.:Monster Database:.
Monsters Listed from A-Z
Sort current result by:
Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Evil Cloud Hermit / Taoist Hermit (EVIL_CLOUD_HERMIT) Mob-ID#1412
Elements
2@tower(10) - The Endless Tower gon_dun03(30) - Arcadia Mode
Neutral 100% Water 100% Earth 100% Fire 100% Wind 100% Poison 100% Holy 100% Shadow 100% Ghost 0% Undead 100% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monster Skills |
Evil Cloud Hermit / Taoist Hermit (G_EVIL_CLOUD_HERMIT) Mob-ID#1531
Elements
Not found on any map. This monster might be: 1) not implemented yet, 2) used in quests, or 3) summoned as slave by other monsters. Mode
Neutral 100% Water 100% Earth 100% Fire 100% Wind 100% Poison 100% Holy 100% Shadow 100% Ghost 0% Undead 100% |
Evil Druid (EVIL_DRUID) Mob-ID#1117
Elements
1@cata(33) - Catacombs 2@cata(9) - Sealed Shrine 4@tower(10) - The Endless Tower gl_church(60) - Glast Heim St.Abbey gl_chyard(10) - Glast Heim Churchyard Mode
Neutral 100% Water 150% Earth 50% Fire 200% Wind 100% Poison -100% Holy 200% Shadow -100% Ghost 175% Undead 0% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monster Skills Blind Attack [Lv 3] Curse Attack [Lv 3] Energy Drain [Lv 1] Undead Element Attack [Lv 3] |
Evil Druid (G_EVIL_DRUID) Mob-ID#1435
Elements
Not found on any map. This monster might be: 1) not implemented yet, 2) used in quests, or 3) summoned as slave by other monsters. Mode
Neutral 100% Water 150% Earth 50% Fire 200% Wind 100% Poison -100% Holy 200% Shadow -100% Ghost 175% Undead 0% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monster Skills Blind Attack [Lv 3] Curse Attack [Lv 3] Energy Drain [Lv 1] Petrify Attack [Lv 3] |
Evil Snake Lord (DARK_SNAKE_LORD) Mob-ID#1418
Elements
3@tower(1) - The Endless Tower Mode
Neutral 0% Water 100% Earth 100% Fire 100% Wind 100% Poison 50% Holy 100% Shadow 100% Ghost 175% Undead 100% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monster Skills Break shield [Lv 10] Dark Breath [Lv 5] Dragon Fear [Lv 5] Power Up [Lv 5] Stop [Lv 1] Wide Silence [Lv 5] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slaves When: - Slave amount <= 2 (100% chance) |
Executioner (EXECUTIONER) Mob-ID#1205
Elements
4@tower(20) - The Endless Tower Mode
Neutral 100% Water 75% Earth 75% Fire 75% Wind 75% Poison 25% Holy 150% Shadow -25% Ghost 50% Undead 0% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monster Skills |
Executioner (G_EXECUTIONER) Mob-ID#1487
Elements
Not found on any map. This monster might be: 1) not implemented yet, 2) used in quests, or 3) summoned as slave by other monsters. Mode
Neutral 100% Water 75% Earth 75% Fire 75% Wind 75% Poison 25% Holy 150% Shadow -25% Ghost 50% Undead 0% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monster Skills |
Executioner (Re-Stats) (EXECUTIONER_R) Mob-ID#2039
Elements
Not found on any map. This monster might be: 1) not implemented yet, 2) used in quests, or 3) summoned as slave by other monsters. Mode
Neutral 100% Water 75% Earth 75% Fire 75% Wind 75% Poison 25% Holy 150% Shadow -25% Ghost 50% Undead 0% |
Explosion (EXPLOSION) Mob-ID#1383
Elements
1@tower(15) - The Endless Tower mag_dun01(30) - Nogg Road F1 Mode
Neutral 100% Water 200% Earth 0% Fire -25% Wind 100% Poison 100% Holy 100% Shadow 100% Ghost 50% Undead 50% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Drops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monster Skills |
Explosion (G_EXPLOSION) Mob-ID#1532
Elements
Not found on any map. This monster might be: 1) not implemented yet, 2) used in quests, or 3) summoned as slave by other monsters. Mode
Neutral 100% Water 200% Earth 0% Fire -25% Wind 100% Poison 100% Holy 100% Shadow 100% Ghost 50% Undead 50% |