Renewal
.:Renewal Item Database:.

Adventurer's Backpack [1]   [Garment]   Item ID# 2576 (Bravery_Bag)
Heroic Backpack
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A small backpack with essential item for adventure.
Enables use of Level 1 Greed.
[- Base STR 90 or higher -]
Refined to +7, ATK +20
Refined to +9, ATK +10
[- Base INT 90 or higher -]
Refined to +7, MATK +30
Refined to +9, MATK +20
[- Base VIT 90 or higher -]
Refined to +7,
Neutral resistance +10%.
Refined to +9,
Neutral resistance +5%.
[- Base AGI 90 or higher -]
Refined to +7, ASPD +8%
Refined to +9, ASPD +1
[- Base DEX 90 or higher -]
Refined to +7, long ranged physical attack damage +5%.
Refined to +9, long ranged physical attack damage +5%.
[- Base LUK 90 or higher -]
Refined to +7, critical attack damage +10%.
Refined to +9, critical attack damage +5%.
Item Script
expand to view script
{ skill "BS_GREED",1; .@r = getrefine(); if (.@r>=7) { if (readparam(bStr)>=90) { bonus bBaseAtk,(.@r>=9)?30:20; } if (readparam(bInt)>=90) { bonus bMatk,(.@r>=9)?50:30; } if (readparam(bVit)>=90) { bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; } if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) { bonus bAspd,1; } } if (readparam(bDex)>=90) { bonus bLongAtkRate,(.@r>=9)?10:5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,(.@r>=9)?15:10; } } },{},{}
Dropped By No Result

Adventurer's Backpack SynthesisBox    Item ID# 23877 (Bs_Item_M_S_3)
Adventurer's Backpack Combination Scroll
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Adventurer's Backpack combination method is explained in this Combination Scroll.

[Required materials]
Broken Crown 150 ea.
Zelunium 30 ea.

[Adventurer's Backpack(1)]
A small backpack with essential items for adventure.
Enables the use of Level 1 Greed.

Base STR at least 90:
Refine Level +7: ATK +20
Refine Level +9: ATK +10
Base INT at least 90:
Refine Level +7: MATK +30
Refine Level +9: MATK +20
Base VIT at least 90:
Refine Level +7: Reduces damage taken from Neutral elemental attack by 10%.
Refine Level +9: Reduces damage taken from Neutral elemental attack by 5%.
Base AGI at least 90:
Refine Level +7: Reduces after attack delay by 8%.
Refine Level +9: ASPD +1
Base DEX at least 90:
Refine Level +7: Increases ranged physical attack by 5%.
Refine Level +9: Increases ranged physical attack by 5%.
Base LUK at least 90:
Refine Level +7: Increases critical damage by 10%.
Refine Level +9: Increases critical damage by 5%.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Costume Adventurer's Backpack [0]   [Costume Garment]   Item ID# 20512 (C_Bravery_Bag)
Costume Heroic Backpack
Type
Armor
Class
Costume Garment
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A costume model of a backpack befitting of any hero.
Class: Costume
Position: Garment
Requires Level: 1
Usable By: All Jobs
Item Script
{},{},{}
Dropped By No Result

[Katsua]Adventurer's Backpack [1]   [Garment]   Item ID# 20817 (Diffusion_Bravery_Bag)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20
Defense
20
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A new backpack that's released in the market, contains many necessary items for adventure.
Enables use of Level 1 Greed.

[ Base STR 90 ]
Refine Level +7: ATK +20.
Refine Level +9: ATK +10.
[ Base INT 90 ]
Refine Level +7: MATK +30.
Refine Level +9: MATK +20.
[ Base VIT 90 ]
Refine Level +7: Neutral property resistance +10%.
Refine Level +9: Neutral property resistance +5%.
[ Base AGI 90 ]
Refine Level +7: ASPD +8%.
Refine Level +9: ASPD +1.
[ Base DEX 90 ]
Refine Level +7: Long range physical attacks +5%.
Refine Level +9: Long range physical attacks +5%.
[ Base LUK 90 ]
Refine Level +7: Critical damage +10%.
Refine Level +9: Critical damage +5%.
Item Script
expand to view script
{ .@r = getrefine(); skill "BS_GREED",1; if (.@r>=7) { if (readparam(bStr)>=90) bonus bBaseAtk,(.@r>=9)?30:20; if (readparam(bInt)>=90) bonus bMatk,(.@r>=9)?50:30; if (readparam(bVit)>=90) bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) bonus bAspd,1; } if (readparam(bDex)>=90) bonus bLongAtkRate,(.@r>=9)?10:5; if (readparam(bLuk)>=90) bonus bCritAtkRate,(.@r>=9)?15:10; } },{},{}
Dropped By No Result

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