Renewal
.:Item Database:.

Acolyte Figure [0]   [Accessory]   Item ID# 2767 (Acolyte_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Defense
0
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Acolyte Class.
INT+ 1.
[Acolyte Class]
SP + 50.
Item Script
{ bonus bInt,1; if(Class==Job_Acolyte) bonus bMaxSP,50; },{},{}
Dropped By No Result

Archer Figure [0]   [Accessory]   Item ID# 2769 (Archer_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Defense
0
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Archer Class.
DEX + 1.
[Archer Class]
ATK + 10.
Item Script
{ bonus bDex,1; if(Class==Job_Archer) bonus bBaseAtk,10; },{},{}
Dropped By No Result

Mage Figure [0]   [Accessory]   Item ID# 2768 (Mage_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Defense
0
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Magician Class.
INT + 1.
[Magician Class]
Recovery SP + 5%.
Item Script
{ bonus bInt,1; if(Class==Job_Mage) bonus bSPrecovRate,5; },{},{}
Dropped By No Result

Merchant Figure [0]   [Accessory]   Item ID# 2771 (Merchant_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Defense
0
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Merchant Class.
STR + 1.
[Merchant Class]
CRIT + 5.
Item Script
{ bonus bStr,1; if(Class==Job_Merchant) bonus bCritical,5; },{},{}
Dropped By No Result

Novice Figure    Item ID# 7271 (Figure)
Type
Miscellaneous
Class
n/a
Buy
10000z
Sell
5000z
Weight
1
Description
Ragnarok Novice Figure.
Item Script
{},{},{}
Dropped By No Result

Novice Figure [0]   [Accessory]   Item ID# 2765 (Novice_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Defense
0
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Novice Class. If you look at it, somehow you feel energized.
Max HP + 70.
[Novice Class]
Max HP + 30.
Item Script
{ bonus bMaxHP,70; if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) bonus bMaxHP,30; },{},{}
Dropped By No Result

Swordman Figure [0]   [Accessory]   Item ID# 2766 (Swordman_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Defense
0
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Swordsman Class.
VIT+ 1.
[Swordsman Class]
DEF + 2.
Item Script
{ bonus bVit,1; if(Class==Job_Swordman) bonus bDef,2; },{},{}
Dropped By No Result

Thief Figure [0]   [Accessory]   Item ID# 2770 (Thief_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Defense
0
Required Lvl
None
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Thief Class.
AGI + 1.
[Thief Class]
ASPD + 3%.
Item Script
{ bonus bAgi,1; if(Class==Job_Thief) bonus bAspdRate,3; },{},{}
Dropped By No Result

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