Rate 60%
2
Success Rate 70%
3
Success Rate 80%
4
Success Rate 90%
5
Success Rate 100%
Ice Bound Trap[Skill can hit trap-type skill](Skill ID# 2254, iRO Name: Ice Trap)
When the trap activates it deals damage in a 3x3 area and causes [Freezing] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.
Other Notes
You cannot cast more than 2 instances of this skill before the first one expires.
Call upon the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.
Other Notes
Level
Description
1
1 minute / Ranged physical damage 150%
2
1 minute / Ranged physical damage 200%
3
1 minute / Ranged physical damage 250%
4
1 minute / Ranged physical damage 300%
5
1 minute / Ranged physical damage 350%
Full Throttle(Skill ID# 5014)
Type
Active / Buff
Max Lv
5
Target
Self
Stay Duration
Min-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration
10 sec
Cool Down
1800 sec
Cast Delay
0.5 sec
Effect
Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.
After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.
This skill cannot be removed by dispel or clearance.
Other Notes
Level
Description
1
Duration: 10 seconds / Consumes 6% Max SP per second
2
Duration: 15 seconds / Consumes 4% Max SP per second
3
Duration: 20 seconds / Consumes 3% Max SP per second
4
Duration: 25 seconds / Consumes 2% Max SP per second
5
Duration: 30 seconds / Consumes 1% Max SP per second