Renewal
.:Night Watch Skills:.


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Renewal
P.F.I Skill ID# 5401 (NW_P_F_I)
TypePassive Max Lv10 Target - Range -
Required ForNight Watch : Intensive Aim (Lv 1), Hidden Card (Lv 5), The Vigilante at Night (Lv 3), Only One Bullet (Lv 3), Spiral Shooting (Lv 3), Magazine for One (Lv 3), Wild Fire (Lv 3)
Effect
Increases P.ATK, when a Gun class weapon is equipped.
Other Notes
LevelDescription
1P.ATK +3
2P.ATK +4
3P.ATK +5
4P.ATK +6
5P.ATK +7
6P.ATK +8
7P.ATK +9
8P.ATK +10
9P.ATK +11
10P.ATK +12
Copyable:
Interruptible:
Renewal
Grenade Mastery Skill ID# 5402 (NW_GRENADE_MASTERY)
TypePassive Max Lv10 Target - Range -
Required ForNight Watch : Basic Grenade (Lv 3), Grenade Fragment (Lv 1), Mission Bombard (Lv 5)
Effect
By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased.
Other Notes
LevelDescription
1CON +1
2CON +2
3CON +3
4CON +4
5CON +5
6CON +6
7CON +7
8CON +8
9CON +9
10CON +10
Copyable:
Interruptible:
Renewal
Intensive Aim Skill ID# 5403 (NW_INTENSIVE_AIM)
TypeActive, Physical Max Lv1 TargetSelfRange -
RequirementsP.F.I Lv 1
Required ForNight Watch : Hidden Card (Lv 1), The Vigilante at Night (Lv 1), Only One Bullet (Lv 1), Spiral Shooting (Lv 1), Magazine for One (Lv 1), Wild Fire (Lv 1)
Effect
Switches to Intensive Aim state.
Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds.

The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset.

Increases ATK, HIT and Critical while your are in Intensive Aim state.
Other Notes
LevelDescription
1ATK +150/HIT +250/Critical +30
Lv 1
SP Cost
10
SP
Copyable:
Interruptible:
Related Status: [Intensive_Aim]
Renewal
Grenade Fragment Skill ID# 5404 (NW_GRENADE_FRAGMENT)
TypeActive, Physical Max Lv7 TargetSelfRange -
RequirementsGrenade Mastery Lv 1
Effect
Applies elemental powder on the surface of a throwing Grenade, endowing elemental damage to it.
Skill Level 7 cancels the effect.
Other Notes
LevelDescription
1Endows Water element
2Endows Wind element
3Endows Earth element
4Endows Fire element
5Endows Shadow element
6Endows Holy element
7Removes element
Cool Down
2 sec
Stay Duration
5 min
SP Cost
50 SP
Copyable:
Interruptible:
Renewal
The Vigilante at Night Skill ID# 5405 (NW_THE_VIGILANTE_AT_NIGHT)
TypeActive, Physical Max Lv5 TargetSelfRange -
PropertyWeapon Property
Area of EffectMin-Max Lv: 5 x 5 / 5 x 5 / 5 x 5 / 7 x 7 / 7 x 7 cells
RequirementsP.F.I Lv 3, Intensive Aim Lv 1
Required Weapon ClassGatling Gun, Shotgun
Ammunition RequiredBullet x 10
Effect
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times.
If a Shotgun is equipped, attacks 4 times.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage additionally increases according on the caster's Base Level and CON.
Consumes 15 Bullets.

Requires a Gatling Gun or Shotgun.
Other Notes
LevelDescription
1Gatling Gun: ATK 300+
(Aiming Count x100)% per Hit/AoE: 9x9 cells
Shotgun: ATK 1500+
(Aiming Count x200)% per Hit/AoE: 5x5 cells
2Gatling Gun: ATK 600+
(Aiming Count x200)% per Hit/AoE: 9x9 cells
Shotgun: ATK 2200+
(Aiming Count x400)% per Hit/AoE: 5x5 cells
3Gatling Gun: ATK 900+
(Aiming Count x300)% per Hit/AoE: 9x9 cells
Shotgun: ATK 2900+
(Aiming Count x600)% per Hit/AoE: 5x5 cells
4Gatling Gun: ATK 1200+
(Aiming Count x400)% per Hit/AoE: 11x11 cells
Shotgun: ATK 3600+
(Aiming Count x800)% per Hit/AoE: 7x7 cells
5Gatling Gun: ATK 1500+
(Aiming Count x500)% per Hit/AoE: 11x11 cells
Shotgun: ATK 4300+
(Aiming Count x1000)% per Hit/AoE: 7x7 cells
Fixed Cast
1.5 sec
Cast Delay
1 sec
Cool Down
0.5 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
72
76
80
84
88
SP
Copyable:
Interruptible:
Renewal
Only One Bullet Skill ID# 5406 (NW_ONLY_ONE_BULLET)
TypeOffensive, Physical Max Lv5 TargetEnemyRange9 cells
PropertyWeapon Property
RequirementsP.F.I Lv 3, Intensive Aim Lv 1
Required Weapon ClassRevolver, Rifle
Ammunition RequiredBullet x 1
Effect
Fires a single shot to the target, inflicting ranged physical damage.
If a Pistol is equipped, ignores physical defense of the target.

If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage additionally increases according on the caster's Base Level and CON.
Consumes 1 Bullet.

Requires a Rifle or Pistol.
Other Notes
  • Skill can critical
LevelDescription
1Rifle: ATK 4200+(Aiming Count x350)%
Pistol: ATK 4600+(Aiming Count 350)%
2Rifle: ATK 7200+(Aiming Count x700)%
Pistol: ATK 8000+(Aiming Count x700)%
3Rifle: ATK 10200+(Aiming Count x1050)%
Pistol: ATK 11400+(Aiming Count x1050)%
4Rifle: ATK 13200+(Aiming Count x1400)%
Pistol: ATK 14800+(Aiming Count x1400)%
5Rifle: ATK 16200+(Aiming Count x1750)%
Pistol: ATK 18200+(Aiming Count x1750)%
Fixed Cast
1 sec
Cast Delay
0.5 sec
Cool Down
0.35 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
39
43
47
51
55
SP
Copyable:
Interruptible:
Renewal
Spiral Shooting Skill ID# 5407 (NW_SPIRAL_SHOOTING)
TypeOffensive, Physical Max Lv5 TargetEnemyRange9 cells
PropertyWeapon Property
Area of EffectMin-Max Lv: 5 x 5 / 5 x 5 / 5 x 5 / 7 x 7 / 7 x 7 cells
RequirementsP.F.I Lv 3, Intensive Aim Lv 1
Required Weapon ClassGrenade Launcher, Rifle
Ammunition RequiredBullet x 6
Effect
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
If a Grenade Launcher is equipped, attacks 2 times.
If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage additionally increases according on the caster's Base Level and CON.

Consumes 6 Bullets.
Requires a Grenade Launcher or Rifle.
Other Notes
  • Skill can critical
LevelDescription
1Grenade Launcher:
ATK 2900+(Aiming Count x150)% per Hit
AoE: 9x9 cells
Rifle: ATK 4200+(Aiming Count x150)%
AoE: 5x5 cells
2Grenade Launcher:
ATK 4600+ (Aiming Count x300)% per Hit/
AoE: 9x9 cells
Rifle: ATK 7000+(Aiming Count x300)%
AoE: 5x5 cells
3Grenade Launcher:
ATK 6300+ (Aiming Count x450)% per Hit/
AoE: 9x9 cells
Rifle: ATK 9800+(Aiming Count x450)%
AoE: 5x5 cells
4Grenade Launcher:
ATK 8000+ (Aiming Count x600)% per Hit/
AoE: 11x11 cells
Rifle: ATK 12600+(Aiming Count x600)%
AoE: 7x7 cells
5Grenade Launcher:
ATK 9700+ (Aiming Count x750)% per Hit/
AoE: 11x11 cells
Rifle: ATK 15400+(Aiming Count x750)%
AoE: 7x7 cells
Fixed Cast
1 sec
Cast Delay
1 sec
Cool Down
0.5 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
48
53
58
63
68
SP
Copyable:
Interruptible:
Renewal
Magazine for One Skill ID# 5408 (NW_MAGAZINE_FOR_ONE)
TypeOffensive, Physical Max Lv5 TargetEnemyRange9 cells
PropertyWeapon Property
RequirementsP.F.I Lv 3, Intensive Aim Lv 1
Required Weapon ClassRevolver, Gatling Gun
Ammunition RequiredBullet x 6
Effect
Fires multiple bullets at one target, inflicting ranged physical damage to the target.
If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets.

If a Pistol is equipped, attacks 6 times, inflicts half of the total Critical Damage based on the caster's Critical chance and consumes 6 Bullets.
If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage additionally increases according on the caster's Base Level and CON.

Requires a Gatling Gun or Pistol.
Other Notes
  • Skill can critical
LevelDescription
1Gatling Gun:
ATK 750+(Aiming Count x100)% per Hit
Pistol:
ATK 1100+(Aiming Count x100)% per Hit
2Gatling Gun:
ATK 1250+(Aiming Count x200)% per Hit
Pistol:
ATK 1900+(Aiming Count x200)% per Hit
3Gatling Gun:
ATK 1750+(Aiming Count x300)% per Hit
Pistol:
ATK 2700+(Aiming Count x300)% per Hit
4Gatling Gun:
ATK 2250+(Aiming Count x400)% per Hit
Pistol:
ATK 3500+(Aiming Count x400)% per Hit
5Gatling Gun:
ATK 2750+(Aiming Count x500)% per Hit
Pistol:
ATK 4300+(Aiming Count x500)% per Hit
Fixed Cast
1 sec
Cast Delay
1 sec
Cool Down
0.5 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
42
46
50
54
58
SP
Copyable:
Interruptible:
Renewal
Wild Fire Skill ID# 5409 (NW_WILD_FIRE)
TypeOffensive, Physical Max Lv5 TargetGroundRange9 cells
PropertyWeapon Property
Area of EffectMin-Max Lv: 5 x 5 / 5 x 5 / 5 x 5 / 7 x 7 / 7 x 7 cells
RequirementsP.F.I Lv 3, Intensive Aim Lv 1
Required Weapon ClassShotgun, Grenade Launcher
Ammunition RequiredBullet x 5
Effect
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
If there is an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Damage additionally increases according on the caster's Base Level and CON.

Consumes 5 Bullets.
Requires a Shotgun or Grenade Launcher.
Other Notes
LevelDescription
1Shotgun: ATK 4700+
(Aiming Count x500)%/AoE: 5x5 cells
Grenade Launcher: ATK 4500+
(Aiming Count x500)%/AoE: 9x9 cells
2Shotgun: ATK 7900+
(Aiming Count x1000)%/AoE: 5x5 cells
Grenade Launcher: ATK 7500+
(Aiming Count x1000)%/AoE: 9x9 cells
3Shotgun: ATK 11100+
(Aiming Count x1500)%/AoE: 5x5 cells
Grenade Launcher: ATK 10500+
(Aiming Count x1500)%/AoE: 9x9 cells
4Shotgun: ATK 14300+
(Aiming Count x2000)%/AoE: 7x7 cells
Grenade Launcher: ATK 13500+
(Aiming Count x2000)%/AoE: 11x11 cells
5Shotgun: ATK 17500+
(Aiming Count x2500)%/AoE: 7x7 cells
Grenade Launcher: ATK 16500+
(Aiming Count x2500)%/AoE: 11x11 cells
Fixed Cast
1 sec
Cast Delay
1 sec
Cool Down
0.5 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
51
55
59
63
67
SP
Copyable:
Interruptible:
Renewal
Basic Grenade Skill ID# 5410 (NW_BASIC_GRENADE)
TypeOffensive, Physical Max Lv5 TargetGroundRange9 cells
PropertyWeapon Property
Area of EffectMin-Max Lv: 3 x 3 / 3 x 3 / 3 x 3 / 5 x 5 / 5 x 5 cells
RequirementsGrenade Mastery Lv 3
Required ForNight Watch : Hasty Fire in the Hole (Lv 3)
Required Item Nw Grenade x 1
Effect
Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range.
Damage additionally increases according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment.
Other Notes
LevelDescription
1ATK 3600+(Grenade Mastery Lv x50)%
AoE: 3x3 cells
2ATK 5700+(Grenade Mastery Lv x50)%
AoE: 3x3 cells
3ATK 7800+(Grenade Mastery Lv x50)%
AoE: 3x3 cells
4ATK 9900+(Grenade Mastery Lv x50)%
AoE: 5x5 cells
5ATK 12000+(Grenade Mastery Lv x50)%
AoE: 5x5 cells
Fixed Cast
1 sec
Cool Down
0.3 sec
AP Gain
2 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
36
42
48
54
60
SP
Copyable:
Interruptible:
Renewal
Hasty Fire in the Hole Skill ID# 5411 (NW_HASTY_FIRE_IN_THE_HOLE)
TypeOffensive, Physical Max Lv5 TargetGroundRange9 cells
PropertyWeapon PropertyArea5 x 5 cells
RequirementsBasic Grenade Lv 3
Required ForNight Watch : Grenades Dropping (Lv 3)
Required Item Nw Grenade x 3
Effect
Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range.
The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells.
Damage additionally increases according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 3 Throwing Grenade and the element of the Grenades changes based on Grenade Fragment.
Other Notes
LevelDescription
1ATK 3000+(Mastery Lv x20)% per Hit
2ATK 4500+(Mastery Lv x20)% per Hit
3ATK 6000+(Mastery Lv x20)% per Hit
4ATK 7500+(Mastery Lv x20)% per Hit
5ATK 9000+(Mastery Lv x20)% per Hit
Fixed Cast
1 sec
Cast Delay
1.5 sec
Cool Down
1 sec
AP Gain
3 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
50
53
56
59
62
SP
Copyable:
Interruptible:
Renewal
Grenades Dropping Skill ID# 5412 (NW_GRENADES_DROPPING)
TypeOffensive, Physical Max Lv5 TargetGroundRange9 cells
PropertyWeapon Property
Area of EffectMin-Max Lv: 11 x 11 / 11 x 11 / 11 x 11 / 9 x 9 / 9 x 9 cells
RequirementsHasty Fire in the Hole Lv 3
Required ForNight Watch : Auto Firing Launcher (Lv 3), Mission Bombard (Lv 3)
Required Item Nw Grenade x 15
Effect
Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times.
Damage additionally increases according to the Grenade Mastery skill level, the caster's Base Level and CON.
Consumes 15 Throwing Grenades.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1ATK 1400+(Mastery Lv x30)% per Hit
Fall Area: 11x11 cells/Explosion Area: 3x3 cells
2ATK 2250+(Mastery Lv x30)% per Hit
Fall Area: 11x11 cells/Explosion Area: 3x3 cells
3ATK 3100+(Mastery Lv x30)% per Hit
Fall Area: 11x11 cells/Explosion Area: 3x3 cells
4ATK 3950+(Mastery Lv x30)% per Hit
Fall Area: 9x9 cells/Explosion Area: 5x5 cells
5ATK 4800+(Mastery Lv x30)% per Hit
Fall Area: 9x9 cells/Explosion Area: 5x5 cells
Fixed Cast
1 sec
Cool Down
4.5 sec
Stay Duration
4 sec
Effect Duration
0.1 sec
AP Gain
5 AP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
60
66
72
78
84
SP
Copyable:
Interruptible:
Renewal
Auto Firing Launcher Skill ID# 5413 (NW_AUTO_FIRING_LAUNCHER)
TypeActive, Physical Max Lv5 TargetSelfRange -
RequirementsGrenades Dropping Lv 3
Effect
Activates the Automatic Grenade Launcher.
Has a chance to auto-cast Basic Grenade, Hasty Fire in the Hole and Grenade Dropping when inflicting normal physical damage.
The maximum skill level that the caster learned will be auto-cast and they won't recover any AP from auto-casting.
Other Notes
LevelDescription
16% Basic Grenade/Duration: 120 seconds
27% Basic Grenade/Duration: 150 seconds
38% Basic Grenade, 3% Hasty Fire in the Hole/Duration: 180 seconds
49% Basic Grenade, 5% Hasty Fire in the Hole/Duration: 210 seconds
510% Basic Grenade, 7% Hasty Fire in the Hole, 3% Grenades Dropping/Duration: 240 seconds
Fixed Cast
3 sec
Cool Down
30 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
2
2.5
3
3.5
4
min
SP Cost
90
100
110
120
130
SP
Copyable:
Interruptible:
Related Status: [Auto_Firing_Launcher]
Renewal
Hidden Card Skill ID# 5414 (NW_HIDDEN_CARD)
TypeActive, Physical Max Lv10 TargetSelfRange -
RequirementsP.F.I Lv 5, Intensive Aim Lv 1
Effect
Takes an elixir that maximizes Night Watch's shooting ability It increases ranged physical damage and P.ATK for 300 seconds.
Other Notes
LevelDescription
1Ranged Physical Damage +10%, P.ATK +3
2Ranged Physical Damage +20%, P.ATK +6
3Ranged Physical Damage +30%, P.ATK +9
4Ranged Physical Damage +40%, P.ATK +12
5Ranged Physical Damage +50%, P.ATK +15
6Ranged Physical Damage +60%, P.ATK +18
7Ranged Physical Damage +70%, P.ATK +21
8Ranged Physical Damage +80%, P.ATK +24
9Ranged Physical Damage +90%, P.ATK +27
10Ranged Physical Damage +100%, P.ATK +30
Fixed Cast
2 sec
Cool Down
60 sec
Stay Duration
5 min
SP Cost
150 SP
AP Cost
150 AP
Copyable:
Interruptible:
Related Status: [Hidden_Card]
Renewal
Mission Bombard Skill ID# 5415 (NW_MISSION_BOMBARD)
TypeOffensive, Physical Max Lv10 TargetGroundRange9 cells
PropertyWeapon PropertyArea9 x 9 cells
RequirementsGrenade Mastery Lv 5, Grenades Dropping Lv 3
Required Item Nw Grenade x 15
Effect
Drops a large bomb in the range of 9x9 cells on the target cell and continuously drops small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage.
Damage additionally increases according to the Grenade Mastery skill level, the caster's Base Level and CON.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1ATK 6800+(Mastery Lv x100)%
ATK 1000+(Mastery Lv x30)% per Explosion
2ATK 8600+(Mastery Lv x100)%
ATK 1200+(Mastery Lv x30)% per Explosion
3ATK 10400+(Mastery Lv x100)%
ATK 1400+(Mastery Lv x30)% per Explosion
4ATK 12200+(Mastery Lv x100)%
ATK 1600+(Mastery Lv x30)% per Explosion
5ATK 14000+(Mastery Lv x100)%
ATK 1800+(Mastery Lv x30)% per Explosion
6ATK 15800+(Mastery Lv x100)%
ATK 2000+(Mastery Lv x30)% per Explosion
7ATK 17600+(Mastery Lv x100)%
ATK 2200+(Mastery Lv x30)% per Explosion
8ATK 19400+(Mastery Lv x100)%
ATK 2400+(Mastery Lv x30)% per Explosion
9ATK 21200+(Mastery Lv x100)%
ATK 2600+(Mastery Lv x30)% per Explosion
10ATK 23000+(Mastery Lv x100)%
ATK 2800+(Mastery Lv x30)% per Explosion
Fixed Cast
1 sec
Cool Down
10 sec
Stay Duration
10 sec
SP Cost
100 SP
AP Cost
35 AP
Copyable:
Interruptible:

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