.:Skill Analysis:.
State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
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chase - HP lower than 60 percent
100%
0 sec
30 sec
self
attack - HP lower than 60 percent
100%
0 sec
30 sec
self
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attack - always
20%
0 sec
5 sec
target
![](images/circle.gif)
attack - always
20%
0 sec
30 sec
target
![](images/circle.gif)
attack - always
1%
1 sec
30 sec
target
![](images/circle.gif)
attack - Slave amount <= 5
100%
0 sec
10 sec
self
chase - Slave amount <= 5
100%
0 sec
10 sec
self
idle - Slave amount <= 5
100%
0 sec
10 sec
self
idle - HP lower than 99 percent
100%
0 sec
2 sec
self
![](images/circle.gif)
chase - always
100%
1 sec
15 sec
self
attack - always
100%
1 sec
15 sec
self
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- Turns into a Beelzebub when:
attack - HP lower than 50 percent
attack - HP lower than 50 percent
100%
5 sec
5 sec
self
- Turns into a Beelzebub when:
chase - HP lower than 50 percent
chase - HP lower than 50 percent
100%
5 sec
5 sec
self
![](images/circle.gif)
attack - always
20%
1 sec
5 sec
self
![](images/circle.gif)
idle - always
100%
0 sec
15 sec
self
chase - always
100%
0 sec
15 sec
self
attack - always
100%
0 sec
15 sec
self
attack - always
20%
1 sec
5 sec
target
idle - rude attacked
100%
0 sec
0 sec
self
chase - rude attacked
50%
0 sec
5 sec
self
![](images/circle.gif)
attack - HP lower than 70 percent
100%
1 sec
10 sec
self
![](images/circle.gif)
attack - always
20%
1 sec
5 sec
self
![](images/circle.gif)
attack - always
20%
1 sec
5 sec
self