Renewal
.:Monster Database:.
Sort current result by:
Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Smokie   (SMOKIE)   Mob-ID#1056
Elements
HP 641
Level 18
Race Brute
Property
Earth 1
Size Small
Hit(100%) 56
Flee(95%) 119 Base Exp 134
Walk Speed Slow Job Exp 86
Atk Delay 1.58s
Attack 61-72 Base Exp / HP 0.209:1
Def 0 Job Exp / HP 0.134:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 25
Spell Range 10 cells Agi 18 Dex 26
Sight Range 12 cells Vit 36 Luk 35
ayo_fild01(30)
- Ayothaya Field
gef_fild02(10)
- Geffen Field
pay_fild09(80)
- Payon Forest
prt_fild03(40)
- Prontera Field
prt_maze01
- Labyrinth Forest F1
 + 5x / 2~3 min
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Earth Attribute Attack [Lv 2]
Provocation [Lv 1]

Smokie   (G_SMOKIE)   Mob-ID#1561
Elements
HP 641
Level 18
Race Brute
Property
Earth 1
Size Small
Hit(100%) 56
Flee(95%) 119 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.58s
Attack 61-72 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 25
Spell Range 10 cells Agi 18 Dex 26
Sight Range 12 cells Vit 36 Luk 35
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%

Smokie / Bandit   (G_SMOKIE_)   Mob-ID#1811
Elements
HP 641
Level 18
Race Brute
Property
Earth 1
Size Small
Hit(100%) 56
Flee(95%) 119 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.58s
Attack 61-72 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 10 Delay After Hit Short
Atk Range 1 cells Str 1 Int 25
Spell Range 10 cells Agi 18 Dex 26
Sight Range 12 cells Vit 36 Luk 35
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Cast Sensor (Idle)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops

Snake / Boa   (G_SNAKE)   Mob-ID#1747
Elements
HP 471
Level 15
Race Brute
Property
Earth 1
Size Medium
Hit(100%) 50
Flee(95%) 125 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.58s
Attack 46-55 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 0 Delay After Hit Average
Atk Range 1 cells Str 1 Int 10
Spell Range 10 cells Agi 15 Dex 35
Sight Range 12 cells Vit 15 Luk 5
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
150%
Wind
50%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%

Snake / Boa   (SNAKE)   Mob-ID#1025
Elements
HP 471
Level 15
Race Brute
Property
Earth 1
Size Medium
Hit(100%) 50
Flee(95%) 125 Base Exp 72
Walk Speed Slow Job Exp 48
Atk Delay 1.58s
Attack 46-55 Base Exp / HP 0.153:1
Def 0 Job Exp / HP 0.102:1
Magic Def 0 Delay After Hit Average
Atk Range 1 cells Str 1 Int 10
Spell Range 10 cells Agi 15 Dex 35
Sight Range 12 cells Vit 15 Luk 5
2@tower(5)
- The Endless Tower
moc_fild13(30)
- Sograt Desert
pay_fild02(30)
- Payon Forest
prt_maze01
- Labyrinth Forest F1
 + 5x / 2~3 min
Mode
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    150%
    Wind
    50%
    Poison
    125%
    Holy
    100%
    Shadow
    100%
    Ghost
    100%
    Undead
    100%
    Drops
    Monster Skills
    Earth Attribute Attack [Lv 1]
    Poison Attack [Lv 2]

    Snake Lord's Minion   (G_ANACONDAQ_)   Mob-ID#1842
    Elements
    HP 15
    Level 23
    Race Brute
    Property
    Poison 1
    Size Medium
    Hit(100%) 66
    Flee(95%) 134 Base Exp 1
    Walk Speed Slow Job Exp 1
    Atk Delay 1.58s
    Attack 124-157 Base Exp / HP 0.067:1
    Def 100 Job Exp / HP 0.067:1
    Magic Def 99 Delay After Hit Average
    Atk Range 1 cells Str 1 Int 10
    Spell Range 10 cells Agi 23 Dex 36
    Sight Range 12 cells Vit 28 Luk 5
    Not found on any map. This monster might be:
    1) not implemented yet,
    2) used in quests, or
    3) summoned as slave by other monsters.
    Mode
    • Cast Sensor (Idle)
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    0%
    Holy
    100%
    Shadow
    50%
    Ghost
    100%
    Undead
    50%
    Drops

    Snake Lord's Minion   (G_SIDE_WINDER_)   Mob-ID#1843
    Elements
    HP 18
    Level 43
    Race Brute
    Property
    Poison 1
    Size Medium
    Hit(100%) 106
    Flee(95%) 233 Base Exp 1
    Walk Speed Slow Job Exp 1
    Atk Delay 1.58s
    Attack 240-320 Base Exp / HP 0.056:1
    Def 100 Job Exp / HP 0.056:1
    Magic Def 99 Delay After Hit Average
    Atk Range 1 cells Str 38 Int 15
    Spell Range 10 cells Agi 43 Dex 115
    Sight Range 12 cells Vit 40 Luk 20
    Not found on any map. This monster might be:
    1) not implemented yet,
    2) used in quests, or
    3) summoned as slave by other monsters.
    Mode
    • Aggressive
    • Cast Sensor (Idle)
    • Change Target (Attack)
    • Change Target (Chase)
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    0%
    Holy
    100%
    Shadow
    50%
    Ghost
    100%
    Undead
    50%
    Drops

    Snake Lord's Minion   (G_SNAKE_)   Mob-ID#1841
    Elements
    HP 10
    Level 15
    Race Brute
    Property
    Earth 1
    Size Medium
    Hit(100%) 50
    Flee(95%) 125 Base Exp 1
    Walk Speed Slow Job Exp 1
    Atk Delay 1.58s
    Attack 46-55 Base Exp / HP 0.1:1
    Def 100 Job Exp / HP 0.1:1
    Magic Def 99 Delay After Hit Average
    Atk Range 1 cells Str 1 Int 10
    Spell Range 10 cells Agi 15 Dex 35
    Sight Range 12 cells Vit 15 Luk 5
    Not found on any map. This monster might be:
    1) not implemented yet,
    2) used in quests, or
    3) summoned as slave by other monsters.
    Mode
      Neutral
      100%
      Water
      100%
      Earth
      100%
      Fire
      150%
      Wind
      50%
      Poison
      125%
      Holy
      100%
      Shadow
      100%
      Ghost
      100%
      Undead
      100%
      Drops

      Socks Stealing Raccoon (Re-Stats)   (XMAS_SMOKEY_SOCK)   Mob-ID#2379
      Elements
      HP 10
      Level 10
      Race Brute
      Property
      Earth 1
      Size Small
      Hit(100%) 31
      Flee(95%) 185 Base Exp 0
      Walk Speed Slow Job Exp 0
      Atk Delay 1.58s
      Attack 70-81 Base Exp / HP 0:1
      Def 1 Job Exp / HP 0:1
      Magic Def 0 Delay After Hit Short
      Atk Range 1 cells Str 1 Int 5
      Spell Range 10 cells Agi 1 Dex 100
      Sight Range 12 cells Vit 16 Luk 100
      Not found on any map. This monster might be:
      1) not implemented yet,
      2) used in quests, or
      3) summoned as slave by other monsters.
      Mode
      • Takes 1 damage (phyiscal)
      • Takes 1 damage (magic)
      • Takes 1 damage (ranged)
      • Takes 1 damage (other)
      • Detector
      Neutral
      100%
      Water
      100%
      Earth
      100%
      Fire
      150%
      Wind
      50%
      Poison
      125%
      Holy
      100%
      Shadow
      100%
      Ghost
      100%
      Undead
      100%
      Drops

      Solider   (G_SOLIDER)   Mob-ID#1602
      Elements
      HP 12099
      Level 70
      Race Brute
      Property
      Earth 2
      Size Medium
      Hit(100%) 125
      Flee(95%) 219 Base Exp 0
      Walk Speed Slow Job Exp 0
      Atk Delay 1.45s
      Attack 797-979 Base Exp / HP 0:1
      Def 57 Job Exp / HP 0:1
      Magic Def 43 Delay After Hit Average
      Atk Range 2 cells Str 69 Int 5
      Spell Range 10 cells Agi 35 Dex 74
      Sight Range 12 cells Vit 85 Luk 100
      Not found on any map. This monster might be:
      1) not implemented yet,
      2) used in quests, or
      3) summoned as slave by other monsters.
      Mode
      • Aggressive
      • Cast Sensor (Idle)
      • Cast Sensor (Chase)
      • Change Chase
      • Change Target (Attack)
      • Change Target (Chase)
      Neutral
      100%
      Water
      100%
      Earth
      50%
      Fire
      175%
      Wind
      25%
      Poison
      125%
      Holy
      100%
      Shadow
      100%
      Ghost
      75%
      Undead
      75%

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