.:Renewal Item Database:.
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20 Defense
20 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A small backpack with essential item for adventure. Enables use of Level 1 Greed. [- Base STR 90 or higher -] Refined to +7, ATK +20 Refined to +9, ATK +10 [- Base INT 90 or higher -] Refined to +7, MATK +30 Refined to +9, MATK +20 [- Base VIT 90 or higher -] Refined to +7, Neutral resistance +10%. Refined to +9, Neutral resistance +5%. [- Base AGI 90 or higher -] Refined to +7, ASPD +8% Refined to +9, ASPD +1 [- Base DEX 90 or higher -] Refined to +7, long ranged physical attack damage +5%. Refined to +9, long ranged physical attack damage +5%. [- Base LUK 90 or higher -] Refined to +7, critical attack damage +10%. Refined to +9, critical attack damage +5%. |
Item Script |
expand to view script{ skill "BS_GREED",1; .@r = getrefine(); if (.@r>=7) { if (readparam(bStr)>=90) { bonus bBaseAtk,(.@r>=9)?30:20; } if (readparam(bInt)>=90) { bonus bMatk,(.@r>=9)?50:30; } if (readparam(bVit)>=90) { bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; } if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) { bonus bAspd,1; } } if (readparam(bDex)>=90) { bonus bLongAtkRate,(.@r>=9)?10:5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,(.@r>=9)?15:10; } } },{},{} |
Dropped By | No Result |
Adventurer's Backpack SynthesisBox Item ID# 23877 (Bs_Item_M_S_3) Adventurer's Backpack Combination Scroll | |
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Adventurer's Backpack combination method is explained in this Combination Scroll. [Required materials] Broken Crown 150 ea. Zelunium 30 ea. [Adventurer's Backpack(1)] A small backpack with essential items for adventure. Enables the use of Level 1 Greed. Base STR at least 90: Refine Level +7: ATK +20 Refine Level +9: ATK +10 Base INT at least 90: Refine Level +7: MATK +30 Refine Level +9: MATK +20 Base VIT at least 90: Refine Level +7: Reduces damage taken from Neutral elemental attack by 10%. Refine Level +9: Reduces damage taken from Neutral elemental attack by 5%. Base AGI at least 90: Refine Level +7: Reduces after attack delay by 8%. Refine Level +9: ASPD +1 Base DEX at least 90: Refine Level +7: Increases ranged physical attack by 5%. Refine Level +9: Increases ranged physical attack by 5%. Base LUK at least 90: Refine Level +7: Increases critical damage by 10%. Refine Level +9: Increases critical damage by 5%. |
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Item Script | { laphine_synthesis(); },{},{} |
Dropped By | No Result |
Costume Adventurer's Backpack [0] [Costume Garment] Item ID# 20512 (C_Bravery_Bag) Costume Heroic Backpack | |
Type
Armor
Class
Costume Garment
Buy
n/a
Sell
n/a
Weight
0 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] A costume model of a backpack befitting of any hero. Class: Costume Position: Garment Requires Level: 1 Usable By: All Jobs |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20 Defense
20 Required Lvl 99 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A new backpack that's released in the market, contains many necessary items for adventure. Enables use of Level 1 Greed. [ Base STR 90 ] Refine Level +7: ATK +20. Refine Level +9: ATK +10. [ Base INT 90 ] Refine Level +7: MATK +30. Refine Level +9: MATK +20. [ Base VIT 90 ] Refine Level +7: Neutral property resistance +10%. Refine Level +9: Neutral property resistance +5%. [ Base AGI 90 ] Refine Level +7: ASPD +8%. Refine Level +9: ASPD +1. [ Base DEX 90 ] Refine Level +7: Long range physical attacks +5%. Refine Level +9: Long range physical attacks +5%. [ Base LUK 90 ] Refine Level +7: Critical damage +10%. Refine Level +9: Critical damage +5%. |
Item Script |
expand to view script{ .@r = getrefine(); skill "BS_GREED",1; if (.@r>=7) { if (readparam(bStr)>=90) bonus bBaseAtk,(.@r>=9)?30:20; if (readparam(bInt)>=90) bonus bMatk,(.@r>=9)?50:30; if (readparam(bVit)>=90) bonus2 bSubEle,Ele_Neutral,(.@r>=9)?10:5; if (readparam(bAgi)>=90) { bonus bAspdRate,8; if (.@r>=9) bonus bAspd,1; } if (readparam(bDex)>=90) bonus bLongAtkRate,(.@r>=9)?10:5; if (readparam(bLuk)>=90) bonus bCritAtkRate,(.@r>=9)?15:10; } },{},{} |
Dropped By | No Result |