Renewal
.:Item Database:.
Weapon - Two-handed Axe

Valorous Insane Battle Axe [0]   [Two Handed]   Item ID# 1379 (BF_Two_Handed_Axe1)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
0
Attack
200
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A terrifying two-handed axe that is said to stimulate the nerves in order to kill Demi-Humans, once it's in the wearer's hands.
STR + 3
Increases Physical Attack Strength towards Demi-Human monsters by 55%.
Ignores physical defense from Demi-Human monsters by 20%.
Indestructible.
Item Script
{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Veteran Axe [2]   [Two Handed]   Item ID# 1384 (Veteran_Axe)
Type
Weapon
Class
Two-handed Axe
Buy
10000z
Sell
5000z
Weight
300
Attack
250
Required Lvl
80
Weapon Lvl
3
Slot
2
Property
Neutral
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
An axe crafted by a man using an ore given by the ancient god of smithing.
It is said that only one skilled in metalworking can properly wield this axe.
If the player has mastered Smith Dagger, ATK + 10.
If the player has mastered Smith Sword, ATK + 10.
If the player has mastered Smith Two-hand Sword, ATK + 10.
If the player has mastered Smith Knuckle, ATK + 10.
If the player has mastered Smith Spear, ATK + 10.
If the player has mastered Smith Axe, ATK + 10.
If the player has mastered Smith Mace, ATK + 10.
VIT + 2
Item Script
expand to view script
{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{}
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