Renewal
.:Renewal Item Database:.
 

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Alice Doll [1]   [Upper Head]   Item ID# 5137 (Alice_Doll)
Type Armor Class Upper Headgear Buy 20z Sell 10z Weight 50
Defense 1Required Lvl 30Slot 1
Refineable No
Applicable Jobs
Every Job except Novice & Supernovice
Description A doll made to resemble Alice.
It feels like it's saying "May the force be with you, master!", "Go get em' tiger!" on the top of your head.
STR + 1
Increase damage on DemiHuman monster by 10%.
Inflict the Sleep status on yourself by a low chance.
Impossible to refine this item.
Item Script
{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddEff2,Eff_Sleep,10; },{},{}
Dropped ByNo Result
Obtainable FromOld Red Box 2, Old Red Box

Costume Alice Doll [Costume Upper Head]   Item ID# 19716 (C_Alice_Doll)
Type Armor Class Costume Upper Headgear Buy n/a Sell n/a Weight 0
Refineable No
Applicable Jobs
Every Job
Description A doll shaped like a popular monster Alice. She says 'Master, cheer up' on your head.
Item Script
{},{},{}
Dropped ByNo Result

E Alice Doll [1]   [Upper Head]   Item ID# 5706 (E_Alice_Doll)
Type Armor Class Upper Headgear Buy 20z Sell 10z Weight 50
Required Lvl 30Slot 1
Refineable No
Applicable Jobs
Every Job except Novice & Supernovice
Description Not Available

[iRO Description]
Not Available
Item Script
{ bonus bStr,1; },{},{}
Dropped ByNo Result

F Alice Doll [1]   [Upper Head]   Item ID# 5623 (F_Alice_Doll)
Alice Doll
Type Armor Class Upper Headgear Buy 20z Sell 10z Weight 50
Required Lvl 30Slot 1
Refineable No
Applicable Jobs
Every Job except Novice & Supernovice
Description A hat adorned with an Alice doll.
When worn, it seems like Alice is cheering you on from the top of your head.
''Be strong, master!''
+10% damage against Demi-Human monsters, and has low chance of casting Sleep on its wearer.
STR + 1.
Cannot be upgraded.
Cannot be Dropped, or Tradable
Can be placed in Kafra Storage
Item Script
{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; bonus2 bAddEff2,Eff_Sleep,1; },{},{}
Dropped ByNo Result